GC1 to 4 in and out GA 5165
past this code in npsdialog.cs
Code:
#region GC 1-4
#region GCs to Get In Gw
#region Gc1
case 300010:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1038, 348, 339);
break;
}
#endregion
#region Gc2
case 300011:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1038, 348, 339);
break;
}
#endregion
#region Gc3
case 300012:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1038, 348, 339);
break;
}
#endregion
#region Gc4
case 300013:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want to go back to guild arena?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1038, 348, 339);
break;
}
#endregion
#endregion
#region Gcs to Get out Gw
#region Gc1
case 300020:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want enter GC1 ?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1002, 431, 393);
break;
}
#endregion
#region Gc2
case 300021:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want enter GC2 ?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1015, 792, 570);
break;
}
#endregion
#region Gc3
case 300022:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want enter GC3 ?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1000, 492, 650);
break;
}
#endregion
#region Gc4
case 300023:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Do you want enter GC4 ?"));
GC.AddSend(Packets.NPCLink("Yes.", 1));
GC.AddSend(Packets.NPCLink("Just passing by.", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
else if (Control == 1)
GC.MyChar.Teleport(1001, 335, 310);
break;
}
#endregion
#endregion
#endregion
Now add npc's open C:\OldCODB\NPCs.txt and past
Code:
300010 1457 15 0 1002 430 395 300011 1467 15 0 1015 793 566 300012 1477 15 0 1000 496 651 300013 1487 15 0 1001 333 313 300020 1457 15 0 1038 332 336 300021 1467 15 0 1038 338 337 300022 1477 15 0 1038 346 329 300023 1487 15 0 1038 344 323






