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[RELEASE] Nobility

Discussion on [RELEASE] Nobility within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/06/2009, 18:39   #16
 
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Every second xD
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Old 05/06/2009, 18:50   #17
 
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Nice ,, but laggs the client
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Old 05/06/2009, 19:15   #18
 
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Funny i dont have lag and mine dont go off ever sec guse my code is better lol
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Old 05/06/2009, 20:04   #19
 
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Nice work xD
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Old 05/06/2009, 21:07   #20
 
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Well, thats because the spawn is sent every little second because of some idiots, whos playing with the source without even having enough knowledge to know what they are doing. Add me and i`ll get your problem fixed.
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Old 05/06/2009, 21:27   #21
 
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Originally Posted by alexbigfoot View Post
Well, thats because the spawn is sent every little second because of some idiots, whos playing with the source without even having enough knowledge to know what they are doing. Add me and i`ll get your problem fixed.
am i the idiot?
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Old 05/06/2009, 21:33   #22
 
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I dont really know, but you can handle when to spawn another client alot better. As i know in lotf there is a timer for each character, you should add a dictionary<uint,Character> if you know what would that mean, and if it dont contains a character uid, who`s in rage, it should automaticaly add it and spawn him. if it contains someone whos not in rage it should automaticaly remove it from the dictionary. also, when the spawnmetoothers & spawnotherstome would be used the spawned character should be added others dictionary. this is how thing should work if its not done properly from start.
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Old 05/06/2009, 21:35   #23
 
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Pete, i cant Get the NPC to work
i have 10 errors but they are small but when i click on it he doest do anythin, can u plx help me
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Old 05/06/2009, 21:38   #24
 
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Originally Posted by alexbigfoot View Post
I dont really know, but you can handle when to spawn another client alot better. As i know in lotf there is a timer for each character, you should add a dictionary<uint,Character> if you know what would that mean, and if it dont contains a character uid, who`s in rage, it should automaticaly add it and spawn him. if it contains someone whos not in rage it should automaticaly remove it from the dictionary. also, when the spawnmetoothers & spawnotherstome would be used the spawned character should be added others dictionary. this is how thing should work if its not done properly from start.
ooo, well i dont use nobility in my server anyway

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Originally Posted by ph03nixx View Post
Pete, i cant Get the NPC to work
i have 10 errors but they are small but when i click on it he doest do anythin, can u plx help me
make sure you set the default for ranks to be 9
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Old 05/06/2009, 21:39   #25
 
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well i think i`ll start to do a "better" way to handle the nobility without the real packets and without using npcs
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Old 05/06/2009, 21:41   #26
 
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well i think i`ll start to do a "better" way to handle the nobility without the real packets and without using npcs
awesome =]
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Old 05/06/2009, 21:42   #27
 
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@PeTe
I have the Default 9 but the NPC wont talk...
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Old 05/06/2009, 21:42   #28
 
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Originally Posted by alexbigfoot View Post
well i think i`ll start to do a "better" way to handle the nobility without the real packets and without using npcs
whats the point of doing it without the packets?
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Old 05/06/2009, 21:46   #29
 
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whats the point of doing it without the packets?
i think you should do it since you just talk alot, i really want you to release something ok...release nobility working the real way since you said you can do it
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Old 05/06/2009, 21:47   #30
 
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@adz
why comment? just su and wait,

@PeTe
Do you have any ideas why the f*cker wont talk ?
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