Register for your free account! | Forgot your password?

You last visited: Today at 15:35

  • Please register to post and access all features, it's quick, easy and FREE!

Advertisement



[Release] GC's 1-4 just npc's talk

Discussion on [Release] GC's 1-4 just npc's talk within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

Reply
 
Old   #1
 
elite*gold: 0
Join Date: Oct 2009
Posts: 17
Received Thanks: 7
[Release] GC's 1-4 just npc's talk

it's only npc's talk but maybe that save 2 mints to someone
GC1 to 4 in and out GA 5165
past this code in npsdialog.cs
Code:
 #region GC 1-4
                            #region GCs to Get In Gw
                              #region Gc1
                              case 300010:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1038, 348, 339);
                                    break;
                                }
                              #endregion
                              #region Gc2
                              case 300011:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1038, 348, 339);
                                    break;
                                }
                              #endregion
                              #region Gc3
                              case 300012:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1038, 348, 339);
                                    break;
                                }
                              #endregion
                              #region Gc4
                              case 300013:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1038, 348, 339);
                                    break;
                                }
                              #endregion
                              #endregion
                            #region Gcs to Get out Gw
                              #region Gc1
                              case 300020:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want enter GC1 ?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1002, 431, 393);
                                    break;
                                }
                              #endregion
                              #region Gc2
                              case 300021:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want enter GC2 ?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1015, 792, 570);
                                    break;
                                }
                              #endregion
                              #region Gc3
                              case 300022:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want enter GC3 ?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1000, 492, 650);
                                    break;
                                }
                              #endregion
                              #region Gc4
                              case 300023:
                                {
                                    if (Control == 0)
                                    {
                                        GC.AddSend(Packets.NPCSay("Do you want enter GC4 ?"));
                                        GC.AddSend(Packets.NPCLink("Yes.", 1));
                                        GC.AddSend(Packets.NPCLink("Just passing by.", 255));
                                        GC.AddSend(Packets.NPCSetFace(N.Avatar));
                                        GC.AddSend(Packets.NPCFinish());
                                    }
                                    else if (Control == 1)
                                        GC.MyChar.Teleport(1001, 335, 310);
                                    break;
                                }
                              #endregion
                              #endregion
                              #endregion
press F6 and save before debug

Now add npc's open C:\OldCODB\NPCs.txt and past
Code:
300010 1457 15 0 1002 430 395  
300011 1467 15 0 1015 793 566
300012 1477 15 0 1000 496 651
300013 1487 15 0 1001 333 313
300020 1457 15 0 1038 332 336
300021 1467 15 0 1038 338 337
300022 1477 15 0 1038 346 329
300023 1487 15 0 1038 344 323
Done ; ]
7upp is offline  
Thanks
3 Users
Old 12/07/2009, 22:19   #2
 
renetjuuh's Avatar
 
elite*gold: 0
Join Date: Jul 2008
Posts: 97
Received Thanks: 9
thanks it just safe me some work
renetjuuh is offline  
Old 12/07/2009, 22:26   #3
 
Huseby's Avatar
 
elite*gold: 106
Join Date: Oct 2006
Posts: 6,047
Received Thanks: 1,165
Wrong section

#Moved
Huseby is offline  
Old 12/08/2009, 03:37   #4
 
airborne.'s Avatar
 
elite*gold: 0
Join Date: Nov 2009
Posts: 256
Received Thanks: 63
For what source?
airborne. is offline  
Old 12/08/2009, 04:39   #5
 
elite*gold: 0
Join Date: Oct 2009
Posts: 17
Received Thanks: 7
Quote:
Originally Posted by 7upp View Post
it's only npc's talk but maybe that save 2 mints to someone
GC1 to 4 in and out GA 5165
..
7upp is offline  
Old 12/08/2009, 18:22   #6
 
~*NewDuuDe*~'s Avatar
 
elite*gold: 111
Join Date: Feb 2008
Posts: 2,161
Received Thanks: 646
@ airborne.
When you see the GC.AddSend it should be quite obivous.

@ threadstarter
This is probably allready in the source.

Also, you only need one region, 3 #endregion's is quite stupid. (no offence)

And last, but not least, the GCs are supposed to be moved by players, not go to one special place.

All you have to do is do the if(GuildWarWinner or whatever it is in tht source)
then make a conversation which lets him buy a scroll which can move it.
That scroll would have to be coded, of course.
Just make it change the GC's position to your current one, this can be done by making the code change the NPCs.txt
~*NewDuuDe*~ is offline  
Reply


Similar Threads Similar Threads
[RELEASE] AlisamiX JobChange NPC's
09/02/2010 - Flyff PServer Guides & Releases - 97 Replies
Also! Ich veröffentliche hiermit meine beiden Jobchange-NPCs! Viel Spaß! Anleitung in der RAR datei! KEINE Bugs ErsterJobchange auf 15, zweiter auf 60! Nur die jeweiligen Secondclasses verfügbar! Sehr auffällig, da Shade Model! Auffällig, da in Flarismitte! Deutsch! NEUE V0.2! Elementor gefixt!
gc's on now... or not quite.
02/02/2010 - Grand Chase Philippines - 0 Replies
you can play gc now! that is.. not yet the servers. just practice.XD but, no new jobs or characters. just gacha. another cash-in for level-up.
MY GC's problem
11/11/2009 - Grand Chase - 7 Replies
It seems that the GC Philippines Section can't answer my question. So i decided to post here. Yesterday, I was able to play Grandchase with my NEW video card but now i can't. the game does not support your 3dg. What happened? I didn't do anything. :confused: :handsdown: Thanks :handsdown:
[Release] Custome NPC's
12/21/2008 - CO2 PServer Guides & Releases - 16 Replies
Hello Noob's! Do you want to have a NPC what can read your name and say something like: "Hello ZuZu Wanna..." Than just follow my guide are you will learn very fast! The Secret Script Is This ......."Text" + MyChar.Name + "Text"); Now Lets Make an NPC: if (CurrentNPC == XXXX) {
[RELEASE] JobChange NPC's
09/28/2008 - Flyff PServer Guides & Releases - 22 Replies
Anleitung: Entpacken. Die Ordner in den Server Ordner kopieren und die Flyff Datenbank mit der beiliegenden SQL Datei batchen. Screenshots: http://www.imagecrate.de/upload/69777_flyff00039. jpg http://www.imagecrate.de/upload/51521_flyff00040. jpg Download: RapidShare: Easy Filehosting



All times are GMT +1. The time now is 15:36.


Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
SEO by vBSEO ©2011, Crawlability, Inc.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Support | Contact Us | FAQ | Advertising | Privacy Policy | Terms of Service | Abuse
Copyright ©2025 elitepvpers All Rights Reserved.