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[Release] Extremely basic (but working/bugless) C# Source

Discussion on [Release] Extremely basic (but working/bugless) C# Source within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 12/08/2010, 16:19   #286
 
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why are you converting it to ushort?
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Old 12/08/2010, 16:37   #287
 
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i don't know how to make it other way ? o.0 told you , i "code" for like 5 mins i fail
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Old 12/08/2010, 19:52   #288
 
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use uint
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Old 12/08/2010, 20:06   #289
 
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so , case "@cps":
{
Client.ConquerPoints = uint.Parse(args[1]);
break;
}
should work ?
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Old 12/08/2010, 20:54   #290
 
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yup it should
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Old 12/09/2010, 20:58   #291
 
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oh , lol . didn't think about that :|
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Old 03/26/2011, 02:05   #292
 
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I understand I'm bumping a rather old thread but, is anyone still working on this? It looks really good and I think I'm going to learn a lot from this.
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Old 04/11/2011, 23:18   #293
 
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Could it be this server won't work with the Visuel C#2010 edition?
Because when i try to login i get an error ain visual C# about the gameSocket
something that i only can use 1 socket.. whatever, is it because of C# 2010?
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Old 04/20/2011, 03:30   #294
 
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Quote:
Originally Posted by stefans94 View Post
Could it be this server won't work with the Visuel C#2010 edition?
Because when i try to login i get an error ain visual C# about the gameSocket
something that i only can use 1 socket.. whatever, is it because of C# 2010?
I've found that the best way to fix simple errors in this source is to scan through the source code like a hawk. For instance I had a few problems when I started this source can't remember if I had socket related ones or not because I scanned through it as soon as I got it to make sure I get all the simple error stuff out of the way.

For example I was getting database related errors on startup so I looked at Database.cs and found this:
Code:
#if HYBRID_BUILD
            // This is just so I don't need to include the database in the rar anymore :P
            DatabasePath = @"[Some path that was in no way related to my computer]";
#else
            DatabasePath = (Application.StartupPath + @"\Database");
#endif
Also if you're going to ask for help it's always a good idea to include more information like screenshots or errors exactly as they are given to you.

Thats the only example I can think of at the moment but use some common sense about what the error says, Maybe try clicking it in the debugger and see if it brings you to a line of code that might be miss typed or something.

Also i'm able to compile this source in visual studio 2010 easily.
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Old 05/07/2011, 14:40   #295
 
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Working on this again seeing as I have some time and I cannot be bothered to write a custom source again.. So what better then to use this source.

If you guys need any help hit me up on msn. 2 Packets left and this baby will be 5165
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Old 08/06/2011, 06:50   #296
 
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i like to get this back alive
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Old 09/14/2011, 21:29   #297
 
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hay any one fixed the screen bug on this source yet?
if so can someone give me some info about what is wrong with it.
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Old 09/14/2011, 21:49   #298
 
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Quote:
Originally Posted by taylor2846 View Post
hay any one fixed the screen bug on this source yet?
if so can someone give me some info about what is wrong with it.
Sup?
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Old 09/14/2011, 22:11   #299
 
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Quote:
Originally Posted by taylor2846 View Post
hay any one fixed the screen bug on this source yet?
if so can someone give me some info about what is wrong with it.
Screen bug? Please enlighten me.
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Old 09/15/2011, 01:19   #300
 
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as punkmak2 says on post 34#

Quote:
Originally Posted by punkmak2 View Post
Infamous are you aware of the Screen.Reload bug. For some reason it doesn't always seem to load all the Characters weirdly enough or remove them once their disconnected, lol.
It affects the Team Dismissing once the team leader logs off or if a Team Member disconnects he is removed from the team. Because once the Team Member connects to the game again and the Team Leader re-invites the Player it's thinking it's the old Client that was previously connected. Therefore still thinking that the old Client is in a Team... lol Sorry if i've confused you.
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