As the title says, how would I go about doing this? I'm planning to code a 1.0 server (in C++ mind you), but from what I know, there's no public documentation of packets, nor could I sniff them from a current server for these old clients.
Also, once I get the packets, how could I find out what each one (and its contents) actually references?
This is all to new to me. I've never done asynchronous socket programming before. Expect more questions.
Thanks in advance.






is probably a good place to look, even though his packet wiki is more up-to-date, I'm pretty sure CO has used similar packet structures ever since CO 1.0
