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[FAQ] Proxies, packets and bots ooh my!
Discussion on [FAQ] Proxies, packets and bots ooh my! within the CO2 Programming forum part of the Conquer Online 2 category.
07/15/2011, 01:41
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#61
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Problems with relying on the FS relocation (FS attacks move you to the mob you are attacking) is that it doesn't move you on top of the mob, it moves you next to it making it harder to predict where you are going to be, also you may be attacking a mob that no longer exists anymore (happens a lot with a lot of players/botters in the same area) or has moved out of range in which case you will not move, causing problems if your proxy is assuming you will. Waiting for the relocate packet to confirm you have moved is too slow. I had to limit the mobs it could attack to the reachable range of the last relocate packet to make sure.
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07/15/2011, 21:31
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#62
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Quote:
Originally Posted by Cyanogen
Problems with relying on the FS relocation (FS attacks move you to the mob you are attacking) is that it doesn't move you on top of the mob, it moves you next to it making it harder to predict where you are going to be, also you may be attacking a mob that no longer exists anymore (happens a lot with a lot of players/botters in the same area) or has moved out of range in which case you will not move, causing problems if your proxy is assuming you will. Waiting for the relocate packet to confirm you have moved is too slow. I had to limit the mobs it could attack to the reachable range of the last relocate packet to make sure.
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That's a nice way of dealing with it obviously but if you handle all your packets properly you should NOT have issues with hitting mobs that no longer exist (within reasonable error obviously). As for the ontop of/next to monster issues... I'm sure the actual calculation for it could be semi easily reversed from the client itself...
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01/29/2012, 21:12
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#63
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Quote:
Aimpot , bot programming can made by :
1.java,java script
2.c,c++
3.c#
4.visual basic , vb.net
5.some of another Code`s
to make awesome aimpot ! learn all programming language first
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excuse me , its aimbot(third time to say this for u)
u can do aimbot with any programming language , Any and not All , just one of them is pretty enough
as far as i imagine aimbot is
a bot to read player coords (select player by casting spell on them ex:nado) then it cast spell on his coords once u aim the target with any spell (coords gets updated throw the client)
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01/30/2012, 21:49
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#64
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hmmm. u can learn c++ with that book i have read that book 4 times LOL awesome =)
download it from my topic =)
u guys like beginner on bot lol
sorry for call bot aimpot cuz am egy =)) LOL
any one need learn c# , c++
see my topics .....
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05/07/2012, 09:21
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#65
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Hey the last link in the other C# resources doesn't work.
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08/30/2012, 21:07
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#66
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Nice guide, explains alot to everyone
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11/01/2012, 19:59
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#67
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1) I notice alot of "Banned" members, hardly a step forward for epvpers.
2) Nice lack of "Free" Bots/Hacks out there, good luck with that cause it wont help you develop a real cash income as this game... is old.... and dead... and 2D... so your clearly only in it for your own selfish purposes rather than the sharing of ideas and information (* No real Tutorials arnt spoon-feeding, its called being a good teacher like Tanelipe was *)
3) Whys there no "Templates/Empty" working lessons with simple instructions to teach people how to use develop these things themselves? CO2 section here has always been the section with the most e-pen0r failharders not wishing to help other people out and SHARE knowledge, the amount of time I could've saved if "Other people" had put as much effort into assisting me rather than flaming me...
4) Took a few years but the Admin confirmed I was FALSELY banned and the proof of A1blaster and others conspiracy to ban me apparently was still easily found by looking through the site... all I have to say to all you who were involved... BURNT BISHES!!! WHOS THE BAWSE NOW!!!
NovaCygni/Queen-Of-Evil
AntiSec
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11/02/2012, 09:08
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#68
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Wow, Words fromthe past. Hello my friend, long time no see.
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11/02/2012, 22:29
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#69
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Quote:
Originally Posted by raptordin
Wow, Words fromthe past. Hello my friend, long time no see. 
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Yeh you know! Least I finally had my name cleared, seemed the Admin found posts in the Underground and other places between A1blaster and others about the plan to remove me as Id always known... turned out the "Leaked" file was available in 3 other threads one of which the poster "Thanked" A1blaster for providing..... a clear day before I used the same file ^_^ But then its like Twe3k and some of the others mentioned before, far as most of them had been told Id left of my own free will.
(* Verified aswell that A1blaster had indeed requested I backdoor V3n0M and provide him the "split" code word... ;o *)
But yeh im good mate, I went from here to the Cabal section, then from Cabal to SWTOR where i released the Client here Pre-Release and then the Game publishers bring the game release forward by a couple months xD and ummm now I do stuff for AntiSec under the NovaCygni handle I started to use after this account was falsely banned. You been well old friend?
NovaCygni
AntiSec
P.S> Wow did A1blaster get burned his false banning removed, proof he abused "Mod" power, Proof he requested work be "Backdoored/Infected", Proof he willingly lied about backdoor'd/infected bots/programs (* remember twas him who said Nproxy was safe even after ALOT of people showed him the code section for it proving it wasnt! *). Its just a shame the Admin wouldn't pass along his IP addresses for me to take a more "Personal" revenge angle but hey... im BACKKK ;p
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11/02/2012, 22:49
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#70
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Quote:
Originally Posted by Queen-Of-Evil
3) Whys there no "Templates/Empty" working lessons with simple instructions to teach people how to use develop these things themselves? CO2 section here has always been the section with the most e-pen0r failharders not wishing to help other people out and SHARE knowledge, the amount of time I could've saved if "Other people" had put as much effort into assisting me rather than flaming me...
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... there are...
Yes, most of them require some tweaks to work properly on current version of co but there are plenty of templates and frameworks for people to build off of (both proxy and memory based bots/tools) but people are too lazy to use them or bother putting in the time required to make them work for their needs.
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11/03/2012, 01:36
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#71
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Quote:
Originally Posted by pro4never
... there are...
Yes, most of them require some tweaks to work properly on current version of co but there are plenty of templates and frameworks for people to build off of (both proxy and memory based bots/tools) but people are too lazy to use them or bother putting in the time required to make them work for their needs.
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Really cant say ive seen any around but then I havnt looked to much, wouldve expected them to be stored in a "Source-Codes, Examples and Tutorials" thread stickied and so forth... though tbh im "Dubious" to how much assistance anyone wishing to learn would get from the examples ive seen here before ;o So theres still proxies floating around then OpenSource? or the Underground succeeded in destroying the OpenSource ones?
*** Edit ***
Just seen your siggy threads ^_^ Nice! You know if theres any Python based proxies/bots floating around? (* I abandoned all other coding for Py <3 *) Oh and dude the comments I made werent aimed at you just in Epvpers direction generally ;o Far as I remember you were always one of the better more helpful members unlike "alot" of others!
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11/05/2012, 11:32
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#72
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You won`t find anything in Python here (except NPC scripts and maybe some others). There aren`t any open source proxies on the most current patch (though you gave me an idea). It`s not the UG`s fault, actually the only project worth mentioning was released to public soon after it`s release in the UG (CSV3).
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11/06/2012, 00:21
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#73
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Quote:
Originally Posted by KraHen
You won`t find anything in Python here (except NPC scripts and maybe some others). There aren`t any open source proxies on the most current patch (though you gave me an idea). It`s not the UG`s fault, actually the only project worth mentioning was released to public soon after it`s release in the UG (CSV3).
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There's I think 2 hook based memory frameworks released to the public (just need to update memory addresses and should still work)
There's at least 2 proxy based public frameworks/examples (need to update the DHKEY Exchange which is already public and has a number of implementation examples)
There's a public (working) bot example for people to try using if they wanted something free
I fail to see how that's even close to there being 'nothing' for new members to learn from (general comment I hear being tossed around. Not referring to either of you specifically)
This really does boil down to the spoon fed mentality on epvp more so then the available resources. Claiming otherwise is a bit silly I feel.
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11/06/2012, 21:17
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#74
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Also, the stuff Hybrid released recently is a really valuable asset, like the IL post-compiler and the dynamic packet framework, so yeah, I support pro4never in this discussion, there are good things released from which everyone can learn, beginners and intermediate programmers alike.
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01/15/2013, 03:07
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#75
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@pro4never im very sorry i cant find any updated info can you please please help me.
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