Ok, I assume that I haven't been working on this source on the last 2 months, but tomorrow (I am so tired today, so after work I'll sleep) I'll be coming back to the forums and also to the development of the 2.0 version.
I'll be starting my university on next month, so maybe I'll leave my job and try to do some money at home xD guess I'll have more time (I hope at least).
Thanks for those who have been supporting and using this as base, if there is any bug that I haven't noticed, please tell me and I'll be posting fixes soon. I'll be also be creating a blog for my developments (A C++ FPS Online Game and World Conquer Project)
Could you throw this on github by any chance? This way we can pull, and do pull requests to help you out? We can make this a great starter server. Since most on here is unreliably stable ( I Think, atleast most are).
Not sure if this is coming in the latest release, but the portals disconnect/crash you for some reason. Hopefully this gets fixed.
Also is this a stable server to host? The code looks some what clean to me, but i'm not really an professional coder in C# just yet.
I don't think that this is a ready server to host right away. Public sources aren't. I don't recommend you to host a server if you're not a good developer, that will make your server fail.
Well, it runs good with 10 peoples online (closed alpha testing) and of course there are non-tracked bugs that you should handle if you're using this to be a server.
Well, it runs good with 10 peoples online (closed alpha testing) and of course there are non-tracked bugs that you should handle if you're using this to be a server.
Did you ever manage to finish the mob spawning system? Also theirs a portal DC bug, not sure if you're aware of this.
If the portal is not coded on the database side, of course it will be a disconnect bug. With the usual portals of the game, such as city and common places it was working fine. But I'll check it out when I get time. So many things to study from university.
The 5517 will not be receiving any update since I abandoned it.
Tho, I'll be releasing the v5103 version which is much more complete and stable soon.
Sorry for the bump and for not giving any advice on this anymore.
I think that this may be closed, or not. I may use this for the 5103 release so i don't need to open a new thread.
I like the version 5517, i will be upgrading it later.
I've got a lot of problems while working on this, i changed city, got some problems with family, so I lost much time. I am working on the interactions now, but i will work on the action types after i finish the skills. So i can make at least Guild War working perfectly.
Those action types will be made in 1-2 weeks.
Sort 16 done. Next one will be Sort 5.
Because monsters don't appear on the map you help me
[Release] Experimental 6090 project : Throne 03/28/2020 - CO2 PServer Guides & Releases - 92 Replies I've been working on Throne since October 10th, that's 10 months I've been DAILY working and reworking.. Learning and unlearning..
I've decided to release my current work and take development totally private.
I'm starting to develop new ideas that I want to be proprietary to my server for a while, some are already included in this copy I'm releasing today.
This project is written in C# and currently supports patch 6090.
Things I'm aware of that suck hard atm:
Fluent NHibernate...
[Development]Project Revelation (an epic 4 private server project) 10/20/2015 - Rappelz Private Server - 160 Replies I have started development on a epic 4 private server. In this thread i will post updates on the servers progress. Eventually i do plan on releasing a repack once the server is finished.
Sorry it took so long to get some screenshots. I was trying something out that didn't work as planned.
So far I have setup a e5.2 server and removed roaming guards.
http://i.epvpimg.com/1fIyc.jpg
http://i.epvpimg.com/gYP4c.jpg
RP is finished.