Yea as Fang said i though the String packet would suit for this, didn't know there was a nother.
I knew that there was this method, but I also know that TQ uses the string packet for things like the arrow on the roof (in the Recruitment quest) and for the yellow dots on the floor that give u stuff at 8pm. This method isn't "wrong" because I'm sure TQ uses it for something- but I personally wouldn't use it because it has limited parameters.
Tested and its pretty cool. They de-spawn when you go off screen, Easy enough to make it perm.
Packet Structured:
Code:
public class MapEffectPacket : PacketBuilder
{
public const uint
Circles = 791,
PervadeEffect = 759,
Well = 746,
FireWalk = 794,
EquipUpgrade = 821;
byte[] Packet;
public MapEffectPacket()
{
Packet = new byte[32];
WriteUInt16(24, 0, Packet);
WriteUInt16(1101, 2, Packet);
}
public uint UID
{
set { WriteUInt32(value, 4, Packet); }
}
public uint ID
{
set { WriteUInt32(value, 8, Packet); }
}
public ushort X
{
set { WriteUInt16(value, 12, Packet); }
}
public ushort Y
{
set { WriteUInt16(value, 14, Packet); }
}
public ushort Type
{
set { WriteUInt16(value, 18, Packet); }
}
public byte[] ToArray()
{
return Packet;
}
}
Tested and its pretty cool. They de-spawn when you go off screen, Easy enough to make it perm.
Packet Structured:
Code:
public class MapEffectPacket : PacketBuilder
{
public const uint
Circles = 791,
PervadeEffect = 759,
Well = 746,
FireWalk = 794,
EquipUpgrade = 821;
byte[] Packet;
public MapEffectPacket()
{
Packet = new byte[32];
WriteUInt16(24, 0, Packet);
WriteUInt16(1101, 2, Packet);
}
public uint UID
{
set { WriteUInt32(value, 4, Packet); }
}
public uint ID
{
set { WriteUInt32(value, 8, Packet); }
}
public ushort X
{
set { WriteUInt16(value, 12, Packet); }
}
public ushort Y
{
set { WriteUInt16(value, 14, Packet); }
}
public ushort Type
{
set { WriteUInt16(value, 18, Packet); }
}
public byte[] ToArray()
{
return Packet;
}
}
Instead public byte[] ToArray()
{
return Packet;
}
Just do:
Code:
public static implicit operator byte[](MapEffectPacket packet)
{
return packet.Packet;
}
Dodge effect , Warp effect 01/04/2010 - S4 League - 7 Replies this is a threat to glados , but other can answer.
how can u have that effect?
this is the video
YouTube - S4 League GLaDO is Hacking
Packet data for Race effect and Archon Buff - Elven Update ? 10/16/2009 - RF Online - 0 Replies Since elven update ... I think packet for skills and forces have changed ..
anyone knows race effect and archon buff packet for RF elven update ... ??