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[Release]Nearly Perfect Expball Calculations
Discussion on [Release]Nearly Perfect Expball Calculations within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
11/29/2009, 18:22
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#1
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[Release]Nearly Perfect Expball Calculations
I went and tested these calculations for expballs for the 5165 source.
I'll release them here.
Keep in mind that these are not perfect.
They are almost perfect.
Enjoy.
Code:
public uint ExpBallExp
{
get
{
if (Level < 30)
return (uint)(15000 + Level * 430);
else if (Level < 50)
return (uint)(40000 + Level * 430);
else if (Level < 80)
return (uint)(30000 + Level * 500);
else if (Level < 80)
return (uint)(30000 + Level * 600);
else if (Level < 100)
return (uint)(30000 + Level * 700);
else if (Level < 110)
return (uint)(30000 + Level * 900);
else if (Level < 120)
return (uint)(30000 + Level * 1100);
else if (Level < 125)
return (uint)(30000 + Level * 1500);
else if (Level < 130)
return (uint)(30000 + Level * 1000);
else
return (uint)(30000 + Level * 1000);
}
}
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11/29/2009, 18:25
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#2
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Thanks for contributing something,
how ever please keep in mind there is a release section now! =D
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11/29/2009, 18:28
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#3
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Quote:
Originally Posted by Smythe94
Thanks for contributing something,
how ever please keep in mind there is a release section now! =D
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Lmao you're right.
I thought that's the section I was in when I posted it.
Sorry.
#request move.
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11/29/2009, 18:34
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#4
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Posts: 1,152
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Thanks 1 less thing i had to add,
FTW for the MP pots and HP Pots do you remmeber wat i gotah add to make it incase if your MP is already full not to remove the item
Ex..
#region MP Pots
case 1001000:
{
CurMP += 70;
RemoveItem(I);
break;
}
i was thinkin ading MaxMP += 70; but i think it will just add extra 70 HP to my Current Health
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11/29/2009, 18:35
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#5
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wats Wrong in his code
Quote:
#region Prize NPC
case 47:
{
if (Control == 0)
{
GC.AddSend(Packets.NPCSay("Helo i am Prize Npc wat Yuo want To do"));
GC.AddSend(Packets.NPCLink("Give MY My prize",1));
GC.AddSend(Packets.NPCLink("Nothing",255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
if (Control == 1)
{
GC.AddSend(Packets.NPCSay("Sorry you Dont hawe any prize in his server"));
GC.AddSend(Packets.NPCLink("Ok I see", 255));
GC.AddSend(Packets.NPCSetFace(N.Avatar));
GC.AddSend(Packets.NPCFinish());
}
}
break;
}
#endregion
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Can any One tell My thanks
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11/29/2009, 18:35
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#6
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Quote:
Originally Posted by flako27
Thanks 1 less thing i had to add
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Well if you use it give me a thanks please.
I'd appreciate it.
Quote:
Originally Posted by sawickas
wats Wrong in his code Can any One tell My thanks
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Post your own thread for it.
That's completely off topic to this thread.
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11/29/2009, 18:41
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#7
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Quote:
Originally Posted by Tiku
Well if you use it give me a thanks please.
I'd appreciate it.
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Tbh, I think you should press thanks anyway, when somebody contributes something nice, no matter if you use it, for example if its for some other source, so you can't use it, you could still press thanks to show you respect his release.
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11/29/2009, 19:09
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#8
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#Moved
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11/30/2009, 09:36
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#9
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Quote:
Originally Posted by flako27
Thanks 1 less thing i had to add,
FTW for the MP pots and HP Pots do you remmeber wat i gotah add to make it incase if your MP is already full not to remove the item
Ex..
#region MP Pots
case 1001000:
{
CurMP += 70;
RemoveItem(I);
break;
}
i was thinkin ading MaxMP += 70; but i think it will just add extra 70 HP to my Current Health
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Look in my Official 5165 Thread.
In my first post check out the spoilers.
I coded a fix to that.
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12/01/2009, 09:50
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#10
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Quote:
Originally Posted by flako27
Thanks 1 less thing i had to add,
FTW for the MP pots and HP Pots do you remmeber wat i gotah add to make it incase if your MP is already full not to remove the item
Ex..
#region MP Pots
case 1001000:
{
CurMP += 70;
RemoveItem(I);
break;
}
i was thinkin ading MaxMP += 70; but i think it will just add extra 70 HP to my Current Health
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if CurMp <= MaxMp
delete = false
else
curMp += 70
if curMp > maxMp
curMp = maxMp
delete = true
break
or however your particular source handles deleting or not deleting an item. Simply check if hp is full already, if so don't delete it (also print out a msg to the player would be a handy lil addition). If it's not full, add the hp
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12/01/2009, 12:40
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#11
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What's the 5165 source?
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12/01/2009, 13:19
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#12
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Quote:
Originally Posted by PeTe Ninja
What's the 5165 source?
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I believe its Tanel's source.
It as made public about a week or two ago.
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12/01/2009, 19:46
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#13
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Quote:
Originally Posted by Tiku
I believe its Tanel's source.
It as made public about a week or two ago.
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Sadly, that is true.
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12/02/2009, 11:34
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#14
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Quote:
Originally Posted by Smythe94
Sadly, that is true.
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Yeah, I hate to see someone's hard worked leaked out like that.
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12/02/2009, 13:38
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#15
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Quote:
Originally Posted by Tiku
Yeah, I hate to see someone's hard worked leaked out like that.
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Hard work? I had that source for some months now, haven't changed a bit. All it is really is a LOTF source with different variable name and a higher patch, that's about it. For the important stuffs, he's doing it pretty much the same, really.
The source is ****, not alot better than LOTF.
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