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[Release] Auction Structures

Discussion on [Release] Auction Structures within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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.Ocularis's Avatar
 
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[Release] Auction Structures

To my knowledge, these are working structures for what the server sends to the client.

I cannot help you with your implementation of the Auction interface due to my work load in , however.. there will be an implementation of auctions soon as I figure out how I'll do NPC scripting.

Thanks to the developers of CSV3 for releasing the hints which I used to restructure the remaining server->client messages.
_____________________

Word to the wise
If you're planning to implement auctions on a public server where you actually care about the economy, test..test..test. Test. I remember Trinity having numeral item duplication issues because of minor mistakes in new item related features that weren't caught for long periods of time. But I believe the reason was the way we used to handle item records.

Don't rush your logic implementation and look at how popular opensource World of Warcraft emulators handle auctions if you don't know what you're doing. There's hardly any difference between Conquer's and WoW's auction interface. Two C# WoW emulator projects with auction implementations that I know of are:
  • (C# spinoff of TrinityCore)

If you like how WoW utilizes the Mailbox system for load balancing, returning expired/won auctions and
delivering currency, I've also released the .
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Old 12/21/2014, 21:53   #2
 
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xD when i have time to try random info packet of it

it become public
Lucky me
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Old 02/01/2015, 23:28   #3
 
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mmm where is everything
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