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ProjectX V3 Source
Discussion on ProjectX V3 Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
03/23/2013, 06:47
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#31
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Quote:
Originally Posted by sienimania
i finally got it working.
i had to use simulated loopback adapter to connect.
i cannot jump. have you coded jump functions?
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Yes jump is working *****.
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03/23/2013, 13:39
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#32
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i found reason for jump fails...
DateTime time = new ProjectX_V3_Lib.Time.SystemTime(General.Timestamp) ;
that one get's global time.
client.LastMovement = DateTime.Now
gets computer time.
fix: client.LastMovement = time;
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03/23/2013, 15:12
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#33
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No it should be like it was. Either your pc time is screwed or your client never gets a proper datetime.
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03/23/2013, 16:28
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#34
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Quote:
Originally Posted by LordGragen.
game does not matter, its the idea that matters
if you make a game that have a resion to exist then you have done well,
90% of the servers dont get money or learn anything because they all are the same, 90% of the co servers are not going anywhere coz they are selling " +15 garments or +15 cup for 70$ each.
what my point is that if your game dont have any story then you cant call it a game.
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You're wrong, game does matter. Ideas too, but it depends on how the server owner handle his server. About your point, story is not a big deal regarding with CO, since it has already its own story.
On the other hand, the source is fine, I haven't looked in the source yet, but I guess the source codes are written well (:
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03/23/2013, 16:48
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#35
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Namespaces?
Code:
public GameClient(SocketClient socketClient)
{
socketClient.Owner = this;
socketClient.Crypto = new ProjectX_V3_Lib.Cryptography.GameCrypto(Program.Config.ReadString("GameKey").GetBytes());
this.socketClient = socketClient;
_screen = new ProjectX_V3_Game.Core.Screen(this);
_baseentity = new BaseEntity(this);
_maxhp = 0;
_maxmp = 0;
_inventory = new ProjectX_V3_Game.Data.Inventory(this);
_equipments = new ProjectX_V3_Game.Data.Equipments(this);
_trade = new ProjectX_V3_Game.Data.TradeData();
_spelldata = new ProjectX_V3_Game.Data.SpellData(this);
}
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03/23/2013, 17:21
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#36
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Namespaces?
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03/23/2013, 17:25
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#37
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Quote:
Originally Posted by Super Aids
Namespaces?
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Code:
using ProjectX_V3_Lib.Cryptography;
using ProjectX_V3_Game.Core;
using ProjectX_V3_Game.Data;
public GameClient(SocketClient socketClient)
{
socketClient.Owner = this;
socketClient.Crypto = new GameCrypto(Program.Config.ReadString("GameKey").GetBytes());
this.socketClient = socketClient;
_screen = new Screen(this);
_baseentity = new BaseEntity(this);
_maxhp = 0;
_maxmp = 0;
_inventory = new Inventory(this);
_equipments = new Equipments(this);
_trade = new TradeData();
_spelldata = new SpellData(this);
}
Any reason why they aren't used?
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03/23/2013, 17:27
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#38
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Because the IDE types out the whole namespace by default.
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03/23/2013, 22:57
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#39
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can someone share warehouse functions?
GTM was the reason for time error....
does someone know effect id for level up? (that golden ring)
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03/24/2013, 18:30
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#40
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Join Date: Feb 2011
Posts: 335
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Quote:
Originally Posted by Fаng
Saying that any kind of high level development won't achieve much is very ignorant. The very least you come out with is experience, and I don't find that to be anything less than an achievement. I think we have a lot of role models in this community who have proven that Conquer development can go a lot further than just playing a game.
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CO Dev can give you knowledge in coding, but it sticking to this place without deviating to any other universe will not help you achieve much.
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03/28/2013, 15:10
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#41
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elite*gold: 0
Join Date: Dec 2012
Posts: 1,761
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Quote:
Originally Posted by Arco.
CO Dev can give you knowledge in coding, but it sticking to this place without deviating to any other universe will not help you achieve much.
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While that is partial true then when it comes to game programming it can help you a lot and especially with game logic etc.
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