Content Removed.
I decided that this forum doesn't deserve or appreciate my work and I am not going to support it by releasing/maintaining my work and generating traffic for it.
But they are not using it as is the made some major changes to the implementation... I'm pretty sure they edited WOW's implementation and used it on their servers.
I really can't tell you much about it because i didn't implement it on the server side i only reversed the client side implementation to use it in my clientless bot project which i never finished... And it still laying around somewhere on the hard drive.
But they are not using it as is the made some major changes to the implementation... I'm pretty sure they edited WOW's implementation and used it on their servers.
I really can't tell you much about it because i didn't implement it on the server side i only reversed the client side implementation to use it in my clientless bot project which i never finished... And it still laying around somewhere on the hard drive.
plus there is a bug in any c# implementation that stops it from working half of the time, well tq bugged the official implementation should i say.
Could be uninitialized variables When I reverse TQ's file formats, I often face 0xCD values which correspond to Visual Studio memory indicator... So, ****** implementations on their side...
this is the update for ur evolution project? if so, the only 16 bit word in ur source code which looked like "the game key" to me was in this line:
#pragma comment(linker,"/manifestdependency:\"type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' processorArchitecture='x86' publicKeyToken='6595b64144ccf1df' language='*'\"")
when i try to change that word with the new one, i get errors while debugging ( i dont even know what #pragma comment function is). so the general question is, where in ur source code should i update the new encrypt key?
Tnx
( i dont even know what #pragma comment function is)
it`s not a comment, it`s used to send directives to the compiler. It can also be used for other neat **** like disabling some warnings during the run time.
so that means i should insert the new encrypt key somewhere else in his source code i guess ... only if i had a little more knowledge ... Thank you for that info
[Release] The New Cryptography [Cast-128/Cast-5] 08/10/2011 - CO2 PServer Guides & Releases - 53 Replies That's right... I decided to because everyone who shouldn't have it has already figured it out... and it's starting to spread quickly. There really isn't any reason to keep it secret anymore. Noobs that get hold of it can't code the patch anyways.
Open where your Blowfish is...
You'll see the "BF_set_key" and "BF_cfb64_encrypt" voids.
Replace those with "CAST_set_key" and "CAST_cfb64_encrypt".
The new key for it is "BC234xs45nme7HU9".
Done.
[Release]5017 Password Cryptography 06/22/2011 - CO2 PServer Guides & Releases - 10 Replies -5017+
Will work with Lower Versions but not all
Will work with Higher versions but not all
Create a new .cs file if you wish and paste this class:
[Release] Current .CT 08/01/2009 - Shaiya Hacks, Bots, Cheats & Exploits - 2 Replies Well guys dont know if there has been an update, i just noticed its telling me other client version.. so yea my client isnt working anymore.. My pc totaly crashed and yea.. soon il be in italy for 2 weeks.
Il release my current ct now it includes teleport, range, climb, speed and so on.. i hope it will work for you guys