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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/26/2009, 03:44   #91
 
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It just says Error in line 31 Then Vista says it failed to respond Login server works fine its just the gameserver

there is a screenshot a few things back that shows the exact error
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Old 05/26/2009, 03:44   #92
 
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After reading that ManagedOpenSSL.dll & Libeay32.dll doesn't work on 64-bit systems, I was ashamed as both my main and my server PCs are running 64-bit Windows. So I had to revert to a Dell made in 2000, which has a processor clocked at 600Mhz (Pentium III), and 384 MB of RAM. The source runs nicely on it ... with one person logged in. xD
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Old 05/26/2009, 03:45   #93
 
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Quote:
Originally Posted by spade12 View Post
It just says Error in line 31 Then Vista says it failed to respond Login server works fine its just the gameserver
You'll need to run the server from a console so that you can tell me the exact error, otherwise I can't help.
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Old 05/26/2009, 03:50   #94
 
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System.NullReferenceException: Object reference not set to an instance of an object.
at CoEmu_v2_GameServer.Database.DatabaseConnection.Ne wConnection in C:\Users\Thomaas\Desktop\CoEmu v2\CoEmuv2\CoEmuv2 gameserver\Databaseconnection.cs:line31
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Old 05/26/2009, 03:52   #95
 
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Quote:
Originally Posted by spade12 View Post
System.NullReferenceException: Object reference not set to an instance of an object.
at CoEmu_v2_GameServer.Database.DatabaseConnection.Ne wConnection in C:\Users\Thomaas\Desktop\CoEmu v2\CoEmuv2\CoEmuv2 gameserver\Databaseconnection.cs:line31
Is that the only error you get?
It means that the database is not connected to.
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Old 05/26/2009, 03:54   #96
 
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Quote:
Originally Posted by andyd123 View Post
Didn't wanna sticky my own thread, that'd be abuse of powa .
I figured =P
Great release btw, shocked you released it.
I hope everyone will learn a great deal from this.
I'm not sure if I'm excited or not tho.. =P
<3
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Old 05/26/2009, 03:54   #97
 
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Yeah thats it. Kinda weird though that the Login server would work. lol Ive done something wrong Im going to Redo it Thanks for the help and the Awesome Release Andy
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Old 05/26/2009, 03:56   #98
 
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Quote:
Originally Posted by kinshi88 View Post
I figured =P
Great release btw, shocked you released it.
I hope everyone will learn a great deal from this.
I'm not sure if I'm excited or not tho.. =P
<3
Psh. You know you are.

Quote:
Originally Posted by spade12 View Post
Yeah thats it. Kinda weird though that the Login server would work. lol Ive done something wrong Im going to Redo it Thanks for the help and the Awesome Release Andy
Doublecheck you have the correct username/password in your gameserver.
You're welcome.
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Old 05/26/2009, 04:01   #99
 
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can give me example for server.dat

and what about that

else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("70.190.77.101", Key1, Key2));
}
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Old 05/26/2009, 04:04   #100
 
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Quote:
Originally Posted by BrokeN^WinG View Post
can give me example for server.dat

and what about that

else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("70.190.77.101", Key1, Key2));
}
Just edit one of the servers in high6's server.dat

That doesn't matter.
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Old 05/26/2009, 04:06   #101
 
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Quote:
Originally Posted by BrokeN^WinG View Post
can give me example for server.dat

and what about that

else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("70.190.77.101", Key1, Key2));
}
Code:
<row>
		<field name="id">101</field>
		<field name="ServerName">CoEmu.Nano</field>
		<field name="ServerIP">70.190.77.101</field>
		<field name="ServerPort">9958</field>
		<field name="FlashName">Dark</field>
		<field name="FlashIcon">Group3/server2.swf</field>
		<field name="FlashHint"></field>
		<field name="Child">0</field>
	</row>
edit: This requires high6's 5089 Conquer.exe.
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Old 05/26/2009, 04:09   #102
 
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Thanks Andy, I got it working now
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Old 05/26/2009, 04:11   #103
 
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Quote:
Originally Posted by Nirion View Post
Thanks Andy, I got it working now
You're welcome, stick around in case anyone else has your problem, and help them with it!. (:
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Old 05/26/2009, 04:28   #104
 
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Quote:
Originally Posted by andyd123 View Post
After you get the client, use high6's 5089 decrypted server.dat & exe to connect.
Where can i find the decrpted server.dat & exe
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Old 05/26/2009, 04:37   #105
 
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Quote:
Originally Posted by ih8you View Post
Where can i find the decrpted server.dat & exe
Someone posted it already in the thread.
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