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[Release] Amazing 1v1 tournament (fb/ss)
Discussion on [Release] Amazing 1v1 tournament (fb/ss) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
10/09/2010, 04:36
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#46
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Quote:
Originally Posted by BitzIn
Yea i know but the max prize that can be betted is 255 if its any higher ill get errors
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Hey i need this too if anyone knows how to increase the betting amount please help
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10/09/2010, 06:50
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#47
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elite*gold: 21
Join Date: Jul 2005
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that would be cause you are using a byte to hold the value.
Learn what variables can hold!
byte = 0-255
use ushort or uint.
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10/10/2010, 00:05
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#48
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Quote:
Originally Posted by pro4never
that would be cause you are using a byte to hold the value.
Learn what variables can hold!
byte = 0-255
use ushort or uint.
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But where would i change that in the code?
and i also have this wierd problem when i invite a player to fight it only sent 1 of the 2 players and when he teleported out it said the map was still occupied
EDIT: oh lol stupid me thanks p4n i changed betting amount now ur awesome
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10/14/2010, 01:08
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#49
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Join Date: Jun 2007
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Quote:
Originally Posted by biohazardous
But where would i change that in the code?
and i also have this wierd problem when i invite a player to fight it only sent 1 of the 2 players and when he teleported out it said the map was still occupied
EDIT: oh lol stupid me thanks p4n i changed betting amount now ur awesome
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same problem here only teleports one player to arena the other one gets left behind, then map is forever occupied until server reset :S
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10/15/2010, 01:03
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#50
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Quote:
Originally Posted by BitzIn
same problem here only teleports one player to arena the other one gets left behind, then map is forever occupied until server reset :S
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this has been explained if u search thread lol but here it is anyway
if u is gm u cant fight
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05/11/2013, 04:12
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#51
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Join Date: Feb 2011
Posts: 14
Received Thanks: 2
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if (User.MyClient.GM)
{
if (C.EntityID != User.EntityID)
{
continue;
}
}
i dun have that. what i need to do ? '(study c#)' but someone can help me ?
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05/12/2013, 01:22
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#52
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elite*gold: 1142
Join Date: Aug 2006
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Quote:
Originally Posted by .Kob
And above add:
Code:
public string Enemigo = ""; // 1v1
public byte PkPuntos = 0; // 1v1
public bool Luchando = false; // 1v1
public byte Apuesta = 0; // 1v1
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Lol
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05/13/2013, 05:06
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#53
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Join Date: Dec 2012
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Quote:
Originally Posted by 'Emil
Lol
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Such a constructive post you made up there.
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05/13/2013, 07:29
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#54
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Quote:
Originally Posted by Super Aids
Such a constructive post you made up there.
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I think my point was made clear enough, don't you? That's not bad variable naming, it's horrible - especially if you're releasing the code for others to learn of.
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05/13/2013, 08:05
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#55
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Quote:
Originally Posted by 'Emil
I think my point was made clear enough, don't you? That's not bad variable naming, it's horrible - especially if you're releasing the code for others to learn of.
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i agree it's horrible way of naming but you was pointing this out at thread made at 2010 that been dumped by someone asking a none sense question and tbh the whole thread imo is horrible
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05/14/2013, 00:24
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#56
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This ^
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05/14/2013, 02:57
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#57
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Quote:
Originally Posted by 'Emil
I think my point was made clear enough, don't you? That's not bad variable naming, it's horrible - especially if you're releasing the code for others to learn of.
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it's in spanish
So because now u know something that other doesn't u have to laugh at his code? expected more mature answers from a kinda old member
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05/14/2013, 03:22
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#58
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U2_Caparzo, how many Spanish speaking members is there here, compared to English speaking members?
Notice he said "especially if you're releasing the code for others to learn of."
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05/14/2013, 04:27
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#59
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Quote:
Originally Posted by Super Aids
how many Spanish speaking members is there here, compared to English speaking members?
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Touché! completly agreed, not reason to defend that.
Quote:
Originally Posted by Super Aids
Notice he said "especially if you're releasing the code for others to learn of."
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that is kinda an 'abstract' argument, the OP never said that this was for learn of, but someone can argue that implicitly it is said in almost every single release.
Let's suppose that the OP doesn't knows about naming conventions(like me), he will call the variables in a way that he thinks they are correct, if someone come and just laugh, what is the point?, that is why i unlike that post, in fact, i hate when ppl do that, specially when he did similar mistakes in the past. that is why i linked his post.
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05/14/2013, 05:08
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#60
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Quote:
Originally Posted by U2_Caparzo
Touché! completly agreed, not reason to defend that.
that is kinda an 'abstract' argument, the OP never said that this was for learn of, but someone can argue that implicitly it is said in almost every single release.
Let's suppose that the OP doesn't knows about naming conventions(like me), he will call the variables in a way that he thinks they are correct, if someone come and just laugh, what is the point?, that is why i unlike that post, in fact, i hate when ppl do that, specially when he did similar mistakes in the past. that is why i linked his post.
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when i get a similar comment im the one who choose either to work my *** out and get better to impress them or to get offended and cry
i've had too many accounts on this forum since 2006 and trust me when i say that i've been thanked by people who had insulted me and offended me way way way worse than just laugh at my codes and it's all because i choose to work my *** out day after day after day then come back to impress them
it's always your choice , you can't change people but you can always change the way you react to them and that's why i've no problem now for having such comments (no offence for emme) on my threads which turns and tends to be my motivation to work harder
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