this is what i got
offset 0 = 60 "size"
offset 2 = 1150 "type"
offset 8 = 1098794 "the char that i`m sending flower to"
but offset 12 is always change and i dont know what is it can anyone help me and i tried to write offset 13 as uint32 as you see below it doesn`t change but it didn`t work
So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.
So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.
So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.
But then again, your username is kakamankoko ...
The type of the flower I'm sending ? And what's wrong with my username I want to change it btw but I don't know how
also i don't think it`s a time stamp take a look at this screenshot
public ushort Length;
public ushort PacketID;
public FlowerAction Action;
public uint UID;
public uint ItemUID;
public uint RedRoses;
public uint RedRoses2day;
public uint Lilies;
public uint Lilies2day;
public uint Orchids;
public uint Orchids2day;
public uint Tulips;
public uint Tulips2day;
public uint SendAmount;
public FlowersType FlowerTyp;
public FlowerEffect Effect;
public fixed byte TQServer[8];
public ushort Length;
public ushort PacketID;
public FlowerAction Action;
public uint UID;
public uint ItemUID;
public uint RedRoses;
public uint RedRoses2day;
public uint Lilies;
public uint Lilies2day;
public uint Orchids;
public uint Orchids2day;
public uint Tulips;
public uint Tulips2day;
public uint SendAmount;
public FlowersType FlowerTyp;
public FlowerEffect Effect;
public fixed byte TQServer[8];
Flower Packet 1150 Issue 02/24/2013 - CO2 Private Server - 3 Replies well there is an issue when i send the flower to the taregt Character the Name of sender doesnt appear completely in the Heart Shaped thing and heres my SenderName offset
public string SenderName
{
get
{
return ASCIIEncoding.ASCII.GetString(Buffer, 16, 16);
}
set
Flower Packet [1151] 02/08/2013 - CO2 Private Server - 2 Replies DUMP 50 00 7F 04 02 00 00 00 01 87 93 03 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 3F 01 00 00 00 00 00 00 61 78 1D 00 61 78 1D 00 41 69 7A 65 6E 53 6F 75 73 75 6B 65 00 00 00 00 41 69 7A 65 6E 53 6F 75 73 75 6B 65 00 00 00 00
Can anyone tell me what some of these values are and why would some be repeating twice?
50 00 7F 04//1151 L:80
02 00 00 00 // 4 Type ? = 2
01 87 93 03 // 8 = 60000001
00 00 00 00 // 12
01 00 00 00 // 16 = 1
00 00 00 00 // 20
Flower packet 1151 09/03/2012 - CO2 Private Server - 0 Replies Solved ya DumbAss Useless Members
[Help] Flower Packet 10/10/2009 - CO2 Private Server - 21 Replies Ok so most of you in this community wont no what im doing
But some will and i am asking those people who do for a little bit of help
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CoEmu_v2_GameServer.Packets