Quote:
Originally Posted by Nirion
yea Ill double check but pretty sure I did considering if I didn't it the game/login server wouldn't startup thought would it?
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They would both startup just fine.
Oops, appears I forgot one of the most important things :P
Look for
Code:
if(ServerName == "CoEmu")
{
It will be in PacketProcessor.cs inside the login server.
change "CoEmu" to your server name, "Dark" i think it was.
then below that you should see
Code:
CSocket.Send(Packets.AuthResponse("66.187.101.86", Key1, Key2));
change "66.187.101.86" to your ip, probably "127.0.0.1"