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[Release]: XioOnline Source code.

Discussion on [Release]: XioOnline Source code. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[Release]: XioOnline Source code.

Hey peeps. This is probably my last post on this forums. For me it's not enjoyable to code this game anymore. I've met very good people on this forum during my stay in this community but I've also met the worst.

It saddens me to do this. After a good 14 months of working on this source I've decided to release it to public for the reasons I will be mentioning below but first I'm going to give credits to the XioTeam for developing this source from scratch.

First it was Yuki and I that founded this source from scratch then we recruited the others to join the development.
I'd like to give credits to Yuki a.k.a Xio. nowadays for doing (CORE) work, Myself a.k.a Impression for doing (CORE + Feature) work, CrimsonFart a.k.a Daniel and Vali a.k.a Kalona* for doing (Scripts) and finally to the Quality and GM teams we've had over the past 14 months.

The release:


The installation:


Peace, Let's hope this helps someone.
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Old 05/22/2015, 19:14   #2
 
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Are you considering working on any different games?
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Old 05/22/2015, 19:18   #3
 
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Quote:
Originally Posted by .Ocularis View Post
Are you considering working on any different games?
Right now? I haven't a clue who to trust. It's funny considering I got betrayed by people I knew for over 7 years? But an answer to your question, Yes, I might get into something else. No idea what.
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Old 05/22/2015, 19:31   #4
 
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Seems like you forgot the most important part .

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Old 05/22/2015, 19:34   #5
 
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Quote:
Originally Posted by Best Coder 2014 View Post
Seems like you forgot the most important part .

Leme update the link -_-

Link fixed, Sorry.
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Old 05/22/2015, 19:42   #6
 
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Originally Posted by Execution! View Post
Leme update the link -_-

Link fixed, Sorry.
"Client & ~150 Maps.rar" - 2.16 GB. Are you sure you fixed the link ?
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Old 05/22/2015, 19:45   #7
 
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Omfg, I need some sleep -_-. Fixing it again. Woah. Now it works.
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Old 05/23/2015, 03:17   #8
 
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Did you guys really take the packets from LOTF and copy-paste them into your project?

XioEvo:
Code:
        public static byte[] OpenWarehouse(uint NpcId, ulong Money)
        {
            const ushort packetType = 1009;
            var Packet = new byte[20];

            fixed (byte* P = Packet)
            {
                *((ushort*) P) = (ushort) Packet.Length;
                *((ushort*) (P + 2)) = packetType;
                *((uint*) (P + 4)) = NpcId;
                *((ulong*) (P + 8)) = Money;
                *(P + 12) = 9 & 0xff;
            }

            return Packet;
        }
LOTF (circa 2008):
Code:
        public byte[] OpenWarehouse(uint NPCID, uint Money)
        {
            ushort PacketType = 1009;
            byte[] Packet = new byte[20];

            fixed (byte* p = Packet)
            {
                *((ushort*)p) = (ushort)Packet.Length;
                *((ushort*)(p + 2)) = (ushort)PacketType;
                *((uint*)(p + 4)) = (uint)NPCID;
                *((uint*)(p + 8)) = (uint)Money;
                *(p + 12) = (byte)(9 & 0xff);
            }

            return Packet;
        }
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Old 05/24/2015, 15:25   #9


 
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Looks like an high school fight "You're the lier. No, you are !" Anyway, thread cleaned. I've also removed the "story" from the main post, as it will only make the thread go bad again.

Until the board is renamed to "Drama Board", please try to focus on the release, instead of the story behind it

Thanks.
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Old 05/24/2015, 18:36   #10
 
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Wish if I had more time to check it, going back to army!
I have no idea why people give up such a great hard work for such reasons, simply trust no one.
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Old 05/24/2015, 18:52   #11
 
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Quote:
Originally Posted by CptSky View Post
Looks like an high school fight "You're the lier. No, you are !" Anyway, thread cleaned. I've also removed the "story" from the main post, as it will only make the thread go bad again.

Until the board is renamed to "Drama Board", please try to focus on the release, instead of the story behind it

Thanks.
So ... we're allowed to discuss how bad the code is, right? That is still focusing on the release.
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Old 05/24/2015, 18:59   #12
 
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Yeah... could you perhaps undelete the post I had relating to the source code?
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Old 05/25/2015, 21:17   #13


 
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Quote:
Originally Posted by Best Coder 2014 View Post
So ... we're allowed to discuss how bad the code is, right? That is still focusing on the release.
Yes, you are.
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Old 05/26/2015, 06:46   #14
 
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On a scale from 1 to Dean, I find this Dean.
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Old 05/26/2015, 06:48   #15
 
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no this isnt as bad as 13 or w/e it was nested loops
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