Quote:
Originally Posted by Spirited Fang
Yes. You can call any Windows 32 API function using a platform invoke. As far as parallel, I'd recommend using a threaded worker queue system or asynchronous socket system for receiving packets in parallel. If this is a client bot, you could also use tasks to parallel packet processing. I've found that the best option is an IOCP model or C#'s asynchronous classes.
|
you didn't really get the last part but here ill explain more
sometimes you get buffer with more than a packet (ex. buffer with 5 walk packets or buffer with jump and use item packets)
i was talking about processing those packets in the buffer in parallel so i can reply faster to the client
but the question is how vulnerable that would be, for instance if one walk packet from the middle of distance finished first, also if people could exploit it
regard of the first part, sorry if this sound stupid but when you say "Windows 32 API" does this include plain c++ dlls compiled maybe with pure clr