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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code
Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
05/26/2009, 03:44
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#91
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It just says Error in line 31 Then Vista says it failed to respond Login server works fine its just the gameserver
there is a screenshot a few things back that shows the exact error
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05/26/2009, 03:44
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#92
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After reading that ManagedOpenSSL.dll & Libeay32.dll doesn't work on 64-bit systems, I was ashamed as both my main and my server PCs are running 64-bit Windows. So I had to revert to a Dell made in 2000, which has a processor clocked at 600Mhz (Pentium III), and 384 MB of RAM. The source runs nicely on it ... with one person logged in. xD
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05/26/2009, 03:45
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#93
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Quote:
Originally Posted by spade12
It just says Error in line 31 Then Vista says it failed to respond Login server works fine its just the gameserver
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You'll need to run the server from a console so that you can tell me the exact error, otherwise I can't help.
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05/26/2009, 03:50
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#94
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System.NullReferenceException: Object reference not set to an instance of an object.
at CoEmu_v2_GameServer.Database.DatabaseConnection.Ne wConnection in C:\Users\Thomaas\Desktop\CoEmu v2\CoEmuv2\CoEmuv2 gameserver\Databaseconnection.cs:line31
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05/26/2009, 03:52
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#95
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Quote:
Originally Posted by spade12
System.NullReferenceException: Object reference not set to an instance of an object.
at CoEmu_v2_GameServer.Database.DatabaseConnection.Ne wConnection in C:\Users\Thomaas\Desktop\CoEmu v2\CoEmuv2\CoEmuv2 gameserver\Databaseconnection.cs:line31
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Is that the only error you get?
It means that the database is not connected to.
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05/26/2009, 03:54
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#96
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Quote:
Originally Posted by andyd123
Didn't wanna sticky my own thread, that'd be abuse of powa . 
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I figured =P
Great release btw, shocked you released it.
I hope everyone will learn a great deal from this.
I'm not sure if I'm excited or not tho.. =P
<3
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05/26/2009, 03:54
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#97
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Yeah thats it. Kinda weird though that the Login server would work. lol Ive done something wrong Im going to Redo it Thanks for the help and the Awesome Release Andy
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05/26/2009, 03:56
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#98
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Quote:
Originally Posted by kinshi88
I figured =P
Great release btw, shocked you released it.
I hope everyone will learn a great deal from this.
I'm not sure if I'm excited or not tho.. =P
<3
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Psh. You know you are.
Quote:
Originally Posted by spade12
Yeah thats it. Kinda weird though that the Login server would work. lol Ive done something wrong Im going to Redo it Thanks for the help and the Awesome Release Andy
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Doublecheck you have the correct username/password in your gameserver.
You're welcome.
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05/26/2009, 04:01
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#99
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can give me example for server.dat
and what about that
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("70.190.77.101", Key1, Key2));
}
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05/26/2009, 04:04
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#100
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Quote:
Originally Posted by BrokeN^WinG
can give me example for server.dat
and what about that
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("70.190.77.101", Key1, Key2));
}
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Just edit one of the servers in high6's server.dat
That doesn't matter.
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05/26/2009, 04:06
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#101
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Quote:
Originally Posted by BrokeN^WinG
can give me example for server.dat
and what about that
else if(ServerName == "CoEmu.Nano")
{
if(AuthSocket.Authorize(AccountName, Key, true))
{
CSocket.Send(Packets.AuthResponse("70.190.77.101", Key1, Key2));
}
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Code:
<row>
<field name="id">101</field>
<field name="ServerName">CoEmu.Nano</field>
<field name="ServerIP">70.190.77.101</field>
<field name="ServerPort">9958</field>
<field name="FlashName">Dark</field>
<field name="FlashIcon">Group3/server2.swf</field>
<field name="FlashHint"></field>
<field name="Child">0</field>
</row>
edit: This requires high6's 5089 Conquer.exe.
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05/26/2009, 04:09
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#102
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Thanks Andy, I got it working now
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05/26/2009, 04:11
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#103
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Quote:
Originally Posted by Nirion
Thanks Andy, I got it working now 
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You're welcome, stick around in case anyone else has your problem, and help them with it!. (:
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05/26/2009, 04:28
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#104
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Quote:
Originally Posted by andyd123
After you get the client, use high6's 5089 decrypted server.dat & exe to connect.
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Where can i find the decrpted server.dat & exe
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05/26/2009, 04:37
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#105
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Join Date: Apr 2006
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Quote:
Originally Posted by ih8you
Where can i find the decrpted server.dat & exe
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Someone posted it already in the thread.
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