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[rel] composition fix for 5165

Discussion on [rel] composition fix for 5165 within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[rel] composition fix for 5165

#request close/delete

moved to my multi-rel thread.
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Old 12/08/2009, 01:47   #2
 
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Aww i thot it was for the Breeder NPC rofl, Nice release bro :P
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Old 12/08/2009, 03:41   #3
 
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thanks haha.
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Old 12/08/2009, 08:32   #4
 
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nice bro
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Old 12/08/2009, 09:39   #5


 
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Would have been alot more effcient to have fixed the existing system, but atleast its partially fixed x.x

Code:
                if (MainI.Plus == 9)
                {
                    if (Progress >= 2700)
                        MainI.Plus += 1;
                }
                else if (MainI.Plus == 10)
                {
                    if (Progress >= 5500)
                        MainI.Plus += 1;
                }
                else if (MainI.Plus == 11)
                {
                    if (Progress >= 9000)
                        MainI.Plus += 1;
                }
                else (MainI.Plus == 12)
                {
                    Progress = 0;
                }

                MainI.Progress = (ushort)Progress;
                GC.MyChar.AddItem(MainI);
                GC.MyChar.RemoveItem(MinorI);
            }
Would be better imo.
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Old 12/08/2009, 13:56   #6
 
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Korv, if you don't mind i'd like to talk to you about it, if you would add me on msn (cause idk yours) and you can del me after.
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Old 12/09/2009, 02:51   #7
 
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#request del & close
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Old 12/09/2009, 06:42   #8
 
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#Closed
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[Fix] Breeding & Item Composition System [5165 LOFT]
02/21/2010 - CO2 PServer Guides & Releases - 18 Replies
I have no idea if this has been released but I looked and couldn't find one that worked. The problem I kept having was that the WuxingOven wasn't deleting the minor items after composing... It's a very simple fix... (again, if this was released, then I'm sorry.) Here is my fix. I noticed that the packet "Compose.cs" had a line with this code: if (MainI.ID != 0 && MinorI.ID != 0 && MainI.Plus <= 11) I deleted everything under that so that it looked like this: if (MainI.ID != 0 &&...



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