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Hidden Atributes in weapons

Discussion on Hidden Atributes in weapons within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
glover's Avatar
 
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Hidden Atributes in weapons

Hi all.

Here is a simple code how to make the hidden attribute of the item.

Open your Chat.cs file.
In function /item" try find:
Code:
I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
Now replace this line with my code:

Code:
                                try
                                {
                                    if (Cmd[8] == "Poison")
                                    {
                                        I.Effect = NewestCOServer.Game.Item.RebornEffect.Poison;
                                    }
                                    else if (Cmd[8] == "HP")
                                    {
                                        I.Effect = NewestCOServer.Game.Item.RebornEffect.HP;
                                    }
                                    else if (Cmd[8] == "MP")
                                    {
                                        I.Effect = NewestCOServer.Game.Item.RebornEffect.MP;
                                    }
                                    else if (Cmd[8] == "Shield")
                                    {
                                        I.Effect = NewestCOServer.Game.Item.RebornEffect.Shield ;
                                    }
                                    else if (Cmd[8] == "Horsie")
                                    {
                                        I.Effect = NewestCOServer.Game.Item.RebornEffect.Horsie;
                                    }
                                    else
                                        I.Effect = NewestCOServer.Game.Item.RebornEffect.None;
                                }
                                catch { }
Try to get item with a Hidden atribute, use this command:

/item BuriedBlade Super 12 7 255 13 13 Poison

Other commands is: Shield, HP, MP.
You can add it into your 2 rb code as a reward item.
Now you need to write source code to use this function in your attack when you use this item.
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Old 01/23/2010, 16:32   #2
 
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Good Job!
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Old 01/23/2010, 17:19   #3
 
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can prove really helpful for most newbies(like me) Thanks!
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Old 01/23/2010, 18:15   #4
 
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yup very nice
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Old 01/23/2010, 18:58   #5
 
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Wow now this is a very goodjob
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Old 01/23/2010, 20:15   #6
 
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Urm, this is not the actual hidden attributes, it is just text on the weapon.
And why are you using the try/catch block in a command for effects? That's completely useless, all it does is take up memory.
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Old 01/23/2010, 20:23   #7
 
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Quote:
Originally Posted by ~*NewDuuDe*~ View Post
Urm, this is not the actual hidden attributes, it is just text on the weapon.
And why are you using the try/catch block in a command for effects? That's completely useless, all it does is take up memory.
It's true it can only show you hidden attributes, but for usage we need to write code to using it perfectly
I am not only one who trying fix this source most people trying fix to
If we added this attribute to item, we must to check this value in attack, and write procedure to work this function.
Why i used the try/catch ? i still trying remind programing(in year 1993-2003 i was programing in Assembler and Ansi-C) C# i never learn i only watching for this source and trying a bit help to all.
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Old 02/21/2010, 10:36   #8
 
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nice dude
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