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[ULTIMATE RELEASE] /become

Discussion on [ULTIMATE RELEASE] /become within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old   #1
 
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Thumbs up [ULTIMATE RELEASE] /become

this is of my own creation it took me so long to get everything right =] EDIt* due to some " n00bs " saying i didnt make this myself at the bottom i attached a small file showing SOME of the proof because i usually do on notepad and then dont save when im done, but there is some.

How to use this?

Do...

/become 15
/become 145
/become 135
/become 25


What happens when i do this?

- You gain all skills of that class
- You become that class
- You gain Pro Items of that class


How to become a master race?

- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want

Did you make this yourself?

Yes i made it completely myself =]

and now for the ultimate release << lol

/become command

Quote:
if (Splitter[0] == "/become") //Coded By PeTe Ninja
{
byte NewJob = byte.Parse(Splitter[1]);
MyChar.Job = NewJob;
DataBase.GetStats(MyChar);
MyChar.GetEquipStats(1, true);
MyChar.GetEquipStats(2, true);
MyChar.GetEquipStats(3, true);
MyChar.GetEquipStats(4, true);
MyChar.GetEquipStats(5, true);
MyChar.GetEquipStats(6, true);
MyChar.GetEquipStats(7, true);
MyChar.GetEquipStats(8, true);
MyChar.MinAtk = MyChar.Str;
MyChar.MaxAtk = MyChar.Str;
MyChar.MaxHP = MyChar.BaseMaxHP();
MyChar.Potency = MyChar.Level;
MyChar.GetEquipStats(1, false);
MyChar.GetEquipStats(2, false);
MyChar.GetEquipStats(3, false);
MyChar.GetEquipStats(4, false);
MyChar.GetEquipStats(5, false);
MyChar.GetEquipStats(6, false);
MyChar.GetEquipStats(7, false);
MyChar.GetEquipStats(8, false);
MyChar.CurHP = MyChar.MaxHP;
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 7, MyChar.Job));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 16, MyChar.Str));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 17, MyChar.Agi));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 15, MyChar.Vit));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 14, MyChar.Spi));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 2, MyChar.MaxMana()));
SendPacket(General.MyPackets.GeneralData((long)MyC har.UID, 0, 0, 0, 92));
SendPacket(General.MyPackets.Vital((long)MyChar.UI D, 0, MyChar.CurHP));


if (Splitter[1] == "15")
{
if (MyChar.ItemsInInventory < 31)
{

foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;

MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112389-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tro HeadGear
MyChar.AddItem("135299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tro Armor
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("420339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Sword
MyChar.AddItem("480339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Club
MyChar.AddItem("410339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Blade
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1015, 0);//Accurancy
MyChar.LearnSkill(1110, 0);//Cyclone
MyChar.LearnSkill(1115, 4);//Hercules
MyChar.LearnSkill(1190, 2);//Spirit Healing
MyChar.LearnSkill(1270, 7);//Robot
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(7020, 9);//Rage
MyChar.LearnSkill(5030, 9);//Phoenix
MyChar.LearnSkill(1045, 4);//FB
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(3050, 3);//Cruel Shade
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Trojan now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "135" || Splitter[1] == "145")
{
if (MyChar.ItemsInInventory < 31)

{

foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;

MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112349-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao HeadGear
MyChar.AddItem("139299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Armor
MyChar.AddItem("121249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Bag
MyChar.AddItem("152259-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao Bracelet
MyChar.AddItem("421339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Tao BackSword
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1000, 4);//Thunder
MyChar.LearnSkill(1001, 3);//Fire
MyChar.LearnSkill(1002, 3);//Tornado
MyChar.LearnSkill(1005, 4);//Cure
MyChar.LearnSkill(1175, 4);//AdvancedCure
MyChar.LearnSkill(1055, 4);//HealingRain
MyChar.LearnSkill(1170, 4);//Nectar
MyChar.LearnSkill(1150, 7);//FireBall
MyChar.LearnSkill(1180, 7);//FireMet
MyChar.LearnSkill(1120, 3);//FireCircle
MyChar.LearnSkill(1160, 3);//Bomb
MyChar.LearnSkill(1165, 3);//FireOfHell
MyChar.LearnSkill(1085, 4);//StarOfAccurancy
MyChar.LearnSkill(1090, 4);//Magic Shield
MyChar.LearnSkill(1095, 4);//Stigma
MyChar.LearnSkill(1074, 4);//Invisibility
MyChar.LearnSkill(3080, 2);//Dodge
MyChar.LearnSkill(3090, 5);//Pervade
MyChar.LearnSkill(1350, 8);//WaterElf
MyChar.LearnSkill(1280, 4);//Divine Hare
MyChar.LearnSkill(1125, 0);//Volcano
MyChar.LearnSkill(1010, 0);//Lightning
MyChar.LearnSkill(5001, 0);//Speed Lightning
MyChar.LearnSkill(1050, 0);//Xp Revive
MyChar.LearnSkill(1100, 0);//Pray
MyChar.LearnSkill(1195, 2);//Meditation
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Taoist now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "45")
{
if (MyChar.ItemsInInventory < 31)
{

foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;

MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer HeadGear
MyChar.AddItem("138393-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer Armor
MyChar.AddItem("500329-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Archer Bow
MyChar.AddItem("1050002-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353));// Archer SpeedArrow
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(8001, 5);//Scatter
MyChar.LearnSkill(8000, 5);//RapidFire
MyChar.LearnSkill(8002, 0);//XPFly
MyChar.LearnSkill(8003, 2);//Advanced FLy
MyChar.LearnSkill(9000, 3);//Intensify
MyChar.LearnSkill(8030, 0);//Arrow Rain
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Archer now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
if (Splitter[1] == "25")
{
if (MyChar.ItemsInInventory < 31)
{

foreach (uint uid in MyChar.Inventory_UIDs)
{
if (uid != 0)
SendPacket(General.MyPackets.RemoveItem(uid, 0, 3));
}
MyChar.Inventory_UIDs = new uint[41];
MyChar.Inventory = new string[41];
MyChar.ItemsInInventory = 0;

MyChar.AddItem("117399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Earrings
MyChar.AddItem("112419-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War HeadGear
MyChar.AddItem("136299-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War Armor
MyChar.AddItem("900399-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // War Shield
MyChar.AddItem("120249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Necky
MyChar.AddItem("150249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Ring
MyChar.AddItem("420339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Sword
MyChar.AddItem("480339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Club
MyChar.AddItem("410339-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Blade
MyChar.AddItem("160249-12-12-255-13-13", 0, (uint)General.Rand.Next(57458353)); // Boots
MyChar.LearnSkill(4000, 3);//SummonGuard
MyChar.LearnSkill(1015, 0);//Accurancy
MyChar.LearnSkill(1025, 0);//SuperMan
MyChar.LearnSkill(1040, 0);//Roar
MyChar.LearnSkill(1051, 0);//Dash
MyChar.LearnSkill(1320, 2);//FlyingMoon
MyChar.LearnSkill(1020, 0);//XP Shield
MyChar.LearnSkill(1360, 4);//NightDevil
MyChar.LearnSkill(7020, 9);//Rage
MyChar.LearnSkill(5030, 9);//Phoenix
MyChar.LearnSkill(1045, 4);//FB
MyChar.LearnSkill(1046, 4);//SS
MyChar.LearnSkill(1380, 0);//Dance2
MyChar.LearnSkill(1385, 0);//Dance3
MyChar.LearnSkill(1390, 0);//Dance4
MyChar.LearnSkill(1395, 0);//Dance5
MyChar.LearnSkill(1400, 0);//Dance6
MyChar.LearnSkill(1405, 0);//Dance7
MyChar.LearnSkill(1410, 0);//Dance8
SendPacket(General.MyPackets.SendMsg(MessageId, "SYSTEM", MyChar.Name, "You have become a Warriow now...Thanks to PeTe Ninja!", 2011));
}
else
{
SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Your iventory is full, Please drop some items.", 2000));
}
}
}

If this helped you... i would like to think that i deserve a thanks =]


some of the proof is below but like i said i usually use notepad and dontsave when im done
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Old   #2
 
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hmmm something i dont like about this is.

That fire and water both get nado? and both fire and water get adv cure - making them separate would be a better idea.

And wtf is this about?

Quote:
How to become a master race?

- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want
the letters idk seem to me like your saying you dont know how it works but to just do this and u get this
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Old   #3
 
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well its very simple because most times if your a gm and you want to become a fire, u want revive , stigma and all that.. atleast i do and what im saying in there

if you want all skills of all things just do 4 /becomes ( job id here ) and then /job 15 or w.e you want to become so you will have all skills and your favorite job =]
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Old   #4
 
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well when you wanted to make a source together i thought u were a noob but i finally see your potencial
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Old   #5
 
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Quote:
Originally Posted by PeTe Ninja View Post
this is of my own creation it took me so long to get everything right =]

How to use this?

Do...

/become 15
/become 145
/become 135
/become 25


What happens when i do this?

- You gain all skills of that class
- You become that class
- You gain Pro Items of that class


How to become a master race?

- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want

Did you make this yourself?

Yes i made it completely myself =]

and now for the ultimate release << lol

/become command




If this helped you... i would like to think that i deserve a thanks =]

Dude u made ****, u edited like 3 lines, look in lotf guys, hes just edited a few lines, all those codes are ****** up, ur dumb pete.
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Old   #6
 
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ohhh.
looking verry good
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Old   #7
 
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haha nice again pal.
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Old   #8
 
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wow copy and paste from 3 different codes nice job kido
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Old   #9


 
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Tons of useless code... All of this are already written in other commands, IMO you`re wasting space...
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Old   #10
 
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Quote:
Originally Posted by culo01 View Post
wow copy and paste from 3 different codes nice job kido
what are you on about hater? Hes only 3 years Old and he didnt copy + paste it.If you can do anything better , go for it.Im waiting for you to release something.
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Old   #11
 
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Quote:
Originally Posted by damianpesta View Post
what are you on about hater? Hes only 3 years Old and he didnt copy + paste it.If you can do anything better , go for it.Im waiting for you to release something.
Just for that, plus my extremely boredom, I decided to code something as useless as this.
Note : This does not add the skill shit, couldnt bother..


Code:
if (Splitter[0] == "/become")
                                        {
                                            MyChar.Job = byte.Parse(Splitter[1]);
                                            byte job = MyChar.Job;
                                            uint I1;
                                            uint I2;
                                            uint I3;
                                            uint I4;
                                            uint I5;
                                            uint I6;
                                            uint I7;
                                            uint I8;
                                            uint I9;
                                            uint I10;
                                            if (job == 15)
                                            {
                                                I1 = 112389; // Tro HeadGear
                                                I2 = 135299; // Tro Armor
                                             }
                                            if (job == 25)
                                            {
                                                I1 = 112419; // War HeadGear
                                                I2 = 136299; // War Armor
                                                I3 = 900399; // War Shield
                                            }
                                            if (job == 45)
                                            {
                                                I1 = 112339; // Archer HeadGear
                                                I2 = 138393; // Archer Armor
                                                I3 = 500329; // Archer Bow
                                                I4 = 1050002;// Archer SpeedArrow
                                             }
                                            if (job == 135 || job == 145)
                                            {
                                                I1 = 112349; // Tao HeadGear
                                                I2 = 139299;// Tao Armor
                                                I3 = 121249;// Tao Bag
                                                I4 = 152259;// Tao Bracelet
                                                I5 = 421339;// Tao BackSword
                                            }
                                            if (job == 15 || job == 45)
                                            {
                                                I7 = 420339; // Sword
                                                I8 = 480339; // Club
                                                I9 = 410339; // Blade
                                            }
                                            if (job >= 1)
                                            {
                                                I10 = 160249; // Boots
                                                I5 = 120249; // Necky
                                                I6 = 150249; // Ring
                                            }
                                            if (MyChar.ItemsInInventory <= 30)
                                            {
                                                MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
                                            }
                                            else
                                                SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));

                                          }

Atleast it looks better?
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Old   #12
 
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very nice ty for both of u guys
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Old   #13
 
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Quote:
Originally Posted by EmmeTheCoder View Post
Just for that, plus my extremely boredom, I decided to code something as useless as this.
Note : This does not add the skill shit, couldnt bother..


Code:
if (Splitter[0] == "/become")
                                        {
                                            MyChar.Job = byte.Parse(Splitter[1]);
                                            byte job = MyChar.Job;
                                            uint I1;
                                            uint I2;
                                            uint I3;
                                            uint I4;
                                            uint I5;
                                            uint I6;
                                            uint I7;
                                            uint I8;
                                            uint I9;
                                            uint I10;
                                            if (job == 15)
                                            {
                                                I1 = 112389; // Tro HeadGear
                                                I2 = 135299; // Tro Armor
                                             }
                                            if (job == 25)
                                            {
                                                I1 = 112419; // War HeadGear
                                                I2 = 136299; // War Armor
                                                I3 = 900399; // War Shield
                                            }
                                            if (job == 45)
                                            {
                                                I1 = 112339; // Archer HeadGear
                                                I2 = 138393; // Archer Armor
                                                I3 = 500329; // Archer Bow
                                                I4 = 1050002;// Archer SpeedArrow
                                             }
                                            if (job == 135 || job == 145)
                                            {
                                                I1 = 112349; // Tao HeadGear
                                                I2 = 139299;// Tao Armor
                                                I3 = 121249;// Tao Bag
                                                I4 = 152259;// Tao Bracelet
                                                I5 = 421339;// Tao BackSword
                                            }
                                            if (job == 15 || job == 45)
                                            {
                                                I7 = 420339; // Sword
                                                I8 = 480339; // Club
                                                I9 = 410339; // Blade
                                            }
                                            if (job >= 1)
                                            {
                                                I10 = 160249; // Boots
                                                I5 = 120249; // Necky
                                                I6 = 150249; // Ring
                                            }
                                            if (MyChar.ItemsInInventory <= 30)
                                            {
                                                MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
                                            }
                                            else
                                                SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));

                                          }

Atleast it looks better?
Thats the way Reborn is done :P At least It doesnt have 3 Useless Splitters lol. yeh That looks neat now
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Old   #14
 
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Quote:
Originally Posted by damianpesta View Post
what are you on about hater? Hes only 3 years Old and he didnt copy + paste it.If you can do anything better , go for it.Im waiting for you to release something.
3 years old? ***** stupid **** hes 9, look in my thread requesting blank lotf, he stated it there, before saying **** make sure u got the facts.
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Quote:
Originally Posted by EmmeTheCoder View Post
Just for that, plus my extremely boredom, I decided to code something as useless as this.
Note : This does not add the skill shit, couldnt bother..


Code:
if (Splitter[0] == "/become")
                                        {
                                            MyChar.Job = byte.Parse(Splitter[1]);
                                            byte job = MyChar.Job;
                                            uint I1;
                                            uint I2;
                                            uint I3;
                                            uint I4;
                                            uint I5;
                                            uint I6;
                                            uint I7;
                                            uint I8;
                                            uint I9;
                                            uint I10;
                                            if (job == 15)
                                            {
                                                I1 = 112389; // Tro HeadGear
                                                I2 = 135299; // Tro Armor
                                             }
                                            if (job == 25)
                                            {
                                                I1 = 112419; // War HeadGear
                                                I2 = 136299; // War Armor
                                                I3 = 900399; // War Shield
                                            }
                                            if (job == 45)
                                            {
                                                I1 = 112339; // Archer HeadGear
                                                I2 = 138393; // Archer Armor
                                                I3 = 500329; // Archer Bow
                                                I4 = 1050002;// Archer SpeedArrow
                                             }
                                            if (job == 135 || job == 145)
                                            {
                                                I1 = 112349; // Tao HeadGear
                                                I2 = 139299;// Tao Armor
                                                I3 = 121249;// Tao Bag
                                                I4 = 152259;// Tao Bracelet
                                                I5 = 421339;// Tao BackSword
                                            }
                                            if (job == 15 || job == 45)
                                            {
                                                I7 = 420339; // Sword
                                                I8 = 480339; // Club
                                                I9 = 410339; // Blade
                                            }
                                            if (job >= 1)
                                            {
                                                I10 = 160249; // Boots
                                                I5 = 120249; // Necky
                                                I6 = 150249; // Ring
                                            }
                                            if (MyChar.ItemsInInventory <= 30)
                                            {
                                                MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
                                            }
                                            else
                                                SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));

                                          }

Atleast it looks better?


thats much better than the one with like 1000 lines of pointless writing that pete so called "made"
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