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Useful ID for Subclass Item Seller If you need.
Discussion on Useful ID for Subclass Item Seller If you need. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
02/21/2023, 00:22
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#1
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elite*gold: 0
Join Date: Jun 2022
Posts: 19
Received Thanks: 0
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Useful ID for Subclass Item Seller If you need.
Selling item for subclass.
Code:
case 0:
{
dialog.text("Hello, Sir. I will give you Sub Class item and points. \n");
dialog.text("Say Thanks For Progromatic-Online");
dialog.Avatar(230);
dialog.Option("All Items.", 1);
dialog.Option("Bomb => [10].", 2);
dialog.Option("YinYangFruit => [1].", 3);
dialog.Option("LuckyAmulet => [20].", 4);
dialog.Option("MeteorScroll => [1].", 5);
dialog.Option("PerformerCard => [1].", 6);
dialog.Option("Saddle => [40].", 7);
dialog.Option("CelestialStone => [5].", 8);
dialog.Option("I see.", 255);
break;
}
case 1:
{
client.Inventory.Add(721261, 0, 10); //Bomb
client.Inventory.Add(711188, 0, 1); //YinYangFruit
client.Inventory.Add(723087, 0, 20); //LuckyAmulet
client.Inventory.Add(720027, 0, 1); //MeteorScroll
client.Inventory.Add(711679, 0, 1); //PerformerCard
client.Inventory.Add(723903, 0, 40); //Saddle
client.Inventory.Add(721259, 0, 5); //CelestialStone
break;
}
case 2: {client.Inventory.Add(721261, 0, 10); /*Bomb*/ break;}
case 3: {client.Inventory.Add(711188, 0, 1); /*YinYangFruit*/ break;}
case 4: {client.Inventory.Add(723087, 0, 20); /*LuckyAmulet*/ break;}
case 5: {client.Inventory.Add(720027, 0, 1); /*MeteorScroll*/ break;}
case 6: {client.Inventory.Add(711679, 0, 1); /*PerformerCard*/ break;}
case 7: {client.Inventory.Add(723903, 0, 40); /*Saddle*/ break;}
case 8: {client.Inventory.Add(721259, 0, 10); /*CelestialStone*/ break;}
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02/21/2023, 01:23
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#2
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,030
Received Thanks: 4,036
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Quote:
Originally Posted by abdallahsabri
Selling item for subclass.
Code:
case 0:
{
dialog.text("Hello, Sir. I will give you Sub Class item and points. \n");
dialog.text("Say Thanks For Progromatic-Online");
dialog.Avatar(230);
dialog.Option("All Items.", 1);
dialog.Option("Bomb => [10].", 2);
dialog.Option("YinYangFruit => [1].", 3);
dialog.Option("LuckyAmulet => [20].", 4);
dialog.Option("MeteorScroll => [1].", 5);
dialog.Option("PerformerCard => [1].", 6);
dialog.Option("Saddle => [40].", 7);
dialog.Option("CelestialStone => [5].", 8);
dialog.Option("I see.", 255);
break;
}
case 1:
{
client.Inventory.Add(721261, 0, 10); //Bomb
client.Inventory.Add(711188, 0, 1); //YinYangFruit
client.Inventory.Add(723087, 0, 20); //LuckyAmulet
client.Inventory.Add(720027, 0, 1); //MeteorScroll
client.Inventory.Add(711679, 0, 1); //PerformerCard
client.Inventory.Add(723903, 0, 40); //Saddle
client.Inventory.Add(721259, 0, 5); //CelestialStone
break;
}
case 2: {client.Inventory.Add(721261, 0, 10); /*Bomb*/ break;}
case 3: {client.Inventory.Add(711188, 0, 1); /*YinYangFruit*/ break;}
case 4: {client.Inventory.Add(723087, 0, 20); /*LuckyAmulet*/ break;}
case 5: {client.Inventory.Add(720027, 0, 1); /*MeteorScroll*/ break;}
case 6: {client.Inventory.Add(711679, 0, 1); /*PerformerCard*/ break;}
case 7: {client.Inventory.Add(723903, 0, 40); /*Saddle*/ break;}
case 8: {client.Inventory.Add(721259, 0, 10); /*CelestialStone*/ break;}
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So... you're giving people these items for free. Is there code around this for stopping someone from just requesting the same item over and over again? Aka. get infinite meteor scrolls, celestial stones, and saddles? That would totally devalue your server...
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02/22/2023, 02:09
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#3
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elite*gold: 0
Join Date: Jun 2022
Posts: 19
Received Thanks: 0
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Quote:
Originally Posted by Spirited
So... you're giving people these items for free. Is there code around this for stopping someone from just requesting the same item over and over again? Aka. get infinite meteor scrolls, celestial stones, and saddles? That would totally devalue your server...
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Infact, I am so lucky to see you here sir.
I had information, and I wanted to benefit others. So *** helped me, and sent you to me to understand this point. Thank you dear brother.
But my brother, your idea is good if these things are placed after the condition that it be :--
- Should have a place in his item,
- Should did not do subclass stages before,
- Should trade it for cps or money .....etc.
You are alaways right.
Thank you boss, for that point.
Thank You to posted me again, And I will continue to tell her his presence in any topic that concerns me, and this is something that I am very honored.
Because I dream of reaching half of your knowledge, and by the grace of ***, I will reach it.
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02/22/2023, 08:53
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#4
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,030
Received Thanks: 4,036
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Quote:
Originally Posted by abdallahsabri
Infact, I am so lucky to see you here sir.
I had information, and I wanted to benefit others. So *** helped me, and sent you to me to understand this point. Thank you dear brother.
But my brother, your idea is good if these things are placed after the condition that it be :--
- Should have a place in his item,
- Should did not do subclass stages before,
- Should trade it for cps or money .....etc.
You are alaways right.
Thank you boss, for that point.
Thank You to posted me again, And I will continue to tell her his presence in any topic that concerns me, and this is something that I am very honored.
Because I dream of reaching half of your knowledge, and by the grace of ***, I will reach it.
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I'm glad you find my advice helpful, but please talk to me like I'm a regular human being...
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