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[RELEASE] 5165 attack bug fixed. and Vote npc!
Discussion on [RELEASE] 5165 attack bug fixed. and Vote npc! within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/30/2010, 05:53
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#16
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Join Date: Jan 2009
Posts: 84
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owner of conquer 3? realy? wow, guess i best say, ur source is pretty much complete... i mean playable... not complete... i know this coz i was talking to one of u guys once :P
ur source isn't complete lol, and i reckon that glide skill is **** house =D
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03/30/2010, 09:47
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#17
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Join Date: Feb 2010
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Really!?!?! I don't care about snow anymore CO 3.0 is not up anymore also Snow blocked me on msn for Emme making up a load of **** apprently I was trying to "Hack" snow and everything and that was JUST becuase Emma was *Jelious* of me being 1 of the owners for CO 3.0
PS: Snow please unblock me! and honestly I am 14 you think I could hack ur pc LOL! put it this way, The day I learn to take control of a pc is the day I die!
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03/30/2010, 18:15
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#18
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Join Date: Oct 2009
Posts: 768
Received Thanks: 550
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Quote:
Originally Posted by ramix
omfg
you go kick all players 30 min in 30 min because they get overpower...
go learn first -.-
in all servers i play 5165 ppl get overpower in 20 min kill player or killing guards...
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Good point. If you were to play on my server you wouldn't be able to get overpowered, other thing...
#Epic fail
Quote:
Originally Posted by LegalConquer
on my server its fine unless u use wepon master 0.0
or reborn but i fixed the reborn overpower .
and on weapon master im designing a timer so people can upgrade all their weapons and if its been more than 30seconds since the last weapon upgrade then it dc's them. i think its a simple fix even though it seems annoying -.-
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#Epic fail
Quote:
Originally Posted by jitus2
Hello gangsta119.
On my server I have the same problem with the fencing master, you must disconnect and reconnect to the damage of the item are no longer bugé.
With your code it is automatically disconnected, but it's enough for players to click on the cross in the dialog box after you level up the item so they can enjoy the bugs without being disconnected ...
Do you have a solution?
Otherwise thank you for the code and sorry for my English.
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#Epic fail
Oh boy this is soo much fun!!!
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03/30/2010, 22:34
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#19
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Join Date: Jan 2008
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Its a easy fix even without DC there are multiple ways....
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03/30/2010, 23:51
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#20
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Join Date: Oct 2009
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Yeah just send the update item packet.
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03/31/2010, 08:18
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#21
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Join Date: Oct 2009
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Quote:
Originally Posted by ~Yuki~
Its a easy fix even without DC there are multiple ways....
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There's only one way, adding one line to that NPC.
Quote:
Originally Posted by .Arco
Yeah just send the update item packet.
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LOOOOOOOOOOOOOOOOOOOL!
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03/31/2010, 22:15
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#22
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Join Date: Oct 2009
Posts: 8,783
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Quote:
Originally Posted by -impulse-
There's only one way, adding one line to that NPC.
LOOOOOOOOOOOOOOOOOOOL!
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The lol was for what exactly?
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04/01/2010, 08:26
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#23
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Join Date: Oct 2009
Posts: 768
Received Thanks: 550
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Quote:
Originally Posted by .Arco
The lol was for what exactly?
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Sending update packet OF WHAT? This is a server-side problem not client-side.
That's what was that lol for.
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04/01/2010, 10:29
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#24
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elite*gold: 0
Join Date: May 2008
Posts: 18
Received Thanks: 5
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Hey , Thnx for the bug help , the weapon master works fine . But if i want to add the Vote npc (changed the codes added them) , i can't open my Newestcoserver (windows keep giving error's) could you please tell me whats going on here
Almost thnx
Greets
Synergie x
EDIT :
Snow i added you on msn , if thats maybe Usefull
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04/01/2010, 11:52
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#25
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elite*gold: 0
Join Date: Feb 2010
Posts: 492
Received Thanks: 222
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Snow blocks everyone becuase he belive everyone and he is VERY *gullible ?* I mean like Emme says "Paralyzer is going to try and hack you" he will go "Ok I will have nothing to do with him" and then lets say somebody like decker said "he wants to hack you" he would of still said "Lemme block him!" so no point untill Emma that f****** b****** gets jelious.
You cannot #Report me for swearing becuase I only said 1 letter of each word so....
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04/01/2010, 13:22
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#26
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Join Date: Apr 2009
Posts: 782
Received Thanks: 458
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hmmm someone already try add this:
Code:
GC.MyChar.EquipStats(Control, false);
if not... try it... should work : P
look here to know where to put, or just replace the npc...
Code:
#region WeaponMaster
case 7050:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Choose the equipment you want to upgrade."));
GC.AddSend(Packets.NPCLink("Headgear", 1));
GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
GC.AddSend(Packets.NPCLink("Armor", 3));
GC.AddSend(Packets.NPCLink("Weapon", 4));
GC.AddSend(Packets.NPCLink("Ring", 6));
GC.AddSend(Packets.NPCLink("Boots", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (Control >= 1 && Control <= 8)
{
Item I = GC.MyChar.Equips.Get(Control);
byte PrevLevel = I.DBInfo.LevReq;
ItemIDManipulation IMan = new ItemIDManipulation(I.ID);
IMan.IncreaseLevel();
DatabaseItem Di = (DatabaseItem)Database.DatabaseItems[IMan.ToID()];
if (I.DBInfo.LevReq < 110)
{
GC.AddSend(Packets.NPCSay("The item must be at last level 110, other else i won't upgrade it!"));
GC.AddSend(Packets.NPCLink("I'll be right back!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
return;
}
byte NewLevel = Di.LevReq;
if (NewLevel > PrevLevel)
{
if (GC.MyChar.Level >= NewLevel)
{
if (!GC.Agreed)
{
GC.AddSend(Packets.NPCSay("You need a DragonBall. Are you ready?"));
GC.AddSend(Packets.NPCLink("Upgrade it.", Control));
GC.AddSend(Packets.NPCLink("Forget it.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(1088000, 1))
{
GC.MyChar.EquipStats(Control, false);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
I.ID = IMan.ToID();
GC.MyChar.Equips.Replace(Control, I, GC.MyChar);
GC.MyChar.EquipStats(Control, true);
}
else
{
GC.AddSend(Packets.NPCSay("You don't have a DragonBall."));
GC.AddSend(Packets.NPCLink("Oh hold on.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("You aren't high level enough to wear the item after upgrading."));
GC.AddSend(Packets.NPCLink("Alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("The item cannot be upgraded anymore."));
GC.AddSend(Packets.NPCLink("Alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
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04/01/2010, 14:37
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#27
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elite*gold: 0
Join Date: May 2008
Posts: 18
Received Thanks: 5
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Quote:
Originally Posted by Paralyzer[GM]
Snow blocks everyone becuase he belive everyone and he is VERY *gullible ?* I mean like Emme says "Paralyzer is going to try and hack you" he will go "Ok I will have nothing to do with him" and then lets say somebody like decker said "he wants to hack you" he would of still said "Lemme block him!" so no point untill Emma that f****** b****** gets jelious.
You cannot #Report me for swearing becuase I only said 1 letter of each word so....
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o.0 Okay ....
Would you maybe help me then ??
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04/01/2010, 15:52
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#28
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elite*gold: 0
Join Date: Feb 2010
Posts: 492
Received Thanks: 222
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What 12tails jus posted should work just fine
Code:
#region WeaponMaster
case 7050:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Choose the equipment you want to upgrade."));
GC.AddSend(Packets.NPCLink("Headgear", 1));
GC.AddSend(Packets.NPCLink("Necklace/Bag", 2));
GC.AddSend(Packets.NPCLink("Armor", 3));
GC.AddSend(Packets.NPCLink("Weapon", 4));
GC.AddSend(Packets.NPCLink("Ring", 6));
GC.AddSend(Packets.NPCLink("Boots", 8));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = false;
}
else if (Control >= 1 && Control <= 8)
{
Item I = GC.MyChar.Equips.Get(Control);
byte PrevLevel = I.DBInfo.LevReq;
ItemIDManipulation IMan = new ItemIDManipulation(I.ID);
IMan.IncreaseLevel();
DatabaseItem Di = (DatabaseItem)Database.DatabaseItems[IMan.ToID()];
if (I.DBInfo.LevReq < 110)
{
GC.AddSend(Packets.NPCSay("The item must be at last level 110, other else i won't upgrade it!"));
GC.AddSend(Packets.NPCLink("I'll be right back!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
return;
}
byte NewLevel = Di.LevReq;
if (NewLevel > PrevLevel)
{
if (GC.MyChar.Level >= NewLevel)
{
if (!GC.Agreed)
{
GC.AddSend(Packets.NPCSay("You need a DragonBall. Are you ready?"));
GC.AddSend(Packets.NPCLink("Upgrade it.", Control));
GC.AddSend(Packets.NPCLink("Forget it.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
GC.Agreed = true;
}
else
{
GC.Agreed = false;
if (GC.MyChar.InventoryContains(1088000, 1))
{
GC.MyChar.EquipStats(Control, false);
GC.MyChar.RemoveItem(GC.MyChar.NextItem(1088000));
I.ID = IMan.ToID();
GC.MyChar.Equips.Replace(Control, I, GC.MyChar);
GC.MyChar.EquipStats(Control, true);
}
else
{
GC.AddSend(Packets.NPCSay("You don't have a DragonBall."));
GC.AddSend(Packets.NPCLink("Oh hold on.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("You aren't high level enough to wear the item after upgrading."));
GC.AddSend(Packets.NPCLink("Alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
}
else
{
GC.AddSend(Packets.NPCSay("The item cannot be upgraded anymore."));
GC.AddSend(Packets.NPCLink("Alright.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
break;
}
#endregion
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