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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

Discussion on [(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[(Awesome)RELEASE] CoEmuv2.Nano(5095) Source Code

--DO NOT PM ME ABOUT THIS SOURCE CODE OR ABOUT WHERE TO EDIT, CHANGE, ETC ANYTHING. THIS SOURCE CODE IS PROVIDED "AS IS" AND NO IMPLIED WARRANTY OR ASSISTANCE IS OFFERED TO YOU--
Sorry, but I'm overwhelmed with PMs about this..

This is CoEmu v2's leveling server source code. There is no implementation of any commands for players, though it is possible to add some.


I will be updating this sometimes, though I'm not sure how often.


You need a client of version 5095 to play with this server.
I recommend downloading client version 5087 from filefront, and then updating it to 5095 via patches.
post may help you.
After you get the client, use exe and server.dat to connect..


Setup is really simple.
For the database:
In both projects, you will find a file called DatabaseConnection.cs
along with these lines
public const string USER_NAME = "USERNAMEHERE";
public const string PASSWORD = "PASSWORDHERE";

simply input your username / password for mysql. The database should be named conqueremu, but you can change it if you wish.
Please use database backup.

In both projects, you will find a file called MasterSocket.cs
You will see these two lines
protected const string SERVER_IP = "207.154.202.125";
protected const string SITE_IP = "74.54.200.178";

change SERVER_IP to your server's IP address.
SITE_IP is not important to you, unless you have a web-based server status checker.
All it does is ignore incoming connection requests from your website.

Look for
Code:
if(ServerName == "CoEmu")
			        {
It will be in PacketProcessor.cs inside the login server.
change "CoEmu" to your server name.
then below that you should see
Code:
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));
change "66.187.101.86" to your ip, probably "127.0.0.1"


Other than that, no addl. setup should be request, apart from making an account.
Your password will be set when you login, so don't type one in the password field for mysql.


THE ONLY THING I ASK OF YOU IS THAT YOU DO NOT REMOVE THE SOURCE CODE CREDITS, AND THAT YOU MENTION THAT YOUR SERVER IS RUN ON COEMU FOUNDATION SOURCE CODE. THAT'S IT!

Something VERY important I forgot to mention.
The first character you create, you must enter into the characters table, and MANUALLY change his id to 1100000.

If you do not do this, you will have a countless number of issues in viewing people's gear, etc.

Things included/not included:
-Included 5095 packets, and 5018+ encryption. I will not help you implement this into lotf / etc
-This server is nearly done. There is very little left to be completed. I may or may not completely finish it. This is where, you, the community comes in.
-I have not included the 5018/5095 computability system. Nano had a system that allowed clients of version 5018 and 5095+ to login and see each other, but it wasn't perfect, and I'm surely not releasing that!


NOTE: This is a completely custom source. I worked on it from line one into the thousands of lines it is now.

Goodluck!
Attached Files
File Type: rar CoEmu v2.rar (6.15 MB, 24462 views)
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Old 05/26/2009, 00:05   #2
 
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Wow andy thank you very much!!
**** andy this is the best thing that could ever been released!
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Old 05/26/2009, 00:07   #3
 
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good job,thanks added
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Old 05/26/2009, 00:08   #4
 
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i dont like private servers,but still thanks for the source



password protected
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Old 05/26/2009, 00:11   #5
 
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#unexpected thank you so much
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Old 05/26/2009, 00:12   #6
 
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The rarfile password is

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Old 05/26/2009, 00:16   #7
 
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Anyone got a client for this? Thanks
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Old 05/26/2009, 00:16   #8
 
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guys open in the gameserver folder

goto Main.cs

control + g ( line 20 )

replace

Code:
Console.WriteLine("This program is a branch
with

Code:
Console.WriteLine("This program is a branch of CoEmu.Nano");
found this error too

Code:
Error	1	The type or namespace name 'OpenSSL' could not be found (are you missing a using directive or an assembly reference?)	C:\Documents and Settings\******\Desktop\CoEmu v2\CoEmu v2 GameServer\Nano.cs	17	7	CoEmu v2 GameServer

to fix it...somehow i got it to debug...


go open the whole source click refrences...right click managedopenssl and remove..then right click and add refrence...go to the gameserver/bin/debug/ managedopenssl and add that in, it should work fine now and be able to debug
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Old 05/26/2009, 00:19   #9
 
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wow thanks andy.. im not gonna use the source but im going to use it to learn how to upgrade the source past v. 5017.. thanks!!
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Old 05/26/2009, 00:21   #10
 
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Quote:
Originally Posted by PeTe Ninja View Post
guys open in the gameserver folder

goto Main.cs

control + g ( line 20 )

replace

Code:
Console.WriteLine("This program is a branch
with

Code:
Console.WriteLine("This program is a branch of CoEmu.Nano");
found this error too

Code:
Error	1	The type or namespace name 'OpenSSL' could not be found (are you missing a using directive or an assembly reference?)	C:\Documents and Settings\******\Desktop\CoEmu v2\CoEmu v2 GameServer\Nano.cs	17	7	CoEmu v2 GameServer
If you have that error, please edit references and include bin\Debug\ManagedOpenSSL.dll

Quote:
Originally Posted by AndreaCo View Post
wow thanks andy.. im not gonna use the source but im going to use it to learn how to upgrade the source past v. 5017.. thanks!!
I don't see why you'd use any other source, unless it Hybrid's.
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Old 05/26/2009, 00:21   #11
 
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Quote:
Originally Posted by AndreaCo View Post
wow thanks andy.. im not gonna use the source but im going to use it to learn how to upgrade the source past v. 5017.. thanks!!
i hate coding

good release though

Quote:
Originally Posted by andyd123 View Post
If you have that error, please edit references and include bin\Debug\ManagedOpenSSL.dll
ha i beat you to it look my edit time and your post time WOHOOO!
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Old 05/26/2009, 00:23   #12
 
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KK i will use it from now to ever
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Old 05/26/2009, 00:25   #13
 
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Thanks andy its a awesome yes.
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Old 05/26/2009, 00:25   #14
 
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Quote:
Originally Posted by XMasterrrr View Post
KK i will use it from now to ever
LOL!!!!!!!!!!!!!!!!!!!!!!!!


good good =] i give you much luck i hope you succeed
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Old 05/26/2009, 00:26   #15
 
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nah i want to make my own source.. just i really suck with packets so im going to watch hybrids guides after im done with exams..
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