i didn't yet decided to release nextco source or not
which to why im picking up some stuff from it and adding to this dll so it will still help others without giving away the whole thing
this is going to be updated whenever i get time with more stuff
this is what the dll looks like after removing the actual codes from all methods
namespace NextCo
{
internal class SafeDictionary<T1, T2>
{
}
/// <summary>
/// Get random class contains serveral methods to get random item id for dragonsouls
/// reginaries , mining dragon souls , accessories , gems , profbooks and more
/// </summary>
public static class GetRandom
{
/// <summary>
/// RandomSoulphase1 returns an uint
/// for random dragon soul of phase 1 item id
/// </summary>
/// <returns></returns>
public static uint RandomSoulphase1();
/// <summary>
/// RandomSoulphase2 returns an uint
/// for random dragon soul of phase 2 item id
/// </summary>
/// <returns></returns>
public static uint RandomSoulphase2();
/// <summary>
/// RandomSoulphase3 returns an uint
/// for random dragon soul of phase 3 item id
/// </summary>
/// <returns></returns>
public static uint RandomSoulphase3();
/// <summary>
/// RandomSoulphase4and5 returns an uint
/// for random dragon soul of phase 4 or phase 5 item id
/// </summary>
/// <returns></returns>
public static uint RandomSoulphase4and5();
/// <summary>
/// RandomSoulphase6 returns an uint
/// for random dragon soul of phase 6 item id
/// </summary>
/// <returns></returns>
public static uint RandomSoulphase6();
/// <summary>
/// RandomMiningDragonSoul returns an uint for random dragon
/// soul of phase 4 which could be only found while mining
/// it takes no parameters and it doesn't
/// include dragonballs , meteors , +1 stones or perm stones ,
/// just the dragonsouls you may get while mining in tc mine
/// </summary>
/// <returns></returns>
public static uint RandomMiningDragonSoul();
/// <summary>
/// RandomRefinary returns an uint for random refinary item
/// totally random even at level
/// </summary>
/// <returns></returns>
public static uint RandomRefinary();
/// <summary>
/// Randomaccessory returns an uint for random accessory item
/// some is permenant and some are not permenant
/// </summary>
/// <returns></returns>
public static uint Randomaccessory();
/// <summary>
/// Random gem returns an uint for random gem id
/// </summary>
/// <param name="quality"> quality int decided which quality to give out
/// 1 represent normal
/// 2 represent refind
/// 3 represent super </param>
/// <returns></returns>
public static uint RandomGem(int quality);
/// <summary>
/// RandomProfBook returns an uint for a random prof book
/// you may use it at drops sections or while handling elitepk gifts
/// </summary>
/// <returns></returns>
public static uint RandomProfBook();
/// <summary>
/// return a random steed armoer , doesn't include
/// that super steed armoers ex. pegasus , dragons , pla pla
/// </summary>
/// <returns></returns>
public static uint GetRandomSteedArmoer();
/// <summary>
/// return a random crate
/// here is the ids 721003 721004 721005 721006 721007 721008 721009
/// </summary>
/// <returns></returns>
public static uint GetRandomCrate();
}
/// <summary>
/// spell book class cotains 2 methods , one to get the exp that any spell book add and other to get the skill id for any spell book
/// </summary>
public static class SpellBooks
{
/// <summary>
/// return an accurate exp calculation for each spell book
/// </summary>
/// <param name="Book">the book id which you want to get it's exp</param>
/// <returns></returns>
public static uint GetExpSpellBookValue(uint Book);
/// <summary>
/// returns a ushort with the skill id that this book incease it's exp , ex. for book 725213 it returns thunder spell id which is 1000
/// </summary>
/// <param name="Book">the book id which you want to get what spell id is it for</param>
/// <returns></returns>
public static ushort GetSkillID_BySkillBook(uint Book);
}
}
whenever i've time ill update the dll with more useful methods
to use the dll simply add it as a reference and use it like
NextCo.GetRandom.RandomSoulphase1();
you don't need to make a DLL for such simple things, but good job.
well personally i don't think it's "simple things" as it takes an hr to write those methods , it's easy programmatically but it's not that to get all that item and classify them then add them into methods , it takes couple of hrs up to a day , so nope i don't think it's "simple things"
but anyway as i said earlier ill be adding more stuff , methods and algorithms to this dll , but thank you
i dont think its good idea to give away ur work like this .. i guess people should know how to deal with it and deicide to learn instead of leeching and copy pasting but its ur final Decision
anyways u should be putting in Mind that alot r going to leech this without giving u the credits
guys lets face the fact that im not a programmer , and by programmer i mean to know every technique for the language you are using including the very advanced ones
i know pretty much 60% of the language and with common sense i can do anything with any source but there is limits where i want to remove by studying more programming
which to why i want to stop working on someone else base and start doing my own thing , from the scratch and develop it while learning
that's the reason of why im releasing that stuff , conquer community is dead and there is nothing useful you can gain here by keeping such stuff to myself
trust me buddy , after being here for 4 years i figured out that the one who is losing is the one who leach not the one who release and go to learn more to release more
on the first of march im releasing nextco source incase i didn't get any donations to keep the server alive , and ill start (already started) writing my own c++ source / proxy with tq current version
Quote:
Originally Posted by Super Aids
At least use correct datatypes
<3 exactly why im releasing that XD need more time to study
Stuff that take some hours are hard **** now ?
don't get me wrong but I'm not fighting, just stating my opinion.
But since you're saying you're adding more ****, so good luck with that.
Stuff that take some hours are hard **** now ?
don't get me wrong but I'm not fighting, just stating my opinion.
But since you're saying you're adding more ****, so good luck with that.
It is the not the time it takes to solve a problem that makes it hard, but simply the problem versus your own knowledge. One thing may be hard to you, but easy to somebody else.
It is the not the time it takes to solve a problem that makes it hard, but simply the problem versus your own knowledge. One thing may be hard to you, but easy to somebody else.
[LevelingServer] NextCo ! Because you're worth better 03/26/2013 - CO2 PServer Archive - 58 Replies http://s1.postimage.org/jqnl52skv/image.jpg
http://s2.postimage.org/cqkyd3h9j/image.jpg
Listing some server features ! include but NOT LIMITED TO
Second Password is done PERFECTLY !
setting secondary password
changing secondary password
request reset secondary password
terminating that request
[PVPingServer] Nextco PVP style , no place to hide 03/06/2013 - CO2 PServer Archive - 5 Replies Nextco
The PVP style , no place to hide
one map , one destiny
kill or be killed , the stronger survive
unleash your brutal
ninja monk pirate are allowed
all new skills and weapons are allowed
do you think you can survive ?
Antiaimbot system + voting botjail system is being implemented