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[RELEASE] small code to fix phoenix skill (MY WAY!)

Discussion on [RELEASE] small code to fix phoenix skill (MY WAY!) within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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[RELEASE] small code to fix phoenix skill (MY WAY!)

well do you know the bug in LOTF that when you kill a person and you have the phoenix skill and the person revs if you dun move then it will atk em with phoenix automaticaly no matter where they r? well i found a fix o.o (i only tested it in PvP and it worked dunno about monsters)

so.....lets begin.

search for
Code:
if (SkillAttributes[0] == 12)
and between
Code:
{
and
Code:
PlayerTargets.Add(Target, Other.CalculateDamage(this, Target, 1, SkillId, SkillLvl));
add this line
Code:
if (MyMath.PointDistance(LocX, LocY, Target.LocX, Target.LocY) < 5)
and your done, enjoy.
BlooD-BoY is offline  
Old 05/22/2009, 01:32   #2
 
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Tested!
It works!
For those with doubt lol
Arcotemple is offline  
Old 05/22/2009, 03:20   #3
 
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Hmm i was thinking maybe we can add in if (MyMath.PointDistance(LocX, LocY, Target.LocX, Target.LocY) < 5) to the Tornado it will fix that one to
Pete1990 is offline  
Old 05/22/2009, 13:27   #4
 
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Quote:
Originally Posted by Arcotemple View Post
Tested!
It works!
For those with doubt lol
btw you can change the "5" to w/e value you want...this will change the distance from your char.

Quote:
Originally Posted by Pete1990 View Post
Hmm i was thinking maybe we can add in if (MyMath.PointDistance(LocX, LocY, Target.LocX, Target.LocY) < 5) to the Tornado it will fix that one to
yep, you just need to find the right place to put it :P
BlooD-BoY is offline  
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