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[ULTIMATE RELEASE] /become

Discussion on [ULTIMATE RELEASE] /become within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 01/28/2009, 18:35   #16
 
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Quote:
Originally Posted by damianpesta View Post
Thats the way Reborn is done :P At least It doesnt have 3 Useless Splitters lol. yeh That looks neat now
Not in my way. As you all know I dont use LOTF source. In my source, I do something like this:

a for (int i = 0; i < 9; i++) loop, define Item I as my characters equipment[i] , and from there get the quality of old item at that spot, color and so on, pretty good actually. If I got you on MSN i can show u.
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Old 01/28/2009, 18:43   #17
 
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Quote:
Originally Posted by EmmeTheCoder View Post
Not in my way. As you all know I dont use LOTF source. In my source, I do something like this:

a for (int i = 0; i < 9; i++) loop, define Item I as my characters equipment[i] , and from there get the quality of old item at that spot, color and so on, pretty good actually. If I got you on MSN i can show u.
#Well Im not coding anything right now , so I dun really need it.Probably Gonna wait for collage before I start anything lol.Not gonna bother With LOTF anymore.

#btw Its similar To Tao's Saving thingie he posted on some thread before, not sure :P but seems same I mean inv[i] and stuff I dont really get it lol.But I think its kinda good idea of Chosing colors Coming with command.
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Old 01/28/2009, 19:24   #18
 
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@damianpesta - all lotfs , there is an "equipment[x]", just that there is another "equipment_uid[x]" or w.e. so this is not about "e[x]" is about strings or ints

@PeTe Ninja - if u are going to do that about the skills , to add all skills, you will encounter some BIG errors from the hashtable, ur source will give u errors everytime the char with all skills with log so....u shouldnt do that until u dont use a hashtable for skills.
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Old 01/28/2009, 19:55   #19


 
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I do not f*cking understand why aren`t people using switch...
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Old 01/28/2009, 19:56   #20
 
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Quote:
Originally Posted by PeTe Ninja View Post
this is of my own creation it took me so long to get everything right =]

How to use this?

Do...

/become 15
/become 145
/become 135
/become 25


What happens when i do this?

- You gain all skills of that class
- You become that class
- You gain Pro Items of that class


How to become a master race?

- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want

Did you make this yourself?

Yes i made it completely myself =]

and now for the ultimate release << lol

/become command




If this helped you... i would like to think that i deserve a thanks =]
good effort..... at leaste ur contributing to epvpers... iv been a member for some years and i still didnt realese ****.... mostly cuz im lookin for a c# mentor... but still good job even if it is buggy..... +k for u
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Old 01/28/2009, 20:12   #21
 
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Quote:
Originally Posted by ElDeRnEcRo View Post
I do not f*cking understand why aren`t people using switch...


Code:
if (Splitter[0] == "/become")
                                        {
                                            MyChar.Job = byte.Parse(Splitter[1]);
                                            byte job = MyChar.Job;
                                            uint I1;
                                            uint I2;
                                            uint I3;
                                            uint I4;
                                            uint I5;
                                            uint I6;
                                            uint I7;
                                            uint I8;
                                            uint I9;
                                            uint I10;
                                            switch (job)
                                            {
                                                case 15:
                                                    I1 = 112389; // Tro HeadGear
                                                    I2 = 135299; // Tro Armor
                                                    break;
                                                case 25:
                                                    I1 = 112419; // War HeadGear
                                                    I2 = 136299; // War Armor
                                                    I3 = 900399; // War Shield
                                                    break;
                                                case 135:
                                                case 145:
                                                    I1 = 112349; // Tao HeadGear
                                                    I2 = 139299;// Tao Armor
                                                    I3 = 121249;// Tao Bag
                                                    I4 = 152259;// Tao Bracelet
                                                    I5 = 421339;// Tao BackSword
                                                    break;
                                                case 45:
                                                    I1 = 112339; // Archer HeadGear
                                                    I2 = 138393; // Archer Armor
                                                    I3 = 500329; // Archer Bow
                                                    I4 = 1050002;// Archer SpeedArrow
                                                    break;
                                                case 15:
                                                case 25:
                                                    I7 = 420339; // Sword
                                                    I8 = 480339; // Club
                                                    I9 = 410339; // Blade
                                                    break;
                                                
                                            }
                                            
                                                I10 = 160249; // Boots
                                                I5 = 120249; // Necky
                                                I6 = 150249; // Ring
                                            
                                            if (MyChar.ItemsInInventory <= 30)
                                            {
                                                MyChar.AddItem(I1 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I2 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I3 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I4 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I5 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I6 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I7 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I8 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I9 + "-12-12-255-13-13", 0, 50000);
                                                MyChar.AddItem(I10 + "-12-12-255-13-13", 0, 50000);
                                            }
                                            else
                                                SendPacket(General.MyPackets.SendMsg(MessageId, "Server", MyChar.Name, "Inventory full! [Please leave 10 free spot's open in your inventory].", 2005));

                                          }
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Old 01/28/2009, 20:39   #22


 
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Better^^
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Old 01/28/2009, 20:56   #23
 
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Nice ..!! but i dont think no one wanne Use LOTF [BUGS SOurce]
Thanks anyway
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Old 01/28/2009, 21:16   #24
 
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whats with the flaming would you like me to post my work? i have 1 programmers notepad file , 2 note pad files, and SKILL ID file i got from powersource.. i did not copy anything i did this myself so if you dont think i did dont flame me this is for people who actually have something nice to say.. and im serious if you flame me again i will report because in the rules it says dont flame. and i dont care what you think if its bad. if its constructive than its fine otherwise dont flame
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Old 01/28/2009, 22:33   #25
 
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isnt there a older one??? /JOB maybe
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Old 01/28/2009, 22:34   #26
 
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Quote:
Originally Posted by alexbigfoot View Post
@damianpesta - all lotfs , there is an "equipment[x]", just that there is another "equipment_uid[x]" or w.e. so this is not about "e[x]" is about strings or ints

@PeTe Ninja - if u are going to do that about the skills , to add all skills, you will encounter some BIG errors from the hashtable, ur source will give u errors everytime the char with all skills with log so....u shouldnt do that until u dont use a hashtable for skills.
Or just don't use any .NET collection, none of them are thread-safe.

I just use an array for skills, not that hard.
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Old 01/28/2009, 22:40   #27
 
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o.o
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Old 01/31/2009, 03:29   #28
 
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nice looks really good
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Old 01/31/2009, 23:48   #29
 
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easier thing to do is 2 just edit the /job commands or something since they already have 1/2 of thats in your /become
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Old 04/03/2009, 17:22   #30
 
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Quote:
Originally Posted by PeTe Ninja View Post
this is of my own creation it took me so long to get everything right =] EDIt* due to some " n00bs " saying i didnt make this myself at the bottom i attached a small file showing SOME of the proof because i usually do on notepad and then dont save when im done, but there is some.

How to use this?

Do...

/become 15
/become 145
/become 135
/become 25


What happens when i do this?

- You gain all skills of that class
- You become that class
- You gain Pro Items of that class


How to become a master race?

- idk just do /become 15, /become 145 , /become 135, /become 25 and now you have all skills of all classes.. and just change the job to what you want

Did you make this yourself?

Yes i made it completely myself =]

and now for the ultimate release << lol

/become command




If this helped you... i would like to think that i deserve a thanks =]


some of the proof is below but like i said i usually use notepad and dontsave when im done
Haha a stupid question where to put those codes sry but i didn' try this before
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