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Redux v2 - Official 5065 Classic Source

Discussion on Redux v2 - Official 5065 Classic Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 04/06/2014, 05:46   #1246
 
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Quote:
Originally Posted by InsomniacPro View Post
Who the heck brought up features? That should be the very least someone looks for in a source.

#EDIT
"Efficiency and improvements that can be made for sure but actual failed features? Dunno of any."

Shows where your priorities were.
I have no priorities.

I wrote a super basic source around 3 years ago. Someone wanted some minor features added to it so I did the job.

Eventually their project turned into nothing and I had this sitting on my hdd so I released it.

End of story.


PS: You're welcome to release something better. I have no interest in conquer, I released this to help people have something to work with. Obviously starting from scratch is always the way to go if you have the knowledge.

Or you could just continue being a ******* moron for no reason, that works too <3
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Old 04/06/2014, 07:12   #1247
 
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Originally Posted by pro4never View Post
PS: You're welcome to release something better.
Wouldn't be difficult at all.
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Old 04/06/2014, 23:19   #1248
 
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Originally Posted by InsomniacPro View Post
Wouldn't be difficult at all.
Then do so.

Till then, people can use my multi year old spaghetti code if they want to or until something viable shows up as an alternative.
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Old 04/07/2014, 06:51   #1249
 
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Originally Posted by pro4never View Post
Then do so.

Till then, people can use my multi year old spaghetti code if they want to or until something viable shows up as an alternative.
He was just stating that this source isn't really worth being called 'solid' as you stated in the beginning of this thread, Infact he has a very valid point.
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Old 04/08/2014, 06:41   #1250
 
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Originally Posted by Execution! View Post
He was just stating that this source isn't really worth being called 'solid' as you stated in the beginning of this thread, Infact he has a very valid point.
And I've stated multiple times that I couldn't care less if anyone uses this source. It was released as an old reference for people to work on as open source base. Most of the code in its current state was not written by myself and I couldn't begin to tell you what issues it might have in its current form. I also have no real memory of how the source is structured to make any efficiency or stability debates besides 'meh, it runs fine'.


Before you can complain about being 'bad' I would hope to see either A: better resources being contributed or B: constructive updates to existing projects.

I have zero involvement in the conquer 'community' and have not played the game in 5+ years. Having him try to **** on me for offering tidbits of advice from time to time is just stupid. If he wants to correct something I've said then he's also welcome to do that but no, he'd rather just troll.
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Old 04/10/2014, 23:53   #1251
 
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Small Question, you will update this source or 2.9 last v?
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Old 04/12/2014, 09:57   #1252
 
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how can I fix someone help me?
Attached Images
File Type: jpg Nova Imagem de Bitmap.jpg (19.8 KB, 44 views)
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Old 04/12/2014, 14:54   #1253
 
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Can't see it, far too small.
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Old 04/13/2014, 16:42   #1254
 
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how to put the npc who posted , and how I create the npc Magic Artisan
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Old 04/15/2014, 12:44   #1255
 
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verry best source but I was unable to...
Would you could you make a video?
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Old 04/17/2014, 16:24   #1256
 
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And this is when it starts with the weird comments XD.
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Old 04/22/2014, 20:52   #1257
 
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location walk invalid erro.
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Old 04/25/2014, 16:03   #1258
 
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where can i find the .sql file?
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Old 04/26/2014, 05:48   #1259
 
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in the archive.
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Old 05/01/2014, 10:56   #1260
 
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So close to finishing the four stages of Dis city. Exciting =D
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