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Redux v2 - Official 5065 Classic Source

Discussion on Redux v2 - Official 5065 Classic Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 03/30/2014, 21:45   #1201
 
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Originally Posted by Y u k i View Post
Nah its the Native Class. memset / memcpy ***** up after a while... a little later there are stackoverflows @ memcpy. I couldnt track them down when I was fixing specy's source so i recoded the entire class to use managed code instead. Then the sockets also showed some stackoverflows on disconnect.. after we fixed those nhibernate started to cause stackoverflows. That was the day when we shift + del it and used COPSv6 while coding a scratch source.
Hmph. That's interesting haha.
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Old 03/30/2014, 22:34   #1202
 
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solved
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Old 04/01/2014, 02:54   #1203
 
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i can update this source to 5095?
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Old 04/01/2014, 04:06   #1204
 
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sorry to bother again but could someone explain the relationship between the effects in the source and the effects in the client ? i just cant grasp on how they are linked
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Old 04/01/2014, 16:33   #1205
 
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Originally Posted by patcac-patcac View Post
sorry to bother again but could someone explain the relationship between the effects in the source and the effects in the client ? i just cant grasp on how they are linked
Basically each effect is given a value shifted over so many bytes.

ClientEffect.ini iirc contains all the status effects like blue name, cyclone etc etc

Then you have string effects which are just effects you can display with the string packet.
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Old 04/01/2014, 22:11   #1206
 
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Originally Posted by Aceking View Post
Basically each effect is given a value shifted over so many bytes.

ClientEffect.ini iirc contains all the status effects like blue name, cyclone etc etc

Then you have string effects which are just effects you can display with the string packet.
Thats weird my client doesnt have the ini ClientEffect.ini
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Old 04/02/2014, 00:27   #1207
 
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Yeah sorry, I made that post without having access to the client.
3deffect.ini and 3deffectobj.ini
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Old 04/02/2014, 02:11   #1208
 
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can you add cq_action system like tq binaries its will be awesome.
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Old 04/02/2014, 02:23   #1209
 
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Never gonna happen
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Old 04/02/2014, 13:15   #1210
 
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how to setup a new item to be able to upgrade equipment in tc? for example a "met" that never fails or something like that
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Old 04/02/2014, 13:35   #1211
 
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Originally Posted by ~gameface~ View Post
how to setup a new item to be able to upgrade equipment in tc? for example a "met" that never fails or something like that
If I remember correctly, that's completely clientsided. i could be wrng though.
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Old 04/02/2014, 14:46   #1212
 
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Originally Posted by InsomniacPro View Post
If I remember correctly, that's completely clientsided. i could be wrng though.
Yes and no.

I believe the client controls what items can be placed inside the upgrade window. So I think only mets and dbs can be used to upgrade.

But the source controls the rates.
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Old 04/02/2014, 14:56   #1213
 
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Originally Posted by Aceking View Post
Yes and no.

I believe the client controls what items can be placed inside the upgrade window. So I think only mets and dbs can be used to upgrade.

But the source controls the rates.
ye i thought the same since i couldn't find anything else in this source.. but would be great if someone would know where in the client^^
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Old 04/02/2014, 14:58   #1214
 
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Originally Posted by -Zo View Post
ye i thought the same since i couldn't find anything else in this source.. but would be great if someone would know where in the client^^
I believe you'd have to modify the exe.
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Old 04/02/2014, 15:28   #1215
 
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Originally Posted by InsomniacPro View Post
I believe you'd have to modify the exe.
i think you can modify tons of stuffs there.. dunno if resource hacker is the right thing for that
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