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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #76
 
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For anyone on 64bit systems - currently running this will not work due to a problem with managedopenssl not working correctly with 64bit systems.

Quote:
Originally Posted by Nirion View Post
Ok I got a problem, I got everything to work the Game Server and The Login server but when I go to log in the client just freezes at "Connecting to Account Server"
Does the login server say it got a login from your client?
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Old   #77
 
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Quote:
Originally Posted by justprownage View Post
Lol I'm not up to that part yet. Still downloading the client

#Edit: I Have a Question.
Do we edit 127.0.0.1 to the server IP here?:
Code:
     
public const string USER_NAME = "root";
public const string PASSWORD = "root";
public const string SERVER = "[B]127.0.0.1[/B]";
public const string DATA_BASE = "conqueremu";
im thinking you might have to but im not really sure

WOW already 1k views xD
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Old   #78
 
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The 127.0.0.1 located there is asking where your database is located.
Do not change it unless you have a remote database.
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Old   #79
 
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Yeah it says it in the LoginServer Console that "test is logging in to Dark" tried checking firewall and did port forwarding on my router still nothing :/
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Old   #80
 
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Quote:
Originally Posted by Nirion View Post
Yeah it says it in the LoginServer Console that "test is logging in to Dark" tried checking firewall and did port forwarding on my router still nothing :/
Did you change the SERVER_IP const located in CoEmu v2 GameServer>Connections>MasterSocket.cs?
and
CoEmu v2 LoginServer>Connections>MasterSocket.cs?
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Old   #81
 
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here is mine pro...
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Old   #82
 
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Quote:
Originally Posted by andyd123 View Post
Did you change the SERVER_IP const located in CoEmu v2 GameServer>Connections>MasterSocket.cs?
and
CoEmu v2 LoginServer>Connections>MasterSocket.cs?
yea Ill double check but pretty sure I did considering if I didn't it the game/login server wouldn't startup thought would it?
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Old   #83
 
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wow great release thx very much i think all now will leave tq
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Old   #84
 
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Great Release Andy keep it up
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Old   #85
 
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Quote:
Originally Posted by Nirion View Post
yea Ill double check but pretty sure I did considering if I didn't it the game/login server wouldn't startup thought would it?
They would both startup just fine.

Oops, appears I forgot one of the most important things :P

Look for
Code:
if(ServerName == "CoEmu")
			        {
It will be in PacketProcessor.cs inside the login server.
change "CoEmu" to your server name, "Dark" i think it was.
then below that you should see
Code:
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));
change "66.187.101.86" to your ip, probably "127.0.0.1"
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Quote:
Originally Posted by [GMs] View Post
Wow. I just got home and saw this. Great release. Now everyone will leave TQ Binaries and LOTF. We are moving forward. I'll start setting it up.
agree with great release

not everyone will leave tq binaries

not everyone will leave LOTF

i dont feel like coding or anything so im just an idea person but im just putting my ideas into LOTF since its real simple and i can do like one thing and make it spectacular ... and + not everyone wants a 5095 server.
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#Stickied
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Old   #88
 
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Quote:
Originally Posted by kinshi88 View Post
#Stickied
Didn't wanna sticky my own thread, that'd be abuse of powa .
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I got an error saying LINE 31 in database connection in the gameserver Line 31 is

Quote:
C.Open();
Any clue? Lol

And the Config is set correctly

Quote:
public const string USER_NAME = "root";
public const string PASSWORD = "test";
public const string SERVER = "127.0.0.1";
public const string DATA_BASE = "conqueremu";
public static MySqlConnection DBConnection = null;
public static MySqlConnection NewConnection()
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Old   #90
 
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Quote:
Originally Posted by spade12 View Post
I got an error saying LINE 31 in database connection in the gameserver Line 31 is



Any clue? Lol
What error?
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