How to get tooltip to not draw black rectangle on setting it's size on popup?
Discussion on How to get tooltip to not draw black rectangle on setting it's size on popup? within the CO2 Programming forum part of the Conquer Online 2 category.
but i end up having a black rectangle at setting the tooltip size which i can't get ride of
any idea how could i draw without setting size or even remove that black rectangle ?
^ that what i've posted on programming forums but as people here can relate to conquer then i should say im going after conquer's item tool tip kind thing (if that isn't obvious by now)
i also want to add that this is the reason for not doing it with this ways
1- as for transparent form : it lose focus of the previous form plus it's gay
2- custom controls : C# graphics is way way way too good for documentation and not strict at all, everything is pretty straight forward >.< IKR lmao, but seriously i reached a certain point where i don't have suitable parent to draw on a custom transparent control ( some controls redraw over it for certain reasons ) and no control support real transparency (only taking it's parent backcolor) but won't let me set createprams 0x20 flag
answer by Loathing, maybe you folks wanna have a look how it was done
Updated the solution with the final class (didn't want to release it but duh)
Change dwStyle in CreateWindowEx to WS_POPUP if you don't like the balloon..
I hope that helps, Good luck.
got it solved but still thanks for the thought i've added the solution but i've tweaked it alot to get it to work but there is still a bug or two, will try out your solution and see if it works better
got it solved but still thanks for the thought i've added the solution but i've tweaked it alot to get it to work but there is still a bug or two, will try out your solution and see if it works better
Looking good.. Keep it up and let me know if you need any help.
it's same or less what i do but mine is a bit more dynamic and a bit more complicated (not just shops, it's like full client manager)
i read all items, all icons, all shops, most of the ani and ini files
i then cast them to lists of objects and i write them to a binary file (to read them back with like 100 times faster than normal txt files)
also i read and convert images at run time, doesn't take any time or effort so i think it's best that way to fit my app
but with that being said, i love some techniques you used XD im stealing what i can :P :P
it's same or less what i do but mine is a bit more dynamic and a bit more complicated (not just shops, it's like full client manager)
i read all items, all icons, all shops, most of the ani and ini files
i then cast them to lists of objects and i write them to a binary file (to read them back with like 100 times faster than normal txt files)
also i read and convert images at run time, doesn't take any time or effort so i think it's best that way to fit my app
but with that being said, i love some techniques you used XD im stealing what i can :P :P
Sure help your self
That was a little test project that i put together to implement some type of a drag/drop functionality for the shop icons..
The idea was to be able to drag any item in the inventory/shop etc and drop it in the search box and it will display all sorts of information about the item without any effort.. yes that's how lazy i am =))
[SIZE="6"][/SIZE]Wichtig an alle die gepowerlvlt werden möchten !![/SIZE] 08/21/2011 - WarRock - 2 Replies habe einige Powerlvl service auf e-pvp getestet und auch einiges an geld gezahlt. Doch passt auf sie ziehen euch bloß das geld ab und verschwinden dan :(. Ich dachte wenigstens auf e-pvp wird macn nicht abgezogen aber kann man ja nix machen.
mfg damdam9
C++ Rectangle Hilfe 12/21/2010 - C/C++ - 5 Replies Hey,
ich brauche mal kurz Hilfe.
Es geht darum, dass dieses Rextangle(viereck), wenn ich mit der Pfeiltaste nach unten drücke um 10 nach unten gesetzt werden soll. Nur kommen da 2 Fehler beim erstellen
void D3D9Menu::Boarderstest(LPDIRECT3DDEVICE9 pDevice,ID3DXFont* pFont)
{
if(GetAsyncKeyState(VK_DOWN)&1)
{
DrawRectangle(pDevice,10,10,150,10,1,MenuRahmen3) = DrawRectangle(pDevice,10,10 +10,150,10,1,MenuRahmen3);