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[ULTIMATE RELEASE] /become
Discussion on [ULTIMATE RELEASE] /become within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
01/28/2009, 11:57
#1
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Join Date: Jan 2009
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Received Thanks: 491
[ULTIMATE RELEASE] /become
this is of my own creation it took me so long to get everything right =] EDIt* due to some " n00bs " saying i didnt make this myself at the bottom i attached a small file showing SOME of the proof because i usually do on notepad and then dont save when im done, but there is some.
How to use this?
Do...
/become 15
/become 145
/become 135
/become 25
What happens when i do this?
- You gain all skills of that class
- You become that class
- You gain Pro Items of that class
How to become a master race?
- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want
Did you make this yourself?
Yes i made it completely myself =]
and now for the ultimate release << lol
/become command
Quote:
if (Splitter[0] == "/become") //Coded By PeTe Ninja
{
byte NewJob = byte.Parse(Splitter[1]);
MyChar.Job = NewJob;
DataBase.GetStats(MyChar);
MyChar.GetEquipStats(1, true);
MyChar.GetEquipStats(2, true);
MyChar.GetEquipStats(3, true);
MyChar.GetEquipStats(4, true);
MyChar.GetEquipStats(5, true);
MyChar.GetEquipStats(6, true);
MyChar.GetEquipStats(7, true);
MyChar.GetEquipStats(8, true);
MyChar.MinAtk = MyChar.Str;
MyChar.MaxAtk = MyChar.Str;
MyChar.MaxHP = MyChar.BaseMaxHP();
MyChar.Potency = MyChar.Level;
MyChar.GetEquipStats(1, false);
MyChar.GetEquipStats(2, false);
MyChar.GetEquipStats(3, false);
MyChar.GetEquipStats(4, false);
MyChar.GetEquipStats(5, false);
MyChar.GetEquipStats(6, false);
MyChar.GetEquipStats(7, false);
MyChar.GetEquipStats(8, false);
MyChar.CurHP = MyChar.MaxHP;
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 7, MyChar.Job));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 16, MyChar.Str));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 17, MyChar.Agi));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 15, MyChar.Vit));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 14, MyChar.Spi));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 2, MyChar.MaxMana()));
SendPacket(General.MyPackets.GeneralData((long)MyC har.UID, 0, 0, 0, 92));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 0, MyChar.CurHP));
if (Splitter[1] == "15")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112389-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tro HeadGear
MyChar.AddItem("135299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tro Armor
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("420339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Sword
MyChar.AddItem("480339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Club
MyChar.AddItem("410339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Blade
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1015, 0);//Accurancy
MyChar.LearnSkill(1110, 0);//Cyclone
MyChar.LearnSkill(1115, 4);//Hercules
MyChar.LearnSkill(1190, 2);//Spirit Healing
MyChar.LearnSkill(1270, 7);//Robot
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(7020, 9);//Rage
MyChar.LearnSkill(5030, 9);//Phoenix
MyChar.LearnSkill(1045, 4);//FB
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(3050, 3);//Cruel Shade
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Trojan now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "135" || Splitter[1] == "145")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112349-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao HeadGear
MyChar.AddItem("139299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Armor
MyChar.AddItem("121249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Bag
MyChar.AddItem("152259-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Bracelet
MyChar.AddItem("421339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao BackSword
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1000, 4);//Thunder
MyChar.LearnSkill(1001, 3);//Fire
MyChar.LearnSkill(1002, 3);//Tornado
MyChar.LearnSkill(1005, 4);//Cure
MyChar.LearnSkill(1175, 4);//AdvancedCure
MyChar.LearnSkill(1055, 4);//HealingRain
MyChar.LearnSkill(1170, 4);//Nectar
MyChar.LearnSkill(1150, 7);//FireBall
MyChar.LearnSkill(1180, 7);//FireMet
MyChar.LearnSkill(1120, 3);//FireCircle
MyChar.LearnSkill(1160, 3);//Bomb
MyChar.LearnSkill(1165, 3);//FireOfHell
MyChar.LearnSkill(1085, 4);//StarOfAccurancy
MyChar.LearnSkill(1090, 4);//Magic Shield
MyChar.LearnSkill(1095, 4);//Stigma
MyChar.LearnSkill(1074, 4);//Invisibility
MyChar.LearnSkill(3080, 2);//Dodge
MyChar.LearnSkill(3090, 5);//Pervade
MyChar.LearnSkill(1350, 8);//WaterElf
MyChar.LearnSkill(1280, 4);//Divine Hare
MyChar.LearnSkill(1125, 0);//Volcano
MyChar.LearnSkill(1010, 0);//Lightning
MyChar.LearnSkill(5001, 0);//Speed Lightning
MyChar.LearnSkill(1050, 0);//Xp Revive
MyChar.LearnSkill(1100, 0);//Pray
MyChar.LearnSkill(1195, 2);//Meditation
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Taoist now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "45")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer HeadGear
MyChar.AddItem("138393-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer Armor
MyChar.AddItem("500329-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer Bow
MyChar.AddItem("1050002-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353));// Archer SpeedArrow
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(8001, 5);//Scatter
MyChar.LearnSkill(8000, 5);//RapidFire
MyChar.LearnSkill(8002, 0);//XPFly
MyChar.LearnSkill(8003, 2);//Advanced FLy
MyChar.LearnSkill(9000, 3);//Intensify
MyChar.LearnSkill(8030, 0);//Arrow Rain
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Archer now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "25")
{
if (MyChar.ItemsInInventory < 31)
{
foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;
MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112419-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War HeadGear
MyChar.AddItem("136299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War Armor
MyChar.AddItem("900399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War Shield
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("420339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Sword
MyChar.AddItem("480339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Club
MyChar.AddItem("410339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Blade
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1015, 0);//Accurancy
MyChar.LearnSkill(1025, 0);//SuperMan
MyChar.LearnSkill(1040, 0);//Roar
MyChar.LearnSkill(1051, 0);//Dash
MyChar.LearnSkill(1320, 2);//FlyingMoon
MyChar.LearnSkill(1020, 0);//XP Shield
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(7020, 9);//Rage
MyChar.LearnSkill(5030, 9);//Phoenix
MyChar.LearnSkill(1045, 4);//FB
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Warriow now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
}
If this helped you... i would like to think that i deserve a thanks =]
some of the proof is below but like i said i usually use notepad and dontsave when im done
01/28/2009, 12:19
#2
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Join Date: Dec 2008
Posts: 493
Received Thanks: 72
hmmm something i dont like about this is.
That fire and water both get nado? and both fire and water get adv cure - making them separate would be a better idea.
And wtf is this about?
Quote:
How to become a master race?
- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want
the letters idk seem to me like your saying you dont know how it works but to just do this and u get this
01/28/2009, 12:22
#3
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well its very simple because most times if your a gm and you want to become a fire, u want revive , stigma and all that.. atleast i do and what im saying in there
if you want all skills of all things just do 4 /becomes ( job id here ) and then /job 15 or w.e you want to become so you will have all skills and your favorite job =]
01/28/2009, 13:05
#4
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Join Date: Dec 2008
Posts: 183
Received Thanks: 70
well when you wanted to make a source together i thought u were a noob but
i finally see your potencial
01/28/2009, 13:48
#5
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Join Date: Jan 2009
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Quote:
Originally Posted by
PeTe Ninja
this is of my own creation it took me so long to get everything right =]
How to use this?
Do...
/become 15
/become 145
/become 135
/become 25
What happens when i do this?
- You gain all skills of that class
- You become that class
- You gain Pro Items of that class
How to become a master race?
- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want
Did you make this yourself?
Yes i made it completely myself =]
and now for the ultimate release << lol
/become command
If this helped you... i would like to think that i deserve a thanks =]
Dude u made ****, u edited like 3 lines, look in lotf guys, hes just edited a few lines, all those codes are ****** up, ur dumb pete.
01/28/2009, 14:33
#6
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Received Thanks: 8
ohhh.
looking verry good
01/28/2009, 14:51
#7
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Posts: 121
Received Thanks: 22
haha nice again pal.
01/28/2009, 15:09
#8
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Join Date: Feb 2006
Posts: 100
Received Thanks: 0
wow copy and paste from 3 different codes nice job kido
01/28/2009, 16:36
#9
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Received Thanks: 794
Tons of useless code... All of this are already written in other commands, IMO you`re wasting space...
01/28/2009, 16:53
#10
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Join Date: Jan 2007
Posts: 1,034
Received Thanks: 58
Quote:
Originally Posted by
culo01
wow copy and paste from 3 different codes nice job kido
what are you on about hater? Hes only 3 years Old and he didnt copy + paste it.If you can do anything better , go for it.Im waiting for you to release something.
01/28/2009, 17:24
#11
elite*gold: 1142
Join Date: Aug 2006
Posts: 2,464
Received Thanks: 1,162
Quote:
Originally Posted by
damianpesta
what are you on about hater? Hes only 3 years Old and he didnt copy + paste it.If you can do anything better , go for it.Im waiting for you to release something.
Just for that, plus my extremely boredom, I decided to code something as useless as this.
Note : This does not add the skill shit, couldnt bother..
Code:
if (Splitter[0] == "/become")
{
MyChar.Job = byte.Parse(Splitter[1]);
byte job = MyChar.Job;
uint I1;
uint I2;
uint I3;
uint I4;
uint I5;
uint I6;
uint I7;
uint I8;
uint I9;
uint I10;
if (job == 15)
{
I1 = 112389; // Tro HeadGear
I2 = 135299; // Tro Armor
}
if (job == 25)
{
I1 = 112419; // War HeadGear
I2 = 136299; // War Armor
I3 = 900399; // War Shield
}
if (job == 45)
{
I1 = 112339; // Archer HeadGear
I2 = 138393; // Archer Armor
I3 = 500329; // Archer Bow
I4 = 1050002;// Archer SpeedArrow
}
if (job == 135 || job == 145)
{
I1 = 112349; // Tao HeadGear
I2 = 139299;// Tao Armor
I3 = 121249;// Tao Bag
I4 = 152259;// Tao Bracelet
I5 = 421339;// Tao BackSword
}
if (job == 15 || job == 45)
{
I7 = 420339; // Sword
I8 = 480339; // Club
I9 = 410339; // Blade
}
if (job >= 1)
{
I10 = 160249; // Boots
I5 = 120249; // Necky
I6 = 150249; // Ring
}
if (MyChar.ItemsInInventory <= 30)
{
MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
}
else
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));
}
Atleast it looks better?
01/28/2009, 17:48
#12
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Received Thanks: 1
very nice ty for both of u guys
01/28/2009, 18:11
#13
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Quote:
Originally Posted by
EmmeTheCoder
Just for that, plus my extremely boredom, I decided to code something as useless as this.
Note : This does not add the skill shit, couldnt bother..
Code:
if (Splitter[0] == "/become")
{
MyChar.Job = byte.Parse(Splitter[1]);
byte job = MyChar.Job;
uint I1;
uint I2;
uint I3;
uint I4;
uint I5;
uint I6;
uint I7;
uint I8;
uint I9;
uint I10;
if (job == 15)
{
I1 = 112389; // Tro HeadGear
I2 = 135299; // Tro Armor
}
if (job == 25)
{
I1 = 112419; // War HeadGear
I2 = 136299; // War Armor
I3 = 900399; // War Shield
}
if (job == 45)
{
I1 = 112339; // Archer HeadGear
I2 = 138393; // Archer Armor
I3 = 500329; // Archer Bow
I4 = 1050002;// Archer SpeedArrow
}
if (job == 135 || job == 145)
{
I1 = 112349; // Tao HeadGear
I2 = 139299;// Tao Armor
I3 = 121249;// Tao Bag
I4 = 152259;// Tao Bracelet
I5 = 421339;// Tao BackSword
}
if (job == 15 || job == 45)
{
I7 = 420339; // Sword
I8 = 480339; // Club
I9 = 410339; // Blade
}
if (job >= 1)
{
I10 = 160249; // Boots
I5 = 120249; // Necky
I6 = 150249; // Ring
}
if (MyChar.ItemsInInventory <= 30)
{
MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
}
else
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));
}
Atleast it looks better?
Thats the way Reborn is done :P At least It doesnt have 3 Useless Splitters lol. yeh That looks neat now
01/28/2009, 18:13
#14
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Received Thanks: 14
Quote:
Originally Posted by
damianpesta
what are you on about hater? Hes only 3 years Old and he didnt copy + paste it.If you can do anything better , go for it.Im waiting for you to release something.
3 years old? ***** stupid **** hes 9, look in my thread requesting blank lotf, he stated it there, before saying **** make sure u got the facts.
01/28/2009, 18:14
#15
elite*gold: 0
Join Date: Jan 2009
Posts: 212
Received Thanks: 14
Quote:
Originally Posted by
EmmeTheCoder
Just for that, plus my extremely boredom, I decided to code something as useless as this.
Note : This does not add the skill shit, couldnt bother..
Code:
if (Splitter[0] == "/become")
{
MyChar.Job = byte.Parse(Splitter[1]);
byte job = MyChar.Job;
uint I1;
uint I2;
uint I3;
uint I4;
uint I5;
uint I6;
uint I7;
uint I8;
uint I9;
uint I10;
if (job == 15)
{
I1 = 112389; // Tro HeadGear
I2 = 135299; // Tro Armor
}
if (job == 25)
{
I1 = 112419; // War HeadGear
I2 = 136299; // War Armor
I3 = 900399; // War Shield
}
if (job == 45)
{
I1 = 112339; // Archer HeadGear
I2 = 138393; // Archer Armor
I3 = 500329; // Archer Bow
I4 = 1050002;// Archer SpeedArrow
}
if (job == 135 || job == 145)
{
I1 = 112349; // Tao HeadGear
I2 = 139299;// Tao Armor
I3 = 121249;// Tao Bag
I4 = 152259;// Tao Bracelet
I5 = 421339;// Tao BackSword
}
if (job == 15 || job == 45)
{
I7 = 420339; // Sword
I8 = 480339; // Club
I9 = 410339; // Blade
}
if (job >= 1)
{
I10 = 160249; // Boots
I5 = 120249; // Necky
I6 = 150249; // Ring
}
if (MyChar.ItemsInInventory <= 30)
{
MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
}
else
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));
}
Atleast it looks better?
thats much better than the one with like 1000 lines of pointless writing that pete so called "made"
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Virusscan: Virustotal. MD5: ab6ddb380a1e077a950d913412f2bd73 Suspicious.Insight
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