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5620 Spawnpacket offsets.
Discussion on 5620 Spawnpacket offsets. within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
07/01/2012, 16:50
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#46
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Okay ill check tht now nd thnx for caring <3
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07/01/2012, 17:54
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#47
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why you people work to find the correct offsets when you can't figure out the new password crypt. ? If any can answer me , please reply..
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07/01/2012, 18:24
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#48
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Okay i did it on 5570 its easy to update to 5520 nd put the offsets thnx for helping again bro
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07/01/2012, 18:25
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#49
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Quote:
Originally Posted by hazemz
Okay i did it on 5570 its easy to update to 5520 nd put the offsets thnx for helping again bro 
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No problem
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07/01/2012, 19:16
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#50
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I need to update packages on CharacterInfo.cs?
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07/01/2012, 19:20
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#51
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There's a folder containing all the packets
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07/01/2012, 19:26
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#52
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I cannot see the monsters or other players
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07/01/2012, 19:39
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#53
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Again, this has been addressed. Read the rest of this thread...
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07/02/2012, 02:15
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#54
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hmmmmm abt the monsters i dont know where to put the offset of it and abt the players: the pirate cant see the pirate and the other characters cant see the pirate too :S
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07/02/2012, 02:31
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#55
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Name offset + hp offset should be good enough for the monsters to fully appear, nothing else changed about the monsters, for the pirate I'm not sure about whats wrong, but only the pirate isn't showing ? that's pretty weird
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07/02/2012, 03:00
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#56
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i'm not sure of the hp offset neither the name offset is true so ill take pics of them nd show them to ya if u dont mind
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07/02/2012, 03:02
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#57
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Check main post ? i already posted the new name offset and the hp offset.
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07/02/2012, 03:11
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#58
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Here they are is tht true ??
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07/02/2012, 03:15
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#59
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Try adding this in your Name offset build,
Code:
WriteUInt16(10014, 2, SpawnPacket);
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07/02/2012, 03:22
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#60
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Yup it worked thxxxx so much but the commands working ??
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