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[Release] Super-Basic Server Base

Discussion on [Release] Super-Basic Server Base within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 07/29/2011, 19:51   #61
 
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I smell threesome ^^
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Old 07/29/2011, 20:43   #62
 
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this is one sexy source lol
gonna try to drop it down to 5017 then test it out
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Old 07/30/2011, 01:57   #63
 
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Updated
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Old 07/30/2011, 04:19   #64
 
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A small contribution to help with your Packets

Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KinSocket;

namespace KinConquer.Packets.Structures
{
    /// <summary>
    /// 0x450 (Server->Client)
    /// </summary>
    public unsafe struct WeaponProficiencyPacket
    {
        public UInt16 Size;
        public UInt16 Type;
        public UInt32 Experience;
        public UInt32 NeededExperience;
        public UInt32 ID;

        public static WeaponProficiencyPacket Create()
        {
            WeaponProficiencyPacket packet = new WeaponProficiencyPacket();
            packet.Size = 0x10;
            packet.Type = 0x450;
            return packet;
        }
    }
}
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KinSocket;

namespace KinConquer.Packets.Structures
{
    /// <summary>
    /// 0x401 (Server->Client)
    /// </summary>
    public unsafe struct LearnWeaponProficiencyPacket
    {
        public UInt16 Size;
        public UInt16 Type;
        public UInt32 ID;
        public UInt32 level;
        public UInt32 Experience;
        public UInt32 NeededExperience;
        
        public LearnWeaponProficiencyPacket Create()
        {
            LearnWeaponProficiencyPacket packet = new LearnWeaponProficiencyPacket();
            packet.Size = 0x14;
            packet.Type = 0x401;
            return packet;
        }
    }
}
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KinSocket;

namespace KinConquer.Packets.Structures
{
    /// <summary>
    /// 0x420 (Server->Client)
    /// </summary>
     public unsafe struct TradePacket
    {
        public enum Types : uint
        {
            RequestNewTrade = 0x01,
            RequestCloseTrade = 0x02,
            ShowTradeWindow = 0x03,
            CloseTradeWindow = 0x05,
            RequestAddItemToTrade = 0x06,
            RequestAddMoneyToTrade = 0x07,
            DisplayMoney = 0x08,
            RequestCompleteTrade = 0x0A,
            DisplayConquerPoints = 0x0C,
            RequestAddConquerPointsToTrade = 0x0D
        }
        
        public UInt16 Size;
        public UInt16 Type;
        public UInt32 dwParam;
        public Types ID;

        public static TradePacket Create()
        {
            TradePacket Packet = new TradePacket();
            Packet.Size = 0x0C;
            Packet.Type = 0x420;
            return Packet;
        }
    }
}
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Old 08/12/2011, 02:24   #65
 
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Updated!

Screen, Inventory, Equipment, Movement, and more!

I also changed to my old way of doing packets just so I can copy paste them in from my previous source :P
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Old 08/14/2011, 21:10   #66
 
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Updated again!

I made a short list of instructions on how to set up the server.
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Old 08/14/2011, 23:14   #67
 
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Quote:
Originally Posted by .Kinshi View Post
Updated!

Screen, Inventory, Equipment, Movement, and more!

I also changed to my old way of doing packets just so I can copy paste them in from my previous source :P
thief,
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Old 08/15/2011, 00:11   #68
 
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Quote:
Originally Posted by .Kinshi View Post
Updated again!

I made a short list of instructions on how to set up the server.
ye u theif u dont even have permission from .Kinshi u gonna copy past from his source
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Old 08/15/2011, 00:48   #69
 
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chick you fail hard.
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Old 08/15/2011, 01:37   #70
 
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Quote:
Originally Posted by _DreadNought_ View Post
chick you fail hard.
He's joking...
it's just a very very terrible joke.
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Old 08/15/2011, 03:18   #71
 
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hehe srry i tried
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Old 08/15/2011, 08:19   #72
 
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Quote:
Originally Posted by chickmagnet View Post
hehe srry i tried
.-. i'm not much better.
Me telling jokes is like a fat girl telling fat jokes.
(I tried ._.)
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Old 08/15/2011, 18:17   #73
 
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Quote:
Originally Posted by Fаng View Post
.-. i'm not much better.
Me telling jokes is like a fat girl telling fat jokes.
(I tried ._.)
hehe that actrully was a joke u not 2 bad and usually im funny but u kno u cant be funny all of the time

to stay on topic thx for the updates kin
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Old 08/15/2011, 20:23   #74
 
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Old 08/15/2011, 20:34   #75
 
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nice source
say to use IEnumerator
for multithread`s

like this:

Code:
                var varr = Kernel.GamePool.Values.GetEnumerator();
                varr.MoveNext();
                int COunt = Kernel.GamePool.Count;
                for (uint x = 0;x < COunt;  x++)
                {
                    if (x >= COunt) break;

                    GameState pClient = (varr.Current as GameState);
                     if(pClient  != nu)
                     {

                     }
                    varr.MoveNext(); 
}
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