Hey, me again. Can you give me a tip about how to make the npc give the Top DL just for a certain number of DL's (like... 2) ? Or its a thing to change elsewhere?
Hey, me again. Can you give me a tip about how to make the npc give the Top DL just for a certain number of DL's (like... 2) ? Or its a thing to change elsewhere?
Thanks
I couldn't get that to work.
Not with the system I used.
Quote:
Originally Posted by Korvacs
Thats overkill and really inefficient, 2 fields could be used to store everything you need, how do you determine which one is being used out of all of the possible halos available to the char?
Its better than the other that was released isn't it?
I couldn't get that to work.
Not with the system I used.
Its better than the other that was released isn't it?
Im going to go with no. The reason im going to go with no is for the same reason that emme was massively disliked throughout epvpers.
If you release something which is badly written and people use it, they will assume that it is the best way of doing something, which means that they will use similar code practices for when they come to write their own updates and releases.
And that means that they are coding in inefficiencys and possibly exception prone code which they will fix probably with try/catch which is even more inefficient.
Hi everyone.
A simple source code without using a new file for TopGuilds, it's already added into this source ^^
at database.cs in function LoadCharacter()
You can add it Under this:
Code:
C.Loaded = true;
Code:
if (C.MyGuild == Features.GuildWars.LastWinner && (C.GuildRank == NewestCOServer.Features.GuildRank.GuildLeader))
C.StatEff.Add(StatusEffectEn.TopGuildLeader);
if (C.MyGuild == Features.GuildWars.LastWinner && (C.GuildRank == NewestCOServer.Features.GuildRank.DeputyManager))
C.StatEff.Add(StatusEffectEn.TopDeputyLeader);
For other effects you need only add next feature ranking.
If you got error on: StatusEffectEn try to add reference.