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Bound items like Free items on Multi client
Discussion on Bound items like Free items on Multi client within the CO2 Programming forum part of the Conquer Online 2 category.
07/19/2009, 07:16
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#1
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Bound items like Free items on Multi client
Can someone please make Bound items able to be use to make sockets on talismans like _fobos_ did with the Free items, i been trying but still not suceed
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07/19/2009, 16:18
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#2
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Quote:
Originally Posted by Beb0mn
Can someone please make Bound items able to be use to make sockets on talismans like _fobos_ did with the Free items, i been trying but still not suceed
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N.... O.... spells NO
Its server side now, so wont work... sorry bud
#Request close
Edit: Also FYI, bound items are free items. Only change is TQ renamed it, thats all.
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07/20/2009, 22:45
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#3
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i know that bound items are free items but diferent names tho, but i alrdy got the reason i wanted, is Server check now, we could do it, but wat limit them to do it again is the server check,
Request to be close expected plz
Edit: Chill clinton been polite is the best thing we can do this days.
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07/20/2009, 23:42
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#4
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Quote:
Originally Posted by Beb0mn
i know that bound items are free items but diferent names tho, but i alrdy got the reason i wanted, is Server check now, we could do it, but wat limit them to do it again is the server check
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Did I understand right? He wants bypass a server side check?!
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07/21/2009, 02:36
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#5
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Quote:
Originally Posted by Alexios
Did I understand right? He wants bypass a server side check?!
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LOL'ed irl
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07/22/2009, 19:55
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#6
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Quote:
Originally Posted by Alexios
Did I understand right? He wants bypass a server side check?!
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Nop u didn't understood rite
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07/23/2009, 11:11
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#7
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Quote:
Originally Posted by Beb0mn
Nop u didn't understood rite
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Yes he did, you just don't wanna realize that the check for bound/free items is SERVER SIDED
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12/14/2010, 08:41
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#8
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ummmmmz
Ok.... so.... if the items that are on our characters/in our inventory.... whateva... if these items are client sided and server sided... (right?).... then theoretically, couldn't we edit/exchange the existing-client-sided-items with other items that are not bound.... such as the real thing.... or does it just not work that way? Yes I see a flaw in my question.... just answer it please lol.
Sir hooks.....
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12/14/2010, 12:37
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#9
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Quote:
Originally Posted by 19724110032176503208
Ok.... so.... if the items that are on our characters/in our inventory.... whateva... if these items are client sided and server sided... (right?).... then theoretically, couldn't we edit/exchange the existing-client-sided-items with other items that are not bound.... such as the real thing.... or does it just not work that way? Yes I see a flaw in my question.... just answer it please lol.
Sir hooks..... 
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Ur username made my day lmao.
Also that 2007 is ur register date.
You have 1post.
Hmmmm, Took u 3years to make that reply? xD
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12/14/2010, 18:30
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#10
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Quote:
Originally Posted by Syst3m_W1z4rd
Ur username made my day lmao.
Also that 2007 is ur register date.
You have 1post.
Hmmmm, Took u 3years to make that reply? xD

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I gotta make it worth it....
see... now I've got 2 posts!  I'm gettin right on up there.
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