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[Release]SuperGemEffects

Discussion on [Release]SuperGemEffects within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/28/2010, 16:35   #16
 
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my code on this post is under 5165 source.
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Old 01/28/2010, 17:59   #17
 
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ok, good release! :P
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Old 01/29/2010, 13:12   #18
 
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Ok just a quick question on this but does this mean that if I am let`s say TG and lvling weapons on stake will the gem effects go off randomly?

Because when I first put the code in it only gave effects when I went from stake to stake, but if I continuesly hit the same stake then the gem effects would not appear after the first hit.

And as pointed out does it still activate all gems at the same time or is one of these codes different now so that the gems work independently?

Also great work on this guys
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Old 02/10/2010, 03:39   #19
 
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The question I've always been wondering how would I find a code that has the effect for when you have full super and u do the "Cool" action and the effect shows lol? In my server it don't show btw ^^...I'd love dat code... btw u did a good job QuickCO XD
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Old 02/11/2010, 00:48   #20
 
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Quote:
Originally Posted by WHITELIONX View Post
Ok just a quick question on this but does this mean that if I am let`s say TG and lvling weapons on stake will the gem effects go off randomly?

Because when I first put the code in it only gave effects when I went from stake to stake, but if I continuesly hit the same stake then the gem effects would not appear after the first hit.

And as pointed out does it still activate all gems at the same time or is one of these codes different now so that the gems work independently?

Also great work on this guys
Maybe, u shuld change the chances of the effect to show XD...

Code:
namespace NewestCOServer.Features
{
class GemEffect
{
public static void GemEffects(Game.Item.Gem Gem, Main.GameClient MyClient)
{
switch (Gem)
{
#region GemEffects
case Game.Item.Gem.SuperDragonGem:
{
[COLOR="Red"]if (MyMath.ChanceSuccess(1.0))[/COLOR] { MyClient.AddSend(Packets.String(MyClient.MyChar.En tityID, 10, "goldendragon")); }
break;
}
case Game.Item.Gem.SuperPhoenixGem:
{
[COLOR="Red"]if (MyMath.ChanceSuccess(1.0))[/COLOR] { MyClient.AddSend(Packets.String(MyClient.MyChar.En tityID, 10, "phoenix")); }
break;
}
case Game.Item.Gem.SuperRainbowGem:
{
[COLOR="Red"]if (MyMath.ChanceSuccess(1.0))[/COLOR] { MyClient.AddSend(Packets.String(MyClient.MyChar.En tityID, 10, "rainbow")); }
break;
}
case Game.Item.Gem.SuperMoonGem:
{
[COLOR="Red"]if (MyMath.ChanceSuccess(1.0))[/COLOR] { MyClient.AddSend(Packets.String(MyClient.MyChar.En tityID, 10, "moon")); }
break;
}
case Game.Item.Gem.SuperFuryGem:
{
[COLOR="Red"]if (MyMath.ChanceSuccess(1.0))[/COLOR] { MyClient.AddSend(Packets.String(MyClient.MyChar.En tityID, 10, "fastflash")); }
break;
}
case Game.Item.Gem.SuperKylinGem:
{
[COLOR="Red"]if (MyMath.ChanceSuccess(1.0))[/COLOR] { MyClient.AddSend(Packets.String(MyClient.MyChar.En tityID, 10, "goldenkylin")); }
break;
}
#endregion
}
}
}
}
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Old 02/11/2010, 11:59   #21
 
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no need change the chances!
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Old 02/11/2010, 21:07   #22
 
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Quote:
Originally Posted by felipeboladao View Post
no need change the chances!
lolz I said it waz just a guess lmao...btw I'm new at C#!
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Old 02/12/2010, 07:58   #23
 
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Quote:
Originally Posted by felipeboladao View Post
no need change the chances!
There's not a need, but possibly somebody may want to?
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Old 02/16/2010, 10:23   #24
 
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Is this a fight topic or just a nice release..... Cause i think everyone is posting here some things they thinks its "better" well i dont care but if u think u make a better script then post it on a NEW topic
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Old 02/17/2010, 04:22   #25
 
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only client side can see their own effects. anybody have that problem?
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Old 02/17/2010, 04:23   #26
 
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Instead of MyClient they should do C.
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Old 09/22/2010, 14:19   #27
 
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thnx guys it work on me
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