Quote:
Originally Posted by MoD4fuk4
OOOOOHHHHHH.!!!! THANK YOUU.! You just made me open my noobie eyes hahaha Obviouly no chanced were gonna take effect cuz of that bunch of errors, so here what i did: I am not gonna bother fixing the errors yet so, i commented the whole NPCDialog.cs with /* at the beginning and */ at the end.
Also i had to comment another part at PacketHandler.cs where the NPCDialog.cs gets mentioned same way
/*What_I_need_to_comment*/
Then done
AND OF COURSE after i make my chances im going to uncomment the NPCDialog.cs and PacketHandler.cs
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bcoz u all ;p r missing jst 1 { i will show u an exples
if (bla bl)
{
bla bla
} <<
public void bla bla
{
bla bla
} <<
all the "if"s, publics, etc always need the { << openning and } << ending
if i am wrong some1 correct me

XD
p.s. the program Visual C# is telling u whats wrong, missing, etc.
also the easiest way is that u can look at other scripts structure if that 1 u r adding is same as existing, if u r adding an npc even copy/paste take a look if ur new npc's structure is shorter, looks different, or whatever then take a look on existing and check whats wrong, missing ;p