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[c++] Exp list
Discussion on [c++] Exp list within the CO2 Programming forum part of the Conquer Online 2 category.
01/17/2011, 18:39
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#1
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[c++] Exp list
I made this a while ago don't know if till the same exp calculation
Code:
const int LevelM1 = 33;
const int LevelM2 = 165;
const int LevelM3 = 178;
const int LevelM4 = 347;
const int LevelM5 = 627;
const int LevelM6 = 990;
const int LevelM7 = 1183;
const int LevelM8 = 2407;
const int LevelM9 = 3679;
const int LevelM10 = 8341;
const int LevelM11 = 11996;
const int LevelM12 = 14429;
const int LevelM13 = 18043;
const int LevelM14 = 21612;
const int LevelM15 = 22596;
const int LevelM16 = 32217;
const int LevelM17 = 37480;
const int LevelM18 = 47573;
const int LevelM19 = 56704;
const int LevelM20 = 68789;
const int LevelM21 = 70451;
const int LevelM22 = 75923;
const int LevelM23 = 97776;
const int LevelM24 = 114826;
const int LevelM25 = 120892;
const int LevelM26 = 123980;
const int LevelM27 = 126799;
const int LevelM28 = 145811;
const int LevelM29 = 173384;
const int LevelM30 = 197651;
const int LevelM31 = 202490;
const int LevelM32 = 212172;
const int LevelM33 = 244204;
const int LevelM34 = 285805;
const int LevelM35 = 305949;
const int LevelM36 = 312881;
const int LevelM37 = 324575;
const int LevelM38 = 366153;
const int LevelM39 = 434023;
const int LevelM40 = 460573;
const int LevelM41 = 506713;
const int LevelM42 = 570008;
const int LevelM43 = 728546;
const int LevelM44 = 850828;
const int LevelM45 = 916402;
const int LevelM46 = 935051;
const int LevelM47 = 940860;
const int LevelM48 = 1076590;
const int LevelM49 = 1272807;
const int LevelM50 = 1357986;
const int LevelM51 = 1384873;
const int LevelM52 = 1478420;
const int LevelM53 = 1632489;
const int LevelM54 = 1903121;
const int LevelM55 = 2065957;
const int LevelM56 = 2104909;
const int LevelM57 = 1921149;
const int LevelM58 = 2417153;
const int LevelM59 = 2853501;
const int LevelM60 = 3054580;
const int LevelM61 = 3111200;
const int LevelM62 = 3225607;
const int LevelM63 = 3811037;
const int LevelM64 = 4437965;
const int LevelM65 = 4880615;
const int LevelM66 = 4970959;
const int LevelM67 = 5107243;
const int LevelM68 = 5652526;
const int LevelM69 = 6579184;
const int LevelM70 = 6878005;
const int LevelM71 = 7100739;
const int LevelM72 = 7157642;
const int LevelM73 = 9106931;
const int LevelM74 = 10596415;
const int LevelM75 = 11220485;
const int LevelM76 = 11409179;
const int LevelM77 = 11424043;
const int LevelM78 = 12882966;
const int LevelM79 = 15172842;
const int LevelM80 = 15896985;
const int LevelM81 = 16163738;
const int LevelM82 = 16800069;
const int LevelM83 = 19230324;
const int LevelM84 = 22365189;
const int LevelM85 = 23819291;
const int LevelM86 = 24219524;
const int LevelM87 = 24864054;
const int LevelM88 = 27200095;
const int LevelM89 = 32033236;
const int LevelM90 = 33723786;
const int LevelM91 = 34291244;
const int LevelM92 = 34944017;
const int LevelM93 = 39463459;
const int LevelM94 = 45878550;
const int LevelM95 = 48924263;
const int LevelM96 = 49729242;
const int LevelM97 = 51072047;
const int LevelM98 = 55808382;
const int LevelM99 = 64870117;
const int LevelM100 = 68391872;
const int LevelM101 = 69537082;
const int LevelM102 = 76422949;
const int LevelM103 = 96950832;
const int LevelM104 = 112676761;
const int LevelM105 = 120090440;
const int LevelM106 = 121798300;
const int LevelM107 = 127680095;
const int LevelM108 = 137446904;
const int LevelM109 = 193716061;
const int LevelM110 = 408832135;
const int LevelM111 = 454674621;
const int LevelM112 = 461125840;
const int LevelM113 = 469189848;
const int LevelM114 = 477253857;
const int LevelM115 = 480479444;
const int LevelM116 = 485317884;
const int LevelM117 = 493381812;
const int LevelM118 = 580579979;
const int LevelM119 = 717424993;
const int LevelM120 = 282274071;
const int LevelM121 = 338728845;
const int LevelM122 = 406474656;
const int LevelM123 = 487769554;
const int LevelM124 = 585323469;
const int LevelM125 = 702388103;
const int LevelM126 = 842865806;
const int LevelM127 = 1011439064;
const int LevelM128 = 1073741808;
const int LevelM129 = 1073741759;
const int LevelM130 = 8575514976;
const int LevelM131 = 25726544928;
const int LevelM132 = 77179634784;
const int LevelM133 = 231538904352;
const int LevelM134 = 694616713056;
const int LevelM135 = 2083850139168;
const int LevelM136 = 6251550417504;
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01/18/2011, 17:14
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#2
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YUCK
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01/18/2011, 19:07
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#3
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I got one thing on this.
It isn't really c++, since this would work in c# also.
If you putted it inside a class or something, then you could call it c++, but since isjust a list of variables, then it's not really c++.
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01/18/2011, 20:52
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#4
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Quote:
Originally Posted by Syst3m_W1z4rd
I got one thing on this.
It isn't really c++, since this would work in c# also.
If you putted it inside a class or something, then you could call it c++, but since isjust a list of variables, then it's not really c++.
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Does is it matter?
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01/18/2011, 21:36
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#5
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Quote:
Originally Posted by Syst3m_W1z4rd
I got one thing on this.
It isn't really c++, since this would work in c# also.
If you putted it inside a class or something, then you could call it c++, but since isjust a list of variables, then it's not really c++.
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actually i'm not famillar with c# so i wouldn't know
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01/18/2011, 22:43
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#6
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Quote:
Originally Posted by gabrola
Does is it matter?
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Ya it does matter, I expected some c++ code, then it was just variables, but in the end it dosn't matter.
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01/19/2011, 06:36
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#7
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No it doesn't matter.
And this is the worst way to store required experience.
Just horrible.
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01/19/2011, 16:05
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#8
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Quote:
Originally Posted by .Kinshi
No it doesn't matter.
And this is the worst way to store required experience.
Just horrible.
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I don't care..
there would be alot of other ways like in a Enum etc
it's just to show
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01/19/2011, 16:54
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#9
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Quote:
Originally Posted by marijn1
I don't care..
there would be alot of other ways like in a Enum etc
it's just to show
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Enum would be kinda the same.. Why not initialize it in an array? Then you could do something like
If Character.CurrentExperience >= ExperienceNeeded(Character.Level) ..........
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01/19/2011, 17:22
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#10
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Yea the [C++] tag on the thread title is a bit misleading, the list i think will be the more useful part than the code itself.
and there's nothing really wrong with storing it like this, its not like you have to store it in a vector or an enum to be perfect.
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01/19/2011, 18:37
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#11
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Quote:
Originally Posted by IAmHawtness
Enum would be kinda the same.. Why not initialize it in an array? Then you could do something like
If Character.CurrentExperience >= ExperienceNeeded(Character.Level) ..........
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This is advice what i need(y)
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01/19/2011, 21:21
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#12
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Quote:
Originally Posted by Ian*
Yea the [C++] tag on the thread title is a bit misleading, the list i think will be the more useful part than the code itself.
and there's nothing really wrong with storing it like this, its not like you have to store it in a vector or an enum to be perfect.
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Yes, there is everything wrong with storing it like this! A enum would be just as bad, and a vector is overkill.
If you wanted to get how much exp required with this, you would have to do something like this:
Code:
switch (Character.Level)
{
case 1: return LevelM1;
case 2: return LevelM2;
...
}
That's a lot of code.
If you put it in an array, it would require just one line to get the required exp.
Code:
long reqExp = ReqExpArray[Character.Level];
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01/19/2011, 21:34
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#13
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Just use a union instead of an enum...
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01/19/2011, 21:43
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#14
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Quote:
Originally Posted by .Kinshi
Yes, there is everything wrong with storing it like this! A enum would be just as bad, and a vector is overkill.
If you wanted to get how much exp required with this, you would have to do something like this:
Code:
switch (Character.Level)
{
case 1: return LevelM1;
case 2: return LevelM2;
...
}
That's a lot of code.
If you put it in an array, it would require just one line to get the required exp.
Code:
long reqExp = ReqExpArray[Character.Level];
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A vector is simply a wrapped up version of C arrays, it's analogous to your array suggestion, also an enum won't consume memory unlike his const ints unless he attributes them as static const.
Quote:
Originally Posted by KraHen
Just use a union instead of an enum...
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Can't be done, union's members share the same memory region, simply put, all those ints will be sharing the same place, thus the same values.
Plus you can't initialize members of a union unless they are declared as static const, which doesn't really differ from an enum.
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01/20/2011, 03:38
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#15
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I like how you're arguing about how to store the list.
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