You last visited: Today at 16:30
Advertisement
[RELEASE]Nooby SkillBooks.
Discussion on [RELEASE]Nooby SkillBooks. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
06/17/2009, 05:31
#1
elite*gold: 0
Join Date: Jul 2008
Posts: 259
Received Thanks: 73
[RELEASE]Nooby SkillBooks.
This is my first ever release. This is for CoEmu V2. Its nooby but it works.
Okay first off thanks go to:
~*Dutchess*~ for nightdevil and dances =]
nuhali for showing me the "you just learned ......"
scottdavey for being the origonal poster of the skillbooks, even though i never got to see it xD. also for his learnskill void.
In UseItem.cs Search for:
Code:
default:
{
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "[ERROR] Please report: Unable to handle item ID: " + Item.ItemID, Struct.ChatType.Top));
Delete = false;
break;
}
Above that add:
Code:
#region SkillBooks
case 725005: //fastblade
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1045, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned FastBlade!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725010: //ScentSword
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1046, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned ScentSword!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725029: //Phoenix
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(5030, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Phoenix!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725042: //Rage
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(7020, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Rage!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725030: //Boom
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(5040, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Boom!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725040: //Seizer
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(7000, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Seizer!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725041: //EarthQuake
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(7010, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned EarthQuake!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725043: //Celestial
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(7030, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Celestial!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725044: //Roamer
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(7040, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Roamer!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725013: //Penetration
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1290, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Penetration!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725026: //Snow
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(5010, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Snow!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725012: //SpeedGun
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1260, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned SpeedGun!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725011: //WideStrike
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1250, 0, CSocket);
break;
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned WideStrike!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725027: //StrandedMonster
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(5020, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned StrandedMonster!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725014: //Halt
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1300, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Halt!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725031: //Boreas
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(5050, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Boreas!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
//MagucSpellBooks
case 725000: //Thunder
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1000, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Thunder!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725001: //Fire
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1001, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Fire!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725002: //Tornado
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1002, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Tornado!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725003: //Cure
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1005, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Cure!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
//XPSkillBooks
case 725015: //DivineHare
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1350, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned DivineHare!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725004: //Lightning
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1010, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Lightning!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725028: //SpeedLightning
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(5001, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned SpeedLightning!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725025: //FlyingMoon
{
if (CSocket.Client.Level >= 10)
{
LearnSkill(1320, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned FlyingMoon!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725016: //Night Devil
{
if (CSocket.Client.Level >= 70)
{
LearnSkill(1360, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned NightDevil!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725018: //Dance 2
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1380, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance2!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725019: //Dance 3
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1385, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance3!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725020: //Dance 4
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1390, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance4!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725021: //Dance 5
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1395, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance5!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725022: //Dance 6
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1400, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance6!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725023: //Dance 7
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1405, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance7!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725024: //Dance 8
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1410, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You learned Dance8!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
#endregion
Lastly, add this at the end of UseItem.cs:
Code:
public static void LearnSkill(int skillid, int level, ClientSocket CSocket) // By scottdavey
{
if (CSocket.Client.Skills.ContainsKey(skillid))
{
Struct.CharSkill Skill = CSocket.Client.Skills[skillid];
Skill.Level = level;
Skill.Exp = 0;
Database.Database.SetSkill(Skill.ID, Skill.Level, Skill.Exp, CSocket.Client.ID, true);
}
else
{
Struct.CharSkill Skill = new Struct.CharSkill();
Skill.Level = level;
Skill.ID = skillid;
CSocket.Client.Skills.Add(Skill.ID, Skill);
Database.Database.SetSkill(skillid, level, 0, CSocket.Client.ID, false);
}
CSocket.Send(ConquerPacket.Skill(skillid, level, 0));
}
}
06/17/2009, 08:48
#2
elite*gold: 0
Join Date: Jun 2007
Posts: 69
Received Thanks: 2
thanks... would it be possible to start a code for leveling the skill? like with xp on it.
06/17/2009, 09:12
#3
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
Skill E XP is calculated in the same place damage is calculated, the problem is that no skills are coded in. They're all handled by a 'default' case, so it's extremely close-minded.
06/17/2009, 09:54
#4
elite*gold: 0
Join Date: Jun 2008
Posts: 97
Received Thanks: 16
zeroxelli can u tell me how i can add that you need blade req 5 to use it?
06/17/2009, 19:46
#5
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
Code:
if (CSocket.Client.Profs[410].Level >= 5) // Blade
Code:
if (CSocket.Client.Profs[420].Level >= 5) // Sword
06/17/2009, 20:57
#6
elite*gold: 20
Join Date: Jun 2006
Posts: 3,296
Received Thanks: 925
I edited them a bit and you forgot 2 skills which I added.
//edit I did not test the class requirements.
Code:
case 725005: //fastblade
{
if (CSocket.Client.Profs[410].Level >= 5) // Blade
{
LearnSkill(1045, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned FastBlade!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725010: //ScentSword
{
if (CSocket.Client.Profs[420].Level >= 5) // Sword
{
LearnSkill(1046, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned ScentSword!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725029: //Phoenix
{
LearnSkill(5030, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Phoenix!", Struct.ChatType.Top));
break;
}
case 725042: //Rage
{
LearnSkill(7020, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Rage!", Struct.ChatType.Top));
break;
}
case 725030: //Boom
{
LearnSkill(5040, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Boom!", Struct.ChatType.Top));
break;
}
case 725040: //Seizer
{
LearnSkill(7000, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Seizer!", Struct.ChatType.Top));
break;
}
case 725041: //Earthquake
{
LearnSkill(7010, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned EarthQuake!", Struct.ChatType.Top));
break;
}
case 725043: //Celestial
{
LearnSkill(7030, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Celestial!", Struct.ChatType.Top));
break;
}
case 725044: //Roamer
{
LearnSkill(7040, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Roamer!", Struct.ChatType.Top));
break;
}
case 725013: //Penetration
{
LearnSkill(1290, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Penetration!", Struct.ChatType.Top));
break;
}
case 725026: //Snow
{
LearnSkill(5010, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Snow!", Struct.ChatType.Top));
break;
}
case 725012: //SpeedGun
{
LearnSkill(1260, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned SpeedGun!", Struct.ChatType.Top));
break;
}
case 725011: //WideStrike
{
LearnSkill(1250, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned WideStrike!", Struct.ChatType.Top));
break;
}
case 725027: //StrandedMonster
{
LearnSkill(5020, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned StrandedMonster!", Struct.ChatType.Top));
break;
}
case 725014: //Halt
{
LearnSkill(1300, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Halt!", Struct.ChatType.Top));
break;
}
case 725031: //Boreas
{
LearnSkill(5050, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Boreas!", Struct.ChatType.Top));
break;
}
case 725000: //Thunder
{
if (CSocket.Client.Spirit >= 20)
{
LearnSkill(1000, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Thunder!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725001: //Fire
{
if (CSocket.Client.Spirit >= 25)
{
LearnSkill(1001, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Fire!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725002: //Tornado
{
if (CSocket.Client.Spirit >= 160 && (int)CSocket.Client.Class >= 143 && (int)CSocket.Client.Class <= 145)
{
LearnSkill(1002, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Tornado!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725003: //Cure
{
if (CSocket.Client.Spirit >= 30)
{
LearnSkill(1005, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Cure!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 1060100: // BombScroll
{
if (CSocket.Client.Spirit >= 80 && (int)CSocket.Client.Class == 143 && (int)CSocket.Client.Class <= 145)
{
LearnSkill(1160, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Bomb!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 1060101: // FoH
{
if (CSocket.Client.Spirit >= 820 && (int)CSocket.Client.Class == 143 && (int)CSocket.Client.Class <= 145)
{
LearnSkill(1165, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned FireofHell!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725015: //DivineHare
{
if (CSocket.Client.Level >= 54 && (int)CSocket.Client.Class == 132 && (int)CSocket.Client.Class <= 135)
{
LearnSkill(1350, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned DivineHare!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725004: //Lightning
{
if (CSocket.Client.Spirit >= 20)
{
LearnSkill(1010, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Lightning!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725028: //SpeedLightning
{
if (CSocket.Client.Level >= 70)
{
if ((int)CSocket.Client.Class == 133 && (int)CSocket.Client.Class <= 135|| (int)CSocket.Client.Class == 143 && (int)CSocket.Client.Class <= 145)
{
LearnSkill(5001, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned SpeedLightning!", Struct.ChatType.Top));
}
}
else
{
Delete = false;
}
break;
}
case 725025: //FlyingMoon
{
if (CSocket.Client.Level >= 40 && (int)CSocket.Client.Class == 21 && (int)CSocket.Client.Class <= 25)
{
LearnSkill(1320, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned FlyingMoon!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725016: //Night Devil
{
if (CSocket.Client.Level >= 70)
{
LearnSkill(1360, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned NightDevil!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725018: //Dance 2
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1380, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance2!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725019: //Dance 3
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1385, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance3!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725020: //Dance 4
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1390, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance4!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725021: //Dance 5
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1395, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance5!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725022: //Dance 6
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1400, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance6!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725023: //Dance 7
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1405, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance7!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
case 725024: //Dance 8
{
if (CSocket.Client.Level >= 40)
{
LearnSkill(1410, 0, CSocket);
CSocket.Send(ConquerPacket.Chat(0, "SYSTEM", CSocket.Client.Name, "You have learned Dance8!", Struct.ChatType.Top));
}
else
{
Delete = false;
}
break;
}
06/17/2009, 23:44
#7
elite*gold: 0
Join Date: Jul 2008
Posts: 259
Received Thanks: 73
Thanks zeroxelli for the requirements. been tryin to figure that out! xD =]
And thanks kiyono for FireofHell and bomb xD forgot that xD
06/18/2009, 00:25
#8
elite*gold: 0
Join Date: May 2008
Posts: 1,769
Received Thanks: 1,143
Woo, didn't even know if that'd work. I just typed something I assumed would work xD
06/18/2009, 00:51
#9
elite*gold: 0
Join Date: Jul 2008
Posts: 259
Received Thanks: 73
Yeah its working for me. Thanks! =]
06/18/2009, 15:59
#10
elite*gold: 0
Join Date: Jan 2006
Posts: 430
Received Thanks: 286
tested and well done
Similar Threads
Help! My unsolved bug. Skillbooks level requirement bug.
01/13/2010 - Dekaron Private Server - 0 Replies
Please help me of this unsolved bug of my server. Some of the skillbooks don't work even though I reached the required level requirement. Sometimes when my character reaches a couple of levels further and when I tried the skillbook it works. And also I can right-click some skillbooks even though I have not yet reached the required level.
I already copied the modified itemetc.csv from my server to my client's shared folder but it still does not work. I guess another file might be...
[Release] Skillbooks (CoEmu V2)
06/03/2009 - CO2 PServer Guides & Releases - 10 Replies
# Deleted, i've decided to let people attempt to code the source themselves, thus becoming a better programmer.
[Release] -Lotf- Lol.. nooby register page.
01/31/2009 - CO2 PServer Guides & Releases - 8 Replies
Hey yall, I just made a register for a friend over tv cause he couldn't get other one working. This is super simple but works great.. (for noobs mainly :D)
<html>
<head>
<title>Register.</title>
</head>
<body>
<center>
[Release] Nooby Divine Hare
10/24/2008 - CO2 Private Server - 11 Replies
.
Help a nooby? ^^
10/07/2008 - Planetside - 1 Replies
I'm looking for somebody with C++ knowledge to help me out a bit :) If you do please private message me on here.
All times are GMT +1. The time now is 16:30 .