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5165 Bugs
Discussion on 5165 Bugs within the CO2 Private Server forum part of the Conquer Online 2 category.
03/28/2010, 23:12
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#16
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Join Date: Nov 2009
Posts: 18
Received Thanks: 2
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1º when u put atribute points in anything ur hp increases.
2º When u change ur lvl with the caracters table u dont get any battle points.
3º while u are using female garments u get invisible.
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03/28/2010, 23:42
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#17
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Join Date: Jul 2007
Posts: 7
Received Thanks: 5
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Quote:
Originally Posted by cakobu
The magic skills like Stigma, dodge, accuracy, etc. Have magic atack... You can kill monsters with the stigma spell (and other players..) >.<
Missing FB/SS angles. (using your released system)
The riding spell need stigma for dismount...
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Stigma is a toaist skill
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03/29/2010, 00:13
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#18
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Join Date: Sep 2008
Posts: 178
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Quote:
Originally Posted by lupe350
Stigma is a toaist skill
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No comments ... go back to 4btters
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03/29/2010, 00:26
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#19
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Join Date: Jul 2007
Posts: 7
Received Thanks: 5
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Quote:
Originally Posted by cakobu
No comments ... go back to 4btters
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You cant tell me to join 4botters, ive been here longer then you.
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03/29/2010, 00:32
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#20
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elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
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Quote:
Originally Posted by cakobu
Fail
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Really now? You just said someone, who is more correct that you, failed?
Quote:
Originally Posted by lupe350
Stigma is a toaist skill
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It is indeed. Dismounting the horse required stamina.
Quote:
Originally Posted by cakobu
No comments ... go back to 4btters
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your wrong, just admit it.
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03/29/2010, 01:51
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#21
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Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Second Post Updated.
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03/29/2010, 03:10
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#22
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Join Date: Jan 2009
Posts: 1,922
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Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
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03/29/2010, 04:28
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#23
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Join Date: Jun 2006
Posts: 72
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well i havent been working on my 5156 source, but the main problem was the fb/ss, 2fold attacks were not hitting ....
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03/29/2010, 06:02
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#24
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Join Date: Feb 2010
Posts: 378
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Quote:
Originally Posted by PeTe Ninja
Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
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The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
public class Jump
{
public static void Handle(Main.GameClient GC, byte[] Data)
{
if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
GC.MyChar.Mining = false;
GC.MyChar.AtkMem.Attacking = false;
GC.MyChar.Action = 100;
if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
{
if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
{
if (GC.MyChar.Vigor >= 5)
GC.MyChar.Vigor -= 5;
else return;
}
Game.World.Action(GC.MyChar, Data);
GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
Game.World.Spawns(GC.MyChar, true);
}
else
{
GC.LocalMessage(2005, "Invalid Jump!");
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
}
}
}
}
that should fix the rollbacks.
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03/29/2010, 21:03
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#25
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elite*gold: 0
Join Date: Jan 2009
Posts: 1,922
Received Thanks: 491
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Quote:
Originally Posted by -NewDawn-
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
public class Jump
{
public static void Handle(Main.GameClient GC, byte[] Data)
{
if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
GC.MyChar.Mining = false;
GC.MyChar.AtkMem.Attacking = false;
GC.MyChar.Action = 100;
if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
{
if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
{
if (GC.MyChar.Vigor >= 5)
GC.MyChar.Vigor -= 5;
else return;
}
Game.World.Action(GC.MyChar, Data);
GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
Game.World.Spawns(GC.MyChar, true);
}
else
{
GC.LocalMessage(2005, "Invalid Jump!");
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
}
}
}
}
that should fix the rollbacks.
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... thats not a rollback thats an invalid jump...im talking about...
account wipes... anyway it was a sarcastic joke towards arco because his server recently had two server wipes...
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03/29/2010, 21:11
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#26
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Join Date: Nov 2009
Posts: 754
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The NewestCOServer source is a bug on itsself, go ahead and try to fix that.
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03/29/2010, 21:19
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#27
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Join Date: Jan 2009
Posts: 1,922
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AHHAHHA I LUB U good one the bug itself is 5165 haha the bug it self is LOTF period ><
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03/29/2010, 22:16
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#28
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Join Date: Oct 2009
Posts: 8,765
Received Thanks: 5,291
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Quote:
Originally Posted by PeTe Ninja
AHHAHHA I LUB U good one the bug itself is 5165 haha the bug it self is LOTF period ><
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Says the guy bugging for 5017 lotf projects....
Anyways newdawn, how do you supposed that is supposed to fix rollbacks?
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03/29/2010, 23:39
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#29
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elite*gold: 0
Join Date: Feb 2010
Posts: 378
Received Thanks: 86
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Well I had never had an account rollback on my server with any of my characters until i put in the "fixed jump". When I took it out it fixed the problem. That's just my server though so idk.
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03/30/2010, 03:28
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#30
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elite*gold: 80
Join Date: Sep 2007
Posts: 642
Received Thanks: 168
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Your server really shouldn't have major rollbacks if it it done correctly. Anytime a character receives money/cps/skills/exp, anything that is saved to the database, should be saved right when it happens. Don't wait and save everything when the played logs off, or periodic server wide saves. Save it when anything changes is what im trying to say.
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alright here are some annoying things on 5165.
-red bar on the edge of your screen when you have low hp (laggy)
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