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Flower packet
Discussion on Flower packet within the CO2 Programming forum part of the Conquer Online 2 category.
04/24/2014, 23:03
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#1
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Flower packet
this is the flower packet i log it many times to see the difference
Code:
Packet Nr 1. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 0E 93 23 06 ;< ~ *Ä #
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
Packet Nr 3. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 07 93 23 06 ;< ~ *Ä #
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
Packet Nr 3. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 08 93 23 06 ;< ~ *Ä #
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
Packet Nr 4. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 09 93 23 06 ;< ~ *Ä #
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
Packet Nr 6. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 1C 93 23 06 ;< ~ *Ä #
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
Packet Nr 7. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 2A 93 23 06 ;< ~ *Ä *#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
Packet Nr 10. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 19 93 23 06 ;< ~ *Ä #
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ;
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C ; TQCl
69 65 6E 74 ;ient
this is what i got
offset 0 = 60 "size"
offset 2 = 1150 "type"
offset 8 = 1098794 "the char that i`m sending flower to"
but offset 12 is always change and i dont know what is it can anyone help me and i tried to write offset 13 as uint32 as you see below it doesn`t change but it didn`t work
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04/25/2014, 01:11
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#2
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I couldnt even tell you if the below is accurate
Its from one of the crappy messi source's.
Code:
Writer.WriteUInt32(client.Entity.Flowers.RedRoses, 16, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.RedRoses2day, 20, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.Lilies, 24, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.Lilies2day, 28, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.Orchads, 32, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.Orchads2day, 36, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.Tulips, 40, Buffer);
Writer.WriteUInt32(client.Entity.Flowers.Tulips2day, 44, Buffer);
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04/25/2014, 01:25
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#3
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Probably a Timestamp :O
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04/25/2014, 04:05
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#4
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Quote:
Originally Posted by Y u k i
Probably a Timestamp :O
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Was my thoughts too, my only doubts about this was the packet containing this value: 1C 93 23 06
Just didn't seem to fit with the rest.
If his packet logs had timestamps, would be much easier to tell.
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04/25/2014, 10:35
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#5
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Its a timestamp, pretty clear from the range of values displayed.
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04/25/2014, 10:36
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#6
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I think someone mentioned that it's a timestamp i don't know who but could be...
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04/25/2014, 11:34
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#7
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Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713
That's some weird timestamps.
So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.
But then again, your username is kakamankoko ...
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04/25/2014, 20:38
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#8
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Quote:
Originally Posted by SteveRambo
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713
That's some weird timestamps.
So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.
But then again, your username is kakamankoko ...
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And THAT is why I love your posts.
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04/25/2014, 21:08
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#9
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Quote:
Originally Posted by KraHen
And THAT is why I love your posts.
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I almost feel like Saint is back lmao.
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04/26/2014, 09:54
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#10
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Quote:
Originally Posted by SteveRambo
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713
That's some weird timestamps.
So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.
But then again, your username is kakamankoko ...
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The type of the flower I'm sending ? And what's wrong with my username I want to change it btw but I don't know how
also i don't think it`s a time stamp take a look at this screenshot
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04/26/2014, 16:02
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#11
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04/26/2014, 16:36
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#12
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Quote:
Originally Posted by SteveRambo
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I make this post to ask for help not to make fun of me and I'm just a beginner so juat explain it to me. Please
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04/27/2014, 10:53
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#13
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He already did. Check what flowers are you sending, and check those item IDs, see if they, by some miracle, match.
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05/03/2014, 14:01
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#14
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Code:
public ushort Length;
public ushort PacketID;
public FlowerAction Action;
public uint UID;
public uint ItemUID;
public uint RedRoses;
public uint RedRoses2day;
public uint Lilies;
public uint Lilies2day;
public uint Orchids;
public uint Orchids2day;
public uint Tulips;
public uint Tulips2day;
public uint SendAmount;
public FlowersType FlowerTyp;
public FlowerEffect Effect;
public fixed byte TQServer[8];
uint[12] -> ItemUID;
if(ItemUID == 0)
icon flower
else
{
//item in stock ... 999 orchids, 999 tulips...
}
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05/03/2014, 14:43
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#15
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Quote:
Originally Posted by teroareboss1
Code:
public ushort Length;
public ushort PacketID;
public FlowerAction Action;
public uint UID;
public uint ItemUID;
public uint RedRoses;
public uint RedRoses2day;
public uint Lilies;
public uint Lilies2day;
public uint Orchids;
public uint Orchids2day;
public uint Tulips;
public uint Tulips2day;
public uint SendAmount;
public FlowersType FlowerTyp;
public FlowerEffect Effect;
public fixed byte TQServer[8];
uint[12] -> ItemUID;
if(ItemUID == 0)
icon flower
else
{
//item in stock ... 999 orchids, 999 tulips...
}
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Bravo.
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