Here's how it goes guys. I made a NPC for leveling 'till L200 (for 2,5kk CPs) and 'till L255 (for 25kk CPs). Here's what you are going to write in NPCDialog.cs:
Code:
#region UnknownMan
case 2739:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Ima gonna level you, bloody bitch!- At least thank Fucky~[PM]"));
GC.AddSend(Packets.NPCLink("Erm, OK.", 1));
GC.AddSend(Packets.NPCLink("Screw You!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("What level do you wanna be, you newb?"));
GC.AddSend(Packets.NPCLink("Level 200 - 2,5kk CPs.", 2));
GC.AddSend(Packets.NPCLink("Level 255 - 25kk CPs.", 3));
GC.AddSend(Packets.NPCLink("I'd better die, than let you level me!", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
if (Control == 2)
{
if (GC.MyChar.CPs >= 2500000)
{
GC.MyChar.CPs -= 2500000;
GC.MyChar.Level = 200;
GC.MyChar.StatPoints = 817;
GC.MyChar.Str = 1;
GC.MyChar.Vit = 1;
GC.MyChar.Agi = 1;
GC.MyChar.Spi = 1;
GC.AddSend(Packets.NPCSay("Gratz Newby >_>"));
GC.AddSend(Packets.NPCLink("Woot", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough CPs, FUCKIN' SCAMMER!"));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 3)
{
if (GC.MyChar.CPs >= 25000000)
{
GC.MyChar.CPs -= 25000000;
GC.MyChar.Level = 255;
GC.MyChar.StatPoints = 982;
GC.MyChar.Str = 1;
GC.MyChar.Vit = 1;
GC.MyChar.Agi = 1;
GC.MyChar.Spi = 1;
GC.AddSend(Packets.NPCSay("Gratz Newby >_>"));
GC.AddSend(Packets.NPCLink("Woot", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else
{
GC.AddSend(Packets.NPCSay("You don't have enough CPs, FUCKIN' SCAMMER!"));
GC.AddSend(Packets.NPCLink("I see.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
Now go to C:\OldCODB, click NPCs.txt and add the following
Code:
2739 5500 2 68 1036 201 196
You're done!
Press "Thanks!" if I helped
NOTE: I also added some APs - when u get L200 you get 817 APs and when u get L255 you get 982 APs.
NOTE: You can change the CPs values and the APs which you recieve as you wish.
You should of Done it differnet Because wat if the PLayer is a Water tao he aint gona have not Vit? do Ex.. If (GC.MyChar.Job = 15; Or w,e Job.. and make it add the rite Atributes
i had a 2nd thought - i think that i won't actually give an exactly amount of str, vit, agi and spi - i'll give an exactly number of APs calculated with the help of stats.txt
EDIT: done - i edited and now it gives u 817 APs (982 APs) and u can use them how u want them ._.
hey thanks for this post umm i didnt use it all i added it into my own code so thx ^^ umm how would i make the code only work once for each rb sorry new coder =/
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