Quote:
Originally Posted by Hybris
CPs have very few uses on the server but playing on it allowed me to watch it was the main money used for trades.
The thing is, generation of CPs can be done only from selling DBs at NPC market (which is quite unprofitable - NPC buys at 100 CPs, players usually sell at 130 CPs).
The other way to generate CPs is for sure donating, but a lot of players prefer playing like a Free2Play not a Pay2Win : 200 CP per $1.00 donated.
So we can see such issues, players having a lot of stuff to sell, but a lot of players not able to pay for such items because the global amount of CPs is low.
I think economically talking, it's not pretty viable.
So maybe the CP drop is not the solution, maybe increase the possibility of selling other items against CPs (otherwise than with players) ?
Maybe increase the price in CPs of a DB at market (closer to the price we buy them into Shopping Mall) ?
Edit :
Good job on those several updates recently 
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Everyone is of course welcome to their own opinion.
The thing to keep in mind is that when we made the NPC start paying 100 CP instead of 215 CP per DB, we also doubled DB rates.
The CP earned per hour of hunting (from db's, not counting items sold to other players) remains virtually identical to what it was before.
The higher CP cost to buy DBs directly from NPC means that players who donate or otherwise obtain CP are encouraged to buy from players rather than buy from a NPC. This has made our market FAR more active in terms of player trading and made things far more barter based (no one wants to trade their DBs for 100 CP so they either sell them to other players for 120-150 CP each or else they trade DBs for items directly)
Everyone is of course welcome to their opinion and everyone has a different idea of 'balance' but comparing the level of activity in market as well as the prevalence of player trading, it's quite clear to me that making DBs trade to NPCs for less than they cost in shops was the right move for our server to make.
PS: As a side note I would point out that while our server is classic in feel, patch and core gameplay, we are not going to limit ourselves to that. This may upset some players but at we feel many of the changes we have and will continue to make are necessary to ensure that the server is enjoyable in the long term, not just during the first month or so of rushing to max level.
PPS: Many may not believe me but the donations we have received have been overwhelmingly focused on purchasing VIP benefits rather than the CP included in donations.
King of the Hill!
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Added King Of the Hill Event
Trojans will no longer unequip offhand weapon on relog.
PKing players only grants exp if the target was within 10 levels of yourself.
Meteor tears may now be packed in market or by right clicking them if you are VIP.
Removed XP shield from war-trojan rebirth.
Reverted FB/SS speed changes (back to original value).
Fixed UltimatePluto drop rules.
Reborning will now display your lowered gear to other players properly.
JewlerLau will now trade silver + refined tortoise gems for super gems.
GW will now end at 10PM server time on Saturdays.
Fixed ingame clock to show proper server time (EST).
Blocked certain client mods (jump and magictype edits).
Updated client protection.
Buffed bluemouse capture and item reward rates.
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