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Flower packet

Discussion on Flower packet within the CO2 Programming forum part of the Conquer Online 2 category.

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Old   #1
 
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Flower packet

this is the flower packet i log it many times to see the difference
Code:
Packet Nr 1. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 0E 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 3. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 07 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 3. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 08 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 4. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 09 93 23 06      ;< ~    *Ä 	“#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 6. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 1C 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient


Packet Nr 7. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 2A 93 23 06      ;< ~    *Ä *“#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient

Packet Nr 10. Client -> Server, Length : 68, PacketType: 1150
3C 00 7E 04 00 00 00 00 2A C4 10 00 19 93 23 06      ;< ~    *Ä “#
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00      ;                
00 00 00 00 00 00 00 00 00 00 00 00 54 51 43 6C      ;            TQCl
69 65 6E 74                                          ;ient
this is what i got
offset 0 = 60 "size"
offset 2 = 1150 "type"
offset 8 = 1098794 "the char that i`m sending flower to"
but offset 12 is always change and i dont know what is it can anyone help me and i tried to write offset 13 as uint32 as you see below it doesn`t change but it didn`t work
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Old 04/25/2014, 01:11   #2
 
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I couldnt even tell you if the below is accurate
Its from one of the crappy messi source's.

Code:
Writer.WriteUInt32(client.Entity.Flowers.RedRoses, 16, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.RedRoses2day, 20, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Lilies, 24, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Lilies2day, 28, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Orchads, 32, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Orchads2day, 36, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Tulips, 40, Buffer);
            Writer.WriteUInt32(client.Entity.Flowers.Tulips2day, 44, Buffer);
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Old 04/25/2014, 01:25   #3
 
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Probably a Timestamp :O
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Old 04/25/2014, 04:05   #4
 
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Quote:
Originally Posted by Y u k i View Post
Probably a Timestamp :O
Was my thoughts too, my only doubts about this was the packet containing this value: 1C 93 23 06

Just didn't seem to fit with the rest.
If his packet logs had timestamps, would be much easier to tell.
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Old 04/25/2014, 10:35   #5


 
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Its a timestamp, pretty clear from the range of values displayed.
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Old 04/25/2014, 10:36   #6
 
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I think someone mentioned that it's a timestamp i don't know who but could be...
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Old 04/25/2014, 11:34   #7
 
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Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713

That's some weird timestamps.

So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.

But then again, your username is kakamankoko ...
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Old 04/25/2014, 20:38   #8


 
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Quote:
Originally Posted by SteveRambo View Post
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713

That's some weird timestamps.

So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.

But then again, your username is kakamankoko ...
And THAT is why I love your posts.
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Old 04/25/2014, 21:08   #9
 
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Quote:
Originally Posted by KraHen View Post
And THAT is why I love your posts.
I almost feel like Saint is back lmao.
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Old 04/26/2014, 09:54   #10
 
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Quote:
Originally Posted by SteveRambo View Post
Timestamp 1: 102.994.702
Timestamp 2: 102.994.695
Timestamp 3: 102.994.696
Timestamp 4: 102.994.697
Timestamp 5: 102.994.716
Timestamp 6: 102.994.730
Timestamp 7: 102.994.713

That's some weird timestamps.

So you're sending someone a specific flower. What kind of information would the server require to process this request, besides the Id of the player who's receiving the flowers?
****, it definitely requires a lot of brain power to figure that one out.

But then again, your username is kakamankoko ...
The type of the flower I'm sending ? And what's wrong with my username I want to change it btw but I don't know how

also i don't think it`s a time stamp take a look at this screenshot
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Old 04/26/2014, 16:02   #11
 
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Old 04/26/2014, 16:36   #12
 
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Quote:
Originally Posted by SteveRambo View Post
I make this post to ask for help not to make fun of me and I'm just a beginner so juat explain it to me. Please
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Old 04/27/2014, 10:53   #13


 
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He already did. Check what flowers are you sending, and check those item IDs, see if they, by some miracle, match.
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Old 05/03/2014, 14:01   #14
 
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Code:
        public ushort Length;
        public ushort PacketID;
        public FlowerAction Action;
        public uint UID;
        public uint ItemUID;

        public uint RedRoses;
        public uint RedRoses2day;
        public uint Lilies;
        public uint Lilies2day;
        public uint Orchids;
        public uint Orchids2day;
        public uint Tulips;
        public uint Tulips2day;

        public uint SendAmount;
        public FlowersType FlowerTyp;
        public FlowerEffect Effect;
        public fixed byte TQServer[8];
uint[12] -> ItemUID;
if(ItemUID == 0)
icon flower
else
{
//item in stock ... 999 orchids, 999 tulips...

}
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Old 05/03/2014, 14:43   #15
 
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Quote:
Originally Posted by teroareboss1 View Post
Code:
        public ushort Length;
        public ushort PacketID;
        public FlowerAction Action;
        public uint UID;
        public uint ItemUID;

        public uint RedRoses;
        public uint RedRoses2day;
        public uint Lilies;
        public uint Lilies2day;
        public uint Orchids;
        public uint Orchids2day;
        public uint Tulips;
        public uint Tulips2day;

        public uint SendAmount;
        public FlowersType FlowerTyp;
        public FlowerEffect Effect;
        public fixed byte TQServer[8];
uint[12] -> ItemUID;
if(ItemUID == 0)
icon flower
else
{
//item in stock ... 999 orchids, 999 tulips...

}
Bravo.
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