Code:
private void CombineScene(Scene s, UInt16 locX, UInt16 locY)
{
foreach (ScenePart part in s.Parts)
{
for (int y = 0; y < part.Size.Height; y++)
{
for (int x = 0; x < part.Size.Width; x++)
{
Int32 X = locX + part.Start.X - x;
Int32 Y = locY + part.Start.Y - y;
SetValid(X, Y, part.Valid[x, y]);
}
}
}
}






