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Bound items like Free items on Multi client

Discussion on Bound items like Free items on Multi client within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Bound items like Free items on Multi client

Can someone please make Bound items able to be use to make sockets on talismans like _fobos_ did with the Free items, i been trying but still not suceed
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Old 07/19/2009, 16:18   #2
 
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Originally Posted by Beb0mn View Post
Can someone please make Bound items able to be use to make sockets on talismans like _fobos_ did with the Free items, i been trying but still not suceed
N.... O.... spells NO

Its server side now, so wont work... sorry bud

#Request close

Edit: Also FYI, bound items are free items. Only change is TQ renamed it, thats all.
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Old 07/20/2009, 22:45   #3
 
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i know that bound items are free items but diferent names tho, but i alrdy got the reason i wanted, is Server check now, we could do it, but wat limit them to do it again is the server check,

Request to be close expected plz

Edit: Chill clinton been polite is the best thing we can do this days.
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Old 07/20/2009, 23:42   #4
 
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Originally Posted by Beb0mn View Post
i know that bound items are free items but diferent names tho, but i alrdy got the reason i wanted, is Server check now, we could do it, but wat limit them to do it again is the server check
Did I understand right? He wants bypass a server side check?!
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Old 07/21/2009, 02:36   #5
 
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Did I understand right? He wants bypass a server side check?!
LOL'ed irl
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Old 07/22/2009, 19:55   #6
 
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Did I understand right? He wants bypass a server side check?!
Nop u didn't understood rite
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Old 07/23/2009, 11:11   #7
 
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Nop u didn't understood rite
Yes he did, you just don't wanna realize that the check for bound/free items is SERVER SIDED
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Old 12/14/2010, 08:41   #8
 
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ummmmmz

Ok.... so.... if the items that are on our characters/in our inventory.... whateva... if these items are client sided and server sided... (right?).... then theoretically, couldn't we edit/exchange the existing-client-sided-items with other items that are not bound.... such as the real thing.... or does it just not work that way? Yes I see a flaw in my question.... just answer it please lol.

Sir hooks.....
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Old 12/14/2010, 12:37   #9
 
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Originally Posted by 19724110032176503208 View Post
Ok.... so.... if the items that are on our characters/in our inventory.... whateva... if these items are client sided and server sided... (right?).... then theoretically, couldn't we edit/exchange the existing-client-sided-items with other items that are not bound.... such as the real thing.... or does it just not work that way? Yes I see a flaw in my question.... just answer it please lol.

Sir hooks.....
Ur username made my day lmao.
Also that 2007 is ur register date.
You have 1post.
Hmmmm, Took u 3years to make that reply? xD
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Old 12/14/2010, 18:30   #10
 
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Originally Posted by Syst3m_W1z4rd View Post
Ur username made my day lmao.
Also that 2007 is ur register date.
You have 1post.
Hmmmm, Took u 3years to make that reply? xD
I gotta make it worth it....

see... now I've got 2 posts! I'm gettin right on up there.
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