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[Release] Super-Basic Server Base
Discussion on [Release] Super-Basic Server Base within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.
07/29/2011, 19:51
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#61
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I smell threesome ^^
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07/29/2011, 20:43
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#62
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Join Date: Jun 2008
Posts: 113
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this is one sexy source lol
gonna try to drop it down to 5017 then test it out
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07/30/2011, 01:57
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#63
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Updated
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07/30/2011, 04:19
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#64
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Join Date: Feb 2011
Posts: 77
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A small contribution to help with your Packets
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KinSocket;
namespace KinConquer.Packets.Structures
{
/// <summary>
/// 0x450 (Server->Client)
/// </summary>
public unsafe struct WeaponProficiencyPacket
{
public UInt16 Size;
public UInt16 Type;
public UInt32 Experience;
public UInt32 NeededExperience;
public UInt32 ID;
public static WeaponProficiencyPacket Create()
{
WeaponProficiencyPacket packet = new WeaponProficiencyPacket();
packet.Size = 0x10;
packet.Type = 0x450;
return packet;
}
}
}
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KinSocket;
namespace KinConquer.Packets.Structures
{
/// <summary>
/// 0x401 (Server->Client)
/// </summary>
public unsafe struct LearnWeaponProficiencyPacket
{
public UInt16 Size;
public UInt16 Type;
public UInt32 ID;
public UInt32 level;
public UInt32 Experience;
public UInt32 NeededExperience;
public LearnWeaponProficiencyPacket Create()
{
LearnWeaponProficiencyPacket packet = new LearnWeaponProficiencyPacket();
packet.Size = 0x14;
packet.Type = 0x401;
return packet;
}
}
}
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KinSocket;
namespace KinConquer.Packets.Structures
{
/// <summary>
/// 0x420 (Server->Client)
/// </summary>
public unsafe struct TradePacket
{
public enum Types : uint
{
RequestNewTrade = 0x01,
RequestCloseTrade = 0x02,
ShowTradeWindow = 0x03,
CloseTradeWindow = 0x05,
RequestAddItemToTrade = 0x06,
RequestAddMoneyToTrade = 0x07,
DisplayMoney = 0x08,
RequestCompleteTrade = 0x0A,
DisplayConquerPoints = 0x0C,
RequestAddConquerPointsToTrade = 0x0D
}
public UInt16 Size;
public UInt16 Type;
public UInt32 dwParam;
public Types ID;
public static TradePacket Create()
{
TradePacket Packet = new TradePacket();
Packet.Size = 0x0C;
Packet.Type = 0x420;
return Packet;
}
}
}
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08/12/2011, 02:24
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#65
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elite*gold: 0
Join Date: Dec 2010
Posts: 341
Received Thanks: 255
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Updated!
Screen, Inventory, Equipment, Movement, and more!
I also changed to my old way of doing packets just so I can copy paste them in from my previous source :P
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08/14/2011, 21:10
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#66
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elite*gold: 0
Join Date: Dec 2010
Posts: 341
Received Thanks: 255
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Updated again!
I made a short list of instructions on how to set up the server.
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08/14/2011, 23:14
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#67
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Join Date: Apr 2008
Posts: 1,152
Received Thanks: 321
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Quote:
Originally Posted by .Kinshi
Updated!
Screen, Inventory, Equipment, Movement, and more!
I also changed to my old way of doing packets just so I can copy paste them in from my previous source :P
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thief,
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08/15/2011, 00:11
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#68
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Join Date: Jun 2009
Posts: 372
Received Thanks: 53
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Quote:
Originally Posted by .Kinshi
Updated again!
I made a short list of instructions on how to set up the server.
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ye u theif u dont even have permission from .Kinshi u gonna copy past from his source
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08/15/2011, 00:48
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#69
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elite*gold: 28
Join Date: Jun 2010
Posts: 2,226
Received Thanks: 868
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chick you fail hard.
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08/15/2011, 01:37
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#70
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,284
Received Thanks: 4,195
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Quote:
Originally Posted by _DreadNought_
chick you fail hard.
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He's joking...
it's just a very very terrible joke.
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08/15/2011, 03:18
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#71
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Join Date: Jun 2009
Posts: 372
Received Thanks: 53
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hehe srry i tried
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08/15/2011, 08:19
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#72
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elite*gold: 12
Join Date: Jul 2011
Posts: 8,284
Received Thanks: 4,195
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Quote:
Originally Posted by chickmagnet
hehe srry i tried
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.-. i'm not much better.
Me telling jokes is like a fat girl telling fat jokes.
(I tried ._.)
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08/15/2011, 18:17
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#73
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elite*gold: 0
Join Date: Jun 2009
Posts: 372
Received Thanks: 53
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Quote:
Originally Posted by Fаng
.-. i'm not much better.
Me telling jokes is like a fat girl telling fat jokes.
(I tried ._.)
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hehe that actrully was a joke u not 2 bad and usually im funny but u kno u cant be funny all of the time
to stay on topic thx for the updates kin
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08/15/2011, 20:23
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#74
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Join Date: May 2011
Posts: 1,769
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08/15/2011, 20:34
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#75
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elite*gold: 0
Join Date: Feb 2009
Posts: 262
Received Thanks: 161
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nice source
say to use IEnumerator
for multithread`s
like this:
Code:
var varr = Kernel.GamePool.Values.GetEnumerator();
varr.MoveNext();
int COunt = Kernel.GamePool.Count;
for (uint x = 0;x < COunt; x++)
{
if (x >= COunt) break;
GameState pClient = (varr.Current as GameState);
if(pClient != nu)
{
}
varr.MoveNext();
}
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