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Getting Mods Coords and Attacking

Discussion on Getting Mods Coords and Attacking within the CO2 Programming forum part of the Conquer Online 2 category.

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Old 09/14/2010, 09:41   #16
 
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Originally Posted by pro4never View Post
Packet logging ftw..


If you're hooking the send/receive functions in the client then you can simply dump incoming/outgoing packets for types that you don't already know. Once you know hwo a few work, they are rather simple to structure...

+ korvak's wiki is a GREAT reference (even if it doesn't have current tq patch structure it gives you values to look for in the packet)

They really... never remove values from packets, they just shift them around and sometimes add new things so having even older packet versions lets you know "ok... this packet contains these 5 main values at least... lets find out at which offsets they are in current tq patch"


Saves a ton of times.

And afaik there is no vb.net examples because no one bothers making them in those languages... there are lots of great C# examples for basic learning and some c++ references but that's about it..
i wouldnt know how to even set up a progam to capture the incoming and outgoing packets :|

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Old 09/14/2010, 15:22   #17
 
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Originally Posted by PKDemon View Post
i wouldnt know how to even set up a progam to capture the incoming and outgoing packets :|

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aka what the entire sticky is about... It goes through the steps to set up a working proxy. hell there is a nearly working C# proxy from tannel that someone posted (needs auth response packet handling changed to be able to log in though)
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Old 10/11/2010, 20:20   #18
 
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Quote:
Originally Posted by pro4never View Post
Packet logging ftw..


If you're hooking the send/receive functions in the client then you can simply dump incoming/outgoing packets for types that you don't already know. Once you know hwo a few work, they are rather simple to structure...

+ korvak's wiki is a GREAT reference (even if it doesn't have current tq patch structure it gives you values to look for in the packet)

They really... never remove values from packets, they just shift them around and sometimes add new things so having even older packet versions lets you know "ok... this packet contains these 5 main values at least... lets find out at which offsets they are in current tq patch"


Saves a ton of times.

And afaik there is no vb.net examples because no one bothers making them in those languages... there are lots of great C# examples for basic learning and some c++ references but that's about it..
Sorry for hijacking the thread, I'm working on a chat client in java to see if I'm ready to start making a proxy bot. Would you say that if I made that I would have most of the neccesary skills to make a proxy bot. Also were do you find the offsets for the packets in tq's ptaches?
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Old 10/17/2010, 01:27   #19
 
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pro4never which C# proxy?!?! Do you mean sirhooks???
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Old 10/17/2010, 22:02   #20
 
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Originally Posted by denominator View Post
pro4never which C# proxy?!?! Do you mean sirhooks???
Grr what's with everyone this week thinking there are 'sources' to just edit and use all over epvp for proxies. My thread is dedicated to INFORMATION on writing your own custom proxy. The only proxy that is in any way current is tannels which was leaked a while ago. It is a horrible mess and needs updating to even log in, let alone do anything.
Sir hooks is memory based isn't it? Not seen the source but fairly sure it was never a proxy.

If you want something worth using the rule of thumb is to code it yourself.
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Old 10/17/2010, 22:39   #21
 
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Yup and I have been reading through quite a few tutorials etc on here I was only asking which one tannels is.
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