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[Release] Nooby Divine Hare

Discussion on [Release] Nooby Divine Hare within the CO2 Private Server forum part of the Conquer Online 2 category.

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Old   #1
 
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[Release] Divine Hare

.
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Old 10/23/2008, 05:45   #2
 
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Thansk, i love u gae, ho sorry, guy
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Old 10/23/2008, 06:03   #3
 
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My error

Error 1= The name 'DHBuffed' does not exist in the current context

Help me ,Tranks kinshi88 For Codes
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Old 10/23/2008, 06:46   #4
 
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o.O Add in DataTimes

public DateTime DHBuffed = DateTime.Now;
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Old 10/23/2008, 06:49   #5
 
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Old 10/23/2008, 16:01   #6
 
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added to my [All-In-1] Thread
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Old 10/23/2008, 23:36   #7
 
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This is done the wrong way, I just thought I'd put that out there, lol (by this I mean on real CO your items are never unequipped).
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Old 10/24/2008, 00:32   #8
 
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The real way to do it(So you don't NEED to unequip) is sooo much easier once you know how. Then again I shouldn't know.. =<
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Old 10/24/2008, 00:57   #9
 
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Quote:
Originally Posted by InfamousNoone View Post
This is done the wrong way, I just thought I'd put that out there, lol (by this I mean on real CO your items are never unequipped).
hint y it's called 'NOOBY dh' (Y)

or atleast id assume that lol
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Old 10/24/2008, 01:04   #10
 
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Well for me it's just for example;

Quote:
case "@test":
{
const uint mobHitpoints = 50000;

Client.Entity.OverlappingMesh = 214; // mob-mesh
Client.Entity.Hitpoints = (int)((Client.Entity.Hitpoints / Client.Entity.MaxHitpoints) * mobHitpoints);
Client.Entity.MaxHitpoints = (int)mobHitpoints;

BigUpdatePacket update = new BigUpdatePacket(3);
update.UID = Client.AuthId;
update[0] = new BigUpdatePacket.Data(UpdateID.Mesh, Client.Entity.Data.Model);
update[1] = new BigUpdatePacket.Data(UpdateID.Hitpoints, (uint)Client.Entity.Hitpoints);
update[2] = new BigUpdatePacket.Data(UpdateID.MaxHitpoints, (uint)Client.Entity.MaxHitpoints);
Client.Send(update);

break;
}
And that changes the mesh, allows movement, the equipment appears when they check their equipment and pretty much does the whole 'transformation'.
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Old 10/24/2008, 01:26   #11
 
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Quote:
Originally Posted by InfamousNoone View Post
Well for me it's just for example;



And that changes the mesh, allows movement, the equipment appears when they check their equipment and pretty much does the whole 'transformation'.
nice, nice lol
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Old 10/24/2008, 02:23   #12
 
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Quote:
Originally Posted by InfamousNoone View Post
This is done the wrong way, I just thought I'd put that out there, lol (by this I mean on real CO your items are never unequipped).
Exactly why its called nooby, I just did this so my friend would shut the **** up =P
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