1º when u put atribute points in anything ur hp increases.
2º When u change ur lvl with the caracters table u dont get any battle points.
3º while u are using female garments u get invisible.
Umm sometimes a server has a rollback and its really annoying to players... how can i fix that
?
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
public class Jump
{
public static void Handle(Main.GameClient GC, byte[] Data)
{
if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
GC.MyChar.Mining = false;
GC.MyChar.AtkMem.Attacking = false;
GC.MyChar.Action = 100;
if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
{
if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
{
if (GC.MyChar.Vigor >= 5)
GC.MyChar.Vigor -= 5;
else return;
}
Game.World.Action(GC.MyChar, Data);
GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
Game.World.Spawns(GC.MyChar, true);
}
else
{
GC.LocalMessage(2005, "Invalid Jump!");
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
}
}
}
}
The rollbacks are an error created by you.
You replaced your original Jump.cs with the "Fixed" one.
The "Fixed" Jump creates those rollbacks.
I can't believe I'm helping you but if I do maybe it'll bring peace with you.
This is the original Jump:
Code:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace NewestCOServer.PacketHandling
{
public class Jump
{
public static void Handle(Main.GameClient GC, byte[] Data)
{
if (GC.MyChar.BuffOf(NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray).Eff == NewestCOServer.Features.SkillsClass.ExtraEffect.BlessPray)
GC.MyChar.RemoveBuff(GC.MyChar.BuffOf(Features.SkillsClass.ExtraEffect.BlessPray));
GC.MyChar.Mining = false;
GC.MyChar.AtkMem.Attacking = false;
GC.MyChar.Action = 100;
if (GC.MyChar.Loc.AbleToJump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10), GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Cyclone) || GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride)))
{
if (GC.MyChar.StatEff.Contains(NewestCOServer.Game.StatusEffectEn.Ride))
{
if (GC.MyChar.Vigor >= 5)
GC.MyChar.Vigor -= 5;
else return;
}
Game.World.Action(GC.MyChar, Data);
GC.MyChar.Loc.Jump(BitConverter.ToUInt16(Data, 8), BitConverter.ToUInt16(Data, 10));
Game.World.Spawns(GC.MyChar, true);
}
else
{
GC.LocalMessage(2005, "Invalid Jump!");
GC.AddSend(Packets.GeneralData(GC.MyChar.EntityID, 0, GC.MyChar.Loc.X, GC.MyChar.Loc.Y, 0x6c));
}
}
}
}
that should fix the rollbacks.
... thats not a rollback thats an invalid jump...im talking about...
account wipes... anyway it was a sarcastic joke towards arco because his server recently had two server wipes...
Well I had never had an account rollback on my server with any of my characters until i put in the "fixed jump". When I took it out it fixed the problem. That's just my server though so idk.
Your server really shouldn't have major rollbacks if it it done correctly. Anytime a character receives money/cps/skills/exp, anything that is saved to the database, should be saved right when it happens. Don't wait and save everything when the played logs off, or periodic server wide saves. Save it when anything changes is what im trying to say.
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