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[Beta] Alchemy2.0

Discussion on [Beta] Alchemy2.0 within the CO2 PServer Archive forum part of the CO2 PServer Advertising category.

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Old 02/26/2010, 23:47   #31
 
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ok, for one thing the server sucks big time now. hope u fix it really soon.(in game character: Morpheus)
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Old 02/27/2010, 00:36   #32
 
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Quote:
Originally Posted by magicdude233 View Post
ok, for one thing the server sucks big time now. hope u fix it really soon.(in game character: Morpheus)
Pretty good explanation you got there buddy
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Old 02/27/2010, 12:41   #33
 
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re:

Not surprising that he's easy minded.
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Old 02/28/2010, 05:39   #34
 
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Quote:
Originally Posted by magicdude233 View Post
ok, for one thing the server sucks big time now. hope u fix it really soon.(in game character: Morpheus)
Wanna be more specific?

Rates have been largely boosted since the start of beta btw.

Keep in mind beta doesn't OFFICIALLY start till Monday. Before that is just a mini test to make sure I get things stable before our "grand launch" xD


Updates:

So most of the day I've been fighting with the damn database... Things have not been going good but progress has definitely been made.

Server no longer freezes:?
If it's anything related to sql is sure as fuck better be fixed now... Recoded both login and game server database connections. Should be no more issues caused by that. If it's something else it will be looked at tomorrow.
Fixed large number of attack bugs:
Nothing noticeable client side but plenty of problems server side were caused by large numbers of clients online attacking mobs. These should all be fixed now (mostly had to do with monsters spawning mid attack and I didn't have the dictionaries locked)
Fixed lotto:
Lotto gives + items properly
Updated lotto
Changed rates some: Added chance to win enchanted items (random enchant of 1-210)
Added TG npcs:
Rates are nice, definitely check it out (actually they need to be nerfed lol)
Fixed Quiz show
Changed some bugs with it, added more questions submitted by members (add your own on our forum!)
Nerfed Exp balls
They were giving way too much exp due to the boosted exp rate. They now give 60% what they did before (trust me, it's still plenty)
Further boosted random cp rates:
May drop once we get high end chars hunting cause it's based on mob lvl but for now, enjoy.


Big thanks to Walmartboi for helping me debug the database some. It really helped alot.
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Old 03/02/2010, 09:15   #35
 
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Bunch of stuff updated. I'll see what I can remember though

1.3.10 Updates

Updated Lotto:
-Changed lotto reward strings to properly return + value, bless value, enchant value and sockets
-Changed lotto rates
-Added chance to win gems (norm/ref/super of all gem types)


Added basic quest: Bandits
-Hunt bandits for a chance to get PkToken (goes right into inventory and gives a msg in top left corner)
-Turn the token in to the monster hunt npc in twin city (beside conductress)
-Choice of either guarenteed gold or a random reward
-100k gold guaranteed reward Or:
-Exp reward, cp reward, met reward or nothing

Coded Moon boxes:
-1-3 random items with random stats/sockets (similar to lotto but much better socket rate)

Modified Login packet handling

Modified Monster spawn, movement and attack

Modified nobility:
-Ranks now calculate properly (those with under 'minimum contribution' can still get ranked positions on chart)

Modified Gold Drops:
-Increased gold drops (larger per pile)
-Reduced dispose time (disappears quickly so as not to clog screen)
-Reduced pile counts (1 mob doesn't drop more than 1 pile as often)

Modified Met Drops:
-Lowered met drop rate... they were stupidly high to the point where people were not even looting them

Modified TC socket rate:
-Single socket rates were far too high from mets. They are sorted out now.

Made katanas upgradable in tc.
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Old 03/02/2010, 16:40   #36
 
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the server is down again...
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Old 03/02/2010, 17:34   #37
 
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the server is down again...
yah it's up.
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