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[Small release]Player limit

Discussion on [Small release]Player limit within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Small release]Player limit

This is a simple and small release for lotf 5017 x.x
Is just for adding a player limit to your server, so it won't crash, when there gets too many players

Open client.cs and search for:
Code:
if (MyChar.MyGuild != null)
under the whole code paste:
Code:
                                        if (World.AllChars.Count >= 50 && Status != 8)
                                        {
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL.", 2011));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL.", 2500));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL.", 2000));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!.", 2000));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!.", 2000));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!.", 2000));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!!.", 2000));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!!!.", 2000));
                                            SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "THE SERVER IS FULL!!!!!!.", 2000));
                                            MyChar.MyClient.Drop();
                                        }
Then the players will get disconnected, when they try to login, cause the server is full.
Is a LOL code?
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Old 03/31/2010, 20:07   #2
 
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I'm not sure why someone would use this, but anyway nice release.
Looks good.
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Old 03/31/2010, 22:32   #3
 
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Cuz all those who takes the public sources can not hold many players, so the server will crash for them if there gets too many players ^^ so with this there won't be that problem XD
how ever it could be done with a packet that sends the message client way.
But this is just da simple way :P
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Old 03/31/2010, 22:44   #4
 
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pserv owner know the use of it , nice release
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Old 03/31/2010, 22:47   #5
 
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Quote:
Originally Posted by gad-legion View Post
pserv owner know the use of it , nice release
know the use of what and thanks ^^
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Old 03/31/2010, 23:46   #6
 
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why not recode the socket? or better yet since i assume you don't know how, use infamous's socket so that the limit doesn't have to be low. 5165 source barely holds 50, i imagine lotf barely holds 20 clients before crashing. good sockets = more players, hell thats why immune has sockets that hold up to 400 clients before crashing. most likely 400 players won't play on a public sourced server, 'most likely' ..binaries are a different story.
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Old 04/01/2010, 00:01   #7
 
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Quote:
Originally Posted by p s y k h d View Post
why not recode the socket? or better yet since i assume you don't know how, use infamous's socket so that the limit doesn't have to be low. 5165 source barely holds 50, i imagine lotf barely holds 20 clients before crashing. good sockets = more players, hell thats why immune has sockets that hold up to 400 clients before crashing. most likely 400 players won't play on a public sourced server, 'most likely' ..binaries are a different story.
yeah i know, i just meant. Not everybody can recode the sockets XD
however my source is stable (untill now)
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Old 04/01/2010, 01:55   #8
 
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no....

go to where they actually do strt to login

... check out ym old ip ban release at the same line do like

|| World.AllChars.Count > 20)
Socket.Disconnect();
return;

disconnects before they even login ><
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Old 04/01/2010, 02:09   #9
 
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good
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Old 04/01/2010, 06:39   #10
 
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Quote:
Originally Posted by Hepatitis X View Post
I'm not sure why someone would use this, but anyway nice release.
Looks good.
#reported
Remove our private conversation Hepatitis. I told you how inappropriate that is. I don't even know who you are and why you're doing this. Respond in the message I sent you- not on a public thread. I'm just apologizing to the community for his inappropriate behavior Hepatitis is demonstrating. Please keep flames a private matter.


@OP, nice job. I'm glad to see that there are people out there that are thinking of the unexpected. Nice work ^^ I'm not going to use it until it becomes an issue but I will give you thanks =] Just cause you deserve it bro. Good luck on your server! ^^,
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Old 04/01/2010, 07:11   #11
 
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Quote:
Originally Posted by -NewDawn- View Post
#reported
Remove our private conversation Hepatitis. I told you how inappropriate that is. I don't even know who you are and why you're doing this. Respond in the message I sent you- not on a public thread. I'm just apologizing to the community for his inappropriate behavior Hepatitis is demonstrating. Please keep flames a private matter.


@OP, nice job. I'm glad to see that there are people out there that are thinking of the unexpected. Nice work ^^ I'm not going to use it until it becomes an issue but I will give you thanks =] Just cause you deserve it bro. Good luck on your server! ^^,
Thanks, but im sure he talked to my thread and about that nobdies gonna use it, but i thought peoples would cuz it can make the crash lower, if they stop players to enter server XD ^^

@.Ocularis
OK OR NO YAS MENG I NED ASTF MENG OK OR NO?
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Old 04/01/2010, 11:35   #12
 
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I didnt say nobody would use this, I personally didn't understand why you released it, but I do now, we'll done! anyway I think recodinv THE socket system would be easy, doubling THE amount of players, And more than that is also possible, but Will be ą littleharder. Sorry for typos, Im on my iPhone
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Old 04/01/2010, 12:02   #13
 
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Quote:
Originally Posted by Hepatitis X View Post
I didnt say nobody would use this, I personally didn't understand why you released it, but I do now, we'll done! anyway I think recodinv THE socket system would be easy, doubling THE amount of players, And more than that is also possible, but Will be ą littleharder. Sorry for typos, Im on my iPhone
i tried, but failed LAWL.
I thought it was more stable, but still not :S
Can hold 10players now LOL.
so i'll try again unleast i find something x.x
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Old 04/01/2010, 15:52   #14
 
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A nice tutorial:
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Old 04/01/2010, 18:22   #15
 
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What source are you using that can't get past 10 players? and what exactly happens? server crash? if so can you print out the errors?
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