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Extracting Offsets
Discussion on Extracting Offsets within the CO2 Private Server forum part of the Conquer Online 2 category.
12/19/2011, 12:55
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#1
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Extracting Offsets
Guyz i was thinking about getting right offsets as Critical Strike Effect = 2; How ppls Extracted that number ?
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12/19/2011, 15:16
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#2
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Logging packets from official conquer or trial/error.
Personally I noticed that the most up to date (packet logged) attack packets had in used bytes. I figured those must have to do with new features so I filled them in with values based on a command and figured out all the effect subtypes.
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12/19/2011, 20:53
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#3
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You can also reverse the client and grab valid packet types' structures and valid processed/sent subtypes, as well as other information.
^ This makes trial and error so much more efficient, since you'll know the size and type of the packet (including the field sizes and where they're located).
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12/19/2011, 21:22
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#4
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Quote:
Originally Posted by pro4never
Logging packets from official conquer or trial/error.
Personally I noticed that the most up to date (packet logged) attack packets had in used bytes. I figured those must have to do with new features so I filled them in with values based on a command and figured out all the effect subtypes.
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Trial and error is good idea but i think i takes alot of time
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12/19/2011, 21:37
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#5
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Quote:
Originally Posted by shadowman123
Trial and error is good idea but i think i takes alot of time
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Did you read the reply above?
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12/19/2011, 22:08
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#6
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Quote:
Originally Posted by BaussHacker
Did you read the reply above?
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No one ever reads my replies. ;<
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12/19/2011, 22:19
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#7
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Quote:
Originally Posted by Lateralus
No one ever reads my replies. ;<
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well i did but i dont know how to reverse client and get the subtype or the structure
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12/19/2011, 22:43
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#8
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Quote:
Originally Posted by shadowman123
well i did but i dont know how to reverse client and get the subtype or the structure
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Neither did I, until I learned.
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12/19/2011, 23:14
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#9
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Quote:
Originally Posted by shadowman123
Trial and error is good idea but i think i takes alot of time
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Not really. 5-10 minutes usually. You don't structure entire packets, you use logged packets or client as a way to know the general strictures. From there you use trial and error to fill in unknowns/test subtypes.
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12/19/2011, 23:18
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#10
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Quote:
Originally Posted by pro4never
Not really. 5-10 minutes usually. You don't structure entire packets, you use logged packets or client as a way to know the general strictures. From there you use trial and error to fill in unknowns/test subtypes.
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Quote:
Originally Posted by Lateralus
Neither did I, until I learned.
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What was ur Reference Guyz..i need to Learn All that And packet Analysis and constructing Too
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12/19/2011, 23:23
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#11
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Look at any one of the many guides I and others have written on this forum to apply your programming knowledge to conquer. If you dont already have programming.knowledge then read some.ebooks or from Google.
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12/19/2011, 23:41
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#12
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Quote:
Originally Posted by pro4never
Look at any one of the many guides I and others have written on this forum to apply your programming knowledge to conquer. If you dont already have programming.knowledge then read some.ebooks or from Google.
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well i've read the Guide made by BaussHacker and Yours too beside that Guide about Sniffing packets So i guess ill expand my Knowlage Cuz i really Enjoy Coding
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12/20/2011, 02:45
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#13
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Quote:
Originally Posted by shadowman123
well i've read the Guide made by BaussHacker and Yours too beside that Guide about Sniffing packets So i guess ill expand my Knowlage Cuz i really Enjoy Coding
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Best of luck.
Now that I'm not on cellphone...
Look at the packet structuring sections of
Might give you some help. You could also look at my other proxy thread for ideas.
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