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[FAQ] HellmouthSource

Discussion on [FAQ] HellmouthSource within the CO2 PServer Guides & Releases forum part of the CO2 Private Server category.

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Old 03/09/2011, 05:31   #31
 
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Quote:
Originally Posted by pro4never View Post
Umm... delete all of those references and re-add them from the source. Makes no sense that would be happening.

What version of visual studio are you using?

The fact it can't locate "Systems.Numerics" strongly indicates there's something wrong with your C# install/version.
I'm using 2008 :O and thanks for the help

Quote:
Originally Posted by tanelipe View Post
The reason you're having the default parameter error is because you're not using Visual Studio 2010 or another IDE that supports 4.0 .NET frameworks default parameters. You either have to remove those default parameters or start using Visual Studio 2010.

You can download Visual C# Express from and from there choose the Visual C# Express.
I will be installing this tommorow thanks
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Old 03/09/2011, 14:05   #32
 
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Quote:
Originally Posted by pro4never View Post
use a 32 bit libey32.dll and make sure you force the project to 32 bit mode.

You can find the libey32.dll in the original coemu release thread or a number of other sources. Forcing to 32 bit you can find a post by korv on it.
Ty man! Work!
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Old 03/09/2011, 16:33   #33
 
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Code:
Pack.AddTarget(new Packets.Target(T.UID, HpHeal, true));
Just a little problem here , "T" from "T.UID" is the problem , it says "Does not exist in the curent context " :-??
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Old 03/09/2011, 18:51   #34
 
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Quote:
Originally Posted by onlyme23 View Post
Code:
Pack.AddTarget(new Packets.Target(T.UID, HpHeal, true));
Just a little problem here , "T" from "T.UID" is the problem , it says "Does not exist in the curent context " :-??
Sorry. it's actually something like

new Packets.Target(Attacked.UID, HpHeal, true);

I just typod.
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Old 03/09/2011, 19:03   #35
 
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Once I've made my character and I attempt to finish creating.. As it shows in the setup guide, your client immediately d/c's, but mine just freezes in the middle. Any idea?

edit::
cmd shows stigs has no character, creating character, but it just sticks.

edit2::
also running it off of hamachi until i get my ports reconfigured.
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Old 03/09/2011, 20:26   #36
 
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I would love to see guild's arsenal and team pk fixed
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Old 03/09/2011, 20:35   #37
 
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Quote:
Originally Posted by slappy89 View Post
I would love to see guild's arsenal and team pk fixed
Learn to code and do it yourself?

What's not working in team pk? I thought I had already coded but it's a simple check to fix it.
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Old 03/09/2011, 20:51   #38
 
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how do i add update items to this?
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Old 03/09/2011, 21:30   #39
 
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how to show itemas to Dragonsoul with ArtifactPurification applying
or testing command
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Old 03/10/2011, 00:13   #40
 
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Can we add monsters?If we can,can tell me someone how ?
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Old 03/10/2011, 00:23   #41
 
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Quote:
Originally Posted by dimepp95 View Post
Can we add monsters?If we can,can tell me someone how ?
Go to http://localhost/"YOURphpmyadminFOLDER"/, open your DB, go to Monsters Table and click "Insert"... Now creat your mob
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Old 03/10/2011, 00:34   #42
 
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Updated faq with questions on adding monsters to server.


No- The database is not loaded by default nor does the MobSpawn class actually WORK currently. I had only started writing it as an example for myself. It was never finished and is a complete mess atm.
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Old 03/10/2011, 10:31   #43
 
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I don't understand your ''FAQ how to add monsters''

What part isn't coded? I found a Database loader , Mobspawn, and mobs...
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Old 03/10/2011, 11:06   #44
 
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Real nooby question...

I can't get navicat to work with xampp ><" let alone i don't even know how to use xampp rofl.

Xampp= a nice guide of setting it up or how to make it work with navicat would be nice
Navicat= I can't create a localhost to add the database..

Thanks,
Luke

Edit:
I can do it with appserver but then the sql file seys error. (as stated in the first post)

Edit 2:

Got it working... just played around with it
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Old 03/10/2011, 17:43   #45
 
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Quote:
Originally Posted by HackProvider View Post
I don't understand your ''FAQ how to add monsters''

What part isn't coded? I found a Database loader , Mobspawn, and mobs...
They may be in the source but they are far from finished
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