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[Release] Extremely basic (but working/bugless) C# Source

Discussion on [Release] Extremely basic (but working/bugless) C# Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 05/07/2009, 01:41   #91
 
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Quote:
Originally Posted by kinshi88 View Post
Won't be one (at least not from Hybrid).
Hybrid has stopped development on this.
oh darn... i just cant get all the things in the front like the database accounst cq_npc and items down...too confusing for me i always mess up somewhere.the rest i can probably do lol
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Old 05/07/2009, 01:44   #92
 
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Quote:
Originally Posted by PeTe Ninja View Post
oh darn... i just cant get all the things in the front like the database accounst cq_npc and items down...too confusing for me i always mess up somewhere.the rest i can probably do lol
If you can't do that simple basic stuff, you won't be able to do much else lol
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Old 05/07/2009, 01:46   #93
 
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Originally Posted by kinshi88 View Post
If you can't do that simple basic stuff, you won't be able to do much else lol
i mean i can but i cant find any of the files because all tq binaries are gone and he told me to use a tq binarie sql
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Old 05/07/2009, 02:47   #94
 
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@Pete

Look for Tao's 3.1 or Hybrid Rev 1 They have the tq binary for npc in there already + all else that u would need are there such as the items. So pete why would u need any thing from the tq binary since this source is 100% Flat file system? Unless u converted.
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Old 05/07/2009, 03:54   #95
 
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Originally Posted by LordSesshomaru View Post
@Pete

Look for Tao's 3.1 or Hybrid Rev 1 They have the tq binary for npc in there already + all else that u would need are there such as the items. So pete why would u need any thing from the tq binary since this source is 100% Flat file system? Unless u converted.
i asked hybrid he told me to get binary sql or something...ask him why he told me that dont ask me
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Old 05/07/2009, 12:18   #96
 
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Quote:
Originally Posted by hok30 View Post
That's good, but this is C#.

btw, I hate Java. And JavaScript. and HTML. If that even counts as a scripting language.
Java and C# are not Scripting languages, think HTML is but its also Markup Language and JavaScript is

@Pete: You need to use the cq_npc and cq_items from the Binaried DB and convert them to .inis using Hybrids ini Dumper which is on the first page i believe.
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Old 05/07/2009, 15:33   #97


 
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Originally Posted by Beta Limit View Post
@Pete: You need to use the cq_npc and cq_items from the Binaried DB and convert them to .inis using Hybrids ini Dumper which is on the first page i believe.
cq_npc, yeah, but you can`t find it anywhere. Binary links are removed, including DB...

Btw, itemtype.dat, not cq_items
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Old 05/08/2009, 00:09   #98
 
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For those who don't have the database, here's mine.

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Old 05/10/2009, 23:51   #99
 
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Quote:
Originally Posted by alexbigfoot View Post
Code:
case "@announce":
{
string Message = args[1];
for(int x = 2; x < args.Lenght; x ++)
Message += args[x];
foreach (GameClient Cli in Kernel.GamePool.Values)
{ Cli.Send(new MessagePacket(Message, Client.Entity.Name, 0xFFFFFFF, MessagePacket.Center)); }
break;
}
^ The code I use in my server.
You had a little typo for(int x = 2; x < args.Lenght; x ++)
It should be for(int x = 2; x < args.Length; x ++)
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Old 05/11/2009, 07:37   #100
 
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oh ****, now i know why I allways had problems with length ^^ thx diego


#UPDATE:

case "@announce":
{
string Message = args.Substring(9);
foreach (GameClient Cli in Kernel.GamePool.Values)
{ Cli.Send(new MessagePacket(Message, Client.Entity.Name, 0xFFFFFFF, MessagePacket.Center)); }
break;
}
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Old 05/12/2009, 13:47   #101
 
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Quote:
Originally Posted by Beta Limit View Post
Java and C# are not Scripting languages, think HTML is but its also Markup Language and JavaScript is

No kidding lol. I was kinda doing a little play on words with the whole Java/JavaScript thing. Its so funny when people think it's the same thing.

In short: I'm not stupid. I know.
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Old 05/12/2009, 23:40   #102
 
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Anyone still developing this like me?
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Old 05/13/2009, 07:42   #103
 
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I do, but right now having some trouble with changing the database to mysql...
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Old 05/13/2009, 10:26   #104
 
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Uhm im still a bit confused about the prof's :P
I know that the code works and I understand what the code does,
but it doesn't get the prof from anywhere so I think it must be coded
or put in a file like:
[prof]
ID: 480
Name: Club

Or sumthing, and if I would have done that then how do i get the pic of the club prof in the gameclient? Im not trying to leech I just don't really understand this part.
Help is appreciated xD
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Old 05/13/2009, 13:09   #105
 
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Well, you could try adding a saving & loading for each gameclient the profs in entity`s ini, like [Entity] <-section -> Proficiencys=480~12~213123; and go on like that, also you should do it like
Proficiency[0]=480~12~213124
Proficiency[1]=410~13~212
anyway just an idea
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